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My new TAS chip'n'dale 2. Overtaken goofydylan8'a. Basically, the idea of ​​passing was to take a smaller number of icons (points), which at the end of each level slowed (if counting) So they had to run some non-standard ways, such as the level of 1-1. Also used the system "of injury" in order to speed up again. For example in the second level of an injury to the fish, not to take the badges. At level 6 was damaged on the nail (took the idea from goofydylan8'a), not to wait for the lift. And further, do not zhdav next lift was able to jump on him from a distance. (Even a little chip out of the screen). At this time, manipulation of the bosses was more successful, such as level 4 (Boss ghost) was obtained almost every turn to pick 2 balls. At the 7th level before the boss cat-bit gambler stopped and lost a number of personnel to better smanipulirovat of the boss.
Possible improvements: a boss level, level 4 can go for about 0.4 seconds faster.

NitroGenesis: Fixed title and submission text is now english thanks to BBkaizo.

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Don't feel so doleful, your WIP really helped me with that purple butterfly, that was used to doost by me too, but taking damage from spikes and starting scrolling faster jumping from below came out faster too. You remember, when you boost of that butterfly, you reach the top of the screen sooner than intended and have to wait some time. The same can be said about each room with such corner. Fridge for example.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AnS
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feos, if you're talking about openness, you have to share something too! ;) goofydylan8, do you use Branches to compare alternative strategies, or you still cater to old habits? Also, this XLS looks cool, but it only compares old run with new. You should use same thoroughness when comparing your own strategies (like: whether to enter boss room at frame 10000 or 10002), but instead of making Excel tables you can simply branch your movie here and there, using Bookmarks. BTW, I hope you guys all use OldPPU.
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feos wrote:
Don't feel so doleful, your WIP really helped me with that purple butterfly, that was used to doost by me too, but taking damage from spikes and starting scrolling faster jumping from below came out faster too. You remember, when you boost of that butterfly, you reach the top of the screen sooner than intended and have to wait some time. The same can be said about each room with such corner. Fridge for example.
That makes sense. I tried to figure out damage boosts to not waste time but it wasn't working.
AnS wrote:
feos, if you're talking about openness, you have to share something too! ;) goofydylan8, do you use Branches to compare alternative strategies, or you still cater to old habits? Also, this XLS looks cool, but it only compares old run with new. You should use same thoroughness when comparing your own strategies (like: whether to enter boss room at frame 10000 or 10002), but instead of making Excel tables you can simply branch your movie here and there, using Bookmarks. BTW, I hope you guys all use OldPPU.
He doesn't have to post if he wants it to be a surprise. If he is beating mine by two and a half seconds up to the fridges than I am pumped to see his run because it will blow all of these out of the water. I am using Branches though it was difficult to transition. I actually almost have to use branches because I have been using my published version and working off of it. I know it would be more thorough to start from scratch but it happens. Yeah, I was going to add the publication to WIP comparison but my screen was getting too large so I just started going back and forth between sheets comparing lengths. I don't think I will ever be able to transition into not using Excel documents. Every TAS I have made has an a document like this between versions. I am using OldPPU again and actually it appears the biggest difference is between the screen transitions because it is syncing fine as long as I align the starting frame. Though, I am still not confident that the new PPU is less accurate but until we have bsnes level accurate NES emulator I will just go with what the majority uses.
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Starting the ghost level 192 frames faster that Dylan.
Link to video http://code.google.com/p/feos-tas/downloads/detail?name=fceux-r2483.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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В чём отличине старого PPU от нового? Feos, ну ты мозг конечно! половину того что ты делаешь в "live sessions" не понимаю совсем. Кошмар какой то. И как сделать чтобы отображало фреймы в левом нижнем углу экрана как у тебя?
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Кнопки английские: / . , m понажимай
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saved 289 frames over fisker's witch battle. Will continue testing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/16/2012
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Feos, ну как там дела с чипом? мне уже с нетерпением хочется увидеть твой шедевр ;)
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Жди в выходные. На затравку гифка (в моем тасе этого нет).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/16/2012
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Ого!) откуда там шарик взялся?! :D и ещё, Xspd и Accel. где взять этот скрипт? и я так понимаю когда у них значения красного цвета, это типа плохо (остановка перса или кадр теряется) ?
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fiskerN wrote:
Ого!) откуда там шарик взялся?! :D и ещё, Xspd и Accel. где взять этот скрипт? и я так понимаю когда у них значения красного цвета, это типа плохо (остановка перса или кадр теряется) ?
Шарик непонятно откуда взялся, но если бампнуть носом этот угол этой платформы и нажать удар, то шарик выхватится из платформы. В первой части боссы убивались шариками, вот видимо и здесь он остался. Если скорость (Xspeed) растет, цвет белый, если падает - красный, если одинаковая - зеленый. Download Chip&Dale.lua
Language: lua

LastX = 0 LastY = 0 LastXspd = 0 function draw() CamX = memory.readbyte(0x10) + memory.readbyte(0x13)*256 CamY = memory.readbyte(0x16) + memory.readbyte(0x19)*256 Xscr = memory.readbyte(0xc0) Yscr = memory.readbyte(0xc2) Xlev = CamX + Xscr Ylev = CamY + Yscr Ysub = memory.readbyte(0x374) Xspd = Xlev - LastX Yspd = Ylev - LastY if Xspd > LastXspd then color = "#ffffffff" elseif Xspd < LastXspd then color = "#ff0000ff" else color = "#00ff00ff" end gui.text(1, 1, "X: "..Xlev.."\nY: "..Ylev.."."..Ysub) gui.text(70, 1, "Xspd: "..Xspd.."\nAccel: "..Xspd - LastXspd, color) gui.text(200, 1, memory.readbyte(0x3d7)) LastX = Xlev LastY = Ylev LastXspd = Xspd end emu.registerafter(draw);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Закинул иходник в документ, как перевести в .lua? :D
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Кнопку Download не видишь штоле?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Location: Russia, Novocheboksarsk
Вижу, а чё? :DD Спасибо, Вадим ;)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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om, nom, nom... *burp*!