In the game the firework maker Kantaro must traverse the 53 Stations of the Tōkaidō to return to his fiancee. Along his journey an evil merchant seeks to steal the secrets of fireworks and sends his group of baddies including ninjas, ornithologists, hookers, ghosts, monks and boarder control workers who must be dispelled using your fireworks.

Game objectives

  • Emulator used: fceux 2.1.6 with TAS Editor
  • Aims for fastest time
  • Takes no damage
  • Uses warps
  • Genre: Platformer

Game Description

In Kanshaku tamanage Kantarō no Tōkaidō Gojūsan-tsugi, which roughly translates to Firework Thrower Kantaro's 53 Stations of the Tōkaidō, the main character must travel through 21 of the 53 Stations of the Tōkaidō, which was a coastal route that ran from Nihonbashi in Edo (modern-day Tokyo) to Sanjō Ōhashi in Kyoto. Despite the graphical limitations inherent in a Famicom game the level designers stayed true to the locations that appear in the game including famous landmarks of the stations, geographical characteristics like rivers, hilltops and types of trees, even only including the prostitutes in locations where one could actually find the oldest profession.
There are 21 potential levels of the route with specific locations listed on the game's Wikipedia page. In addition to the 21 levels there are also 2 bonus/warp levels that can be entered by picking up 10 gold coins. The "easy" warp has many objects to pick up, only the generic thug enemies and moves you ahead 3 levels. The "hard" warp has no items, a much more diverse collection of enemies but will skip you ahead 6 levels. The warp that you take is entirely random and is manipulated in this run to be the 6 level skip each time to save time.

Character Details

In this game you play as the firework maker Kantaro who has a few abilities. First off his walking speed is his fastest mode of transportation at exactly 1 pixel per frame. There is a very slightly period of acceleration to get up to max speed and a huge deceleration process to come to a stop so when possible it is avoided. When jumping Kantaro begins his deceleration process making jumping slightly slower than running but just barely. Because of this jumping is avoided when not necessary to gather items or avoid enemies. Finally his only attack is to throw an endless supply of fireworks. These fireworks can be thrown in either direction following an arc and can destroy most enemies and reveal the hidden items. In addition to throwing the fireworks can also be placed on the ground but only when Kantaro has come to a complete stop making it a slightly less favorable option. Also your character only has 1 HP so immediately upon being hit by an enemy your character would die so avoidance is key. For some reason if you get to the edge of a platform your x-velocity immediately halts and you fall straight down so you must jump off of every platform to maintain speed.

Items

All items in the game are at pre-programmed but seemingly random locations around the levels. They are invisible until a firework explodes on them and there is no visual or auditory clues informing you where the items are. As a result the only ways to gather items is to either spam bombs over every inch of the levels or already know where they will be located making the items quite rare under normal play.
Koban Coins: These golden coins are by far the most important item for a speedrun as they can help skip levels. Upon collection of ten coins you are able to skip ahead either 6 or 3 levels through a warp stage. The other use for these coins is that 2 coins can be used to help pass otherwise impassable rivers. Many different warp combinations were attempted and it was found the currently used warp order is by far the fastest route.
O-fuda (Amulet): These items will protect from the ghost character.
Katana: This item will protect from the thief.
Rice Balls: This item will turn the character into a rolling ball until the power dissipates or he falls into a pit. It is slower than normal walking and is thus never used in the run.

Enemies

Generic Thug/Ninja: These characters are by far the most common enemies in the game and can be eliminated with a bomb to any portion of their body. For the most part these enemies can be avoided, but they are ever so slightly faster than your character so if they are behind you they will eventually catch up. Luckily these enemies are programmed to jump whenever a bomb is thrown regardless of if this will cause damage to them. As a result of the throwing animation including a frame of the bomb being behind you before moving forward this behavior leads to an easy way to dispatch enemies which involves having the enemy get to 1 frame away from contacting your character and then throwing the firework causing the enemy to jump directly into said firework while it is on its back swing.
Ronin: This enemy has the ability to deflect fireworks with his sword so the programmers intended the only way to defeat him was to plant a firework on the ground and then have the enemy walk onto it as it explodes. With perfect timing this process can be avoided by thowing a bomb so that it lands, and explodes, underneath the enemies feet, which is used multiple times in the run.
Ornithologist: This enemy has a hawk that he has fly towards you. The angle in which he throws the hawk depends entirely on your y-position so he is manipulated to avoid hitting the character. The ornithologist can be defeated from a single firework, but his hawk can only be defeated if held by the ornithologist so avoidance is the only course of action with that enemy.
Bridge Troll: This enemy is an assassin located underneath bridges who tries to spear up through the bridge to kill you. Luckily this assassin is painfully slow so simply walking along the bridge is enough to avoid him in most cases.
Knife Thrower: This enemy is another assassin located on the roof of buildings who, as the name implies, throws knives at your character. In real time this is the most difficult enemy in the game as he throws quickly leading to near frame perfection to avoid his onslaught. Luckily he has zero randomness so in a TAS avoiding his knives is trivial.
Monk: All monks have the ability to shoot telekinetic waves with psychic powers right? Very precise firework placement is necessary to dispatch this enemy so for the most part he is simply avoided.
Gonzaemon: This is the main enemy in the game who has an arquebus (gun) and takes two fireworks to defeat. As thowing and hitting with two fireworks would require a slowdown he, and his bullets, are simply avoided in this run.
The Hooker, ghost, thief and boarder patrol officer: These "enemies" do not actually harm your character but can either slow you down or steal some of your items. The hooker is the one that looks like a creepy Ronald McDonald.

Other comments

This is clearly not the best game on earth but I feel I beat it thoroughly enough to potentially warrant a publication.
I found this game by looking through a list of Famicom exclusives, choosing one at random so I do not have a strong emotional attachment to this game at all but I did put effort into it.
Also I cannot read nor speak a single word of Japanese so all information present in this description is taken from Wikipedia as I did not know what a single level transition or ending page stated. I hope you enjoy.

feos: fast encode.

turska: Judging.

turska: You made this game look way too easy. The game has its flaws, but the run manages to be sufficiently entertaining. Accepting for publication.

natt: processing


Experienced player (674)
Joined: 2/5/2012
Posts: 1772
Location: Brasil
AngerFist wrote:
You can keep your ellipses to yourself and you don't need to play a game before voting.
sadly.
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (520)
Joined: 11/2/2010
Posts: 359
AngerFist wrote:
You can keep your ellipses to yourself and you don't need to play a game before voting.
I 100% agree that people can vote without having played a game. If I had to play a game to vote on a submission my vote count would be near 0 because I am pretty terrible at games in real-time so there is a pretty limited number of games that I actually play.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4034
goofydylan8 wrote:
I 100% agree that people can vote without having played a game. If I had to play a game to vote on a submission my vote count would be near 0
goofydylan8 wrote:
there is a pretty limited number of games that I actually play.
I agree with you. I have played a small number of the games published on this site, yet I have watched and voted on over half of them because I enjoy watching TASes, and I am overall only slightly less entertained when I watch runs of games I haven't played as I am when I watch runs of games I have played. Grassini, how many members do you think have played this game before? Probably very few. This run and many others would sit in the Workbench forever if such a ridiculously arbitrary requirement was expected of us.
Joined: 7/2/2007
Posts: 3960
In fact, I wouldn't be remotely surprised if, at the time of submission, goofydylan was the only active member of TASVideos who had played this game -- seeing as it's an old NES game in a language that the vast majority of our users do not speak.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (674)
Joined: 2/5/2012
Posts: 1772
Location: Brasil
CoolKirby wrote:
Grassini, how many members do you think have played this game before? Probably very few. This run and many others would sit in the Workbench forever if such a ridiculously arbitrary requirement was expected of us.
Ridiculous arbitrary requirement? The number of people that are expected to vote(which is arbitrary) in order to this get published (or not) is too high,specially for an unknown game. Ideally,it would be nice if the same amount of players and non players voted,so we could actually have a balanced view,which would protect from the game's fanboys and haters.That would be EXTREMELY hard to keep track of,as SDA shows with their run verifying(they keep track of players) ,which just takes a lot of time despite the hard work. Mostly,this is all about the entertainment rule.The voting system is just an extension.It's all about pleasing the TAM/S fans,while Gruefood Delight keeps getting the goodies instead of letting the frontpage have those beautiful runs. tam/s="tool assisted mario/shitglitchfest" EDIT:maybe the judges should play the game too,considering how long it will stay in workbench hehehe
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
grassini: You are starting to piss me off.
Joined: 2/6/2011
Posts: 130
grassini wrote:
CoolKirby wrote:
Grassini, how many members do you think have played this game before? Probably very few. This run and many others would sit in the Workbench forever if such a ridiculously arbitrary requirement was expected of us.
Ridiculous arbitrary requirement? The number of people that are expected to vote(which is arbitrary) in order to this get published (or not) is too high,specially for an unknown game. Ideally,it would be nice if the same amount of players and non players voted,so we could actually have a balanced view,which would protect from the game's fanboys and haters.That would be EXTREMELY hard to keep track of,as SDA shows with their run verifying(they keep track of players) ,which just takes a lot of time despite the hard work. Mostly,this is all about the entertainment rule.The voting system is just an extension.It's all about pleasing the TAM/S fans,while Gruefood Delight keeps getting the goodies instead of letting the frontpage have those beautiful runs. tam/s="tool assisted mario/shitglitchfest" EDIT:maybe the judges should play the game too,considering how long it will stay in workbench hehehe
Correct if I'm wrong but isn't this being TOO ELITIST?... I mean, this is a community and as such everyones vote despict their interests, abilities (or the games they've played) are supposed to have the same value. Isn't it an irony that you seem to hate "TAM/S fans" (as you call them which seems far fetched too), but you're actually doing exactly the same by telling everyone else that we know nothing just because we didn't played that game and as such our opinion doesn't count?. Lastly, "The number of people that are expected to vote(which is arbitrary) in order to this get published (or not) is too high,specially for an unknown game." you do know votes are just a little part of a judgement right?, I mean, look at the gruesome food, there are a lot of movies with a 97% yes votes but still they got rejected and some published ones have 5 or 6 total votes and still they got published so I'm not sure why you're so pissed about the voting system if at last the judge has the final word and he looks at way more things rather than votes alone.
Editor, Skilled player (1437)
Joined: 3/31/2010
Posts: 2106
So, I gave the run a watch over the encode (thanks, feos!), deliberately making a point of not having played the game before. Instantly, I was perplexed, because of random items appearing and the main character being forced to wait for a while in the first screen. Reading the submission comments went a long way to clarify why this is done, which goes to show that it is always important to include them. That out of the way, the run was more enjoyable than I imagined it would be. It was a short, simple game, but at the same time, there is a lot of fluidity and elegance in the movement. Only rarely did you have to slow down and you dealt with enemies swiftly and precisely. Every attack seemed to be put to a good use, and while they were no insane tricks, it still was nice to look at. The closest thing to equate it to I can think of is the Warpless SMB Walkathon, which plays very similar to this run. Slow, but elegant. The run is only eight and a half minutes long, but it is one of the kind that makes you realize just how long this amount of time can feel. It was definitely repetetive, but at the same time, the game's visuals and music, which both are simple, but nice, as well as the afromentioned elegant movement kept it well on the side of 'Watchable'. Overall, the run has a lot of merit and looked technically very solid, if somewhat repetetive, and as I'm an inclusionist by nature, I feel this interesting and obsure game deserves a published run. Voting Yes.
Experienced player (674)
Joined: 2/5/2012
Posts: 1772
Location: Brasil
Zavalix wrote:
grassini wrote:
CoolKirby wrote:
Grassini, how many members do you think have played this game before? Probably very few. This run and many others would sit in the Workbench forever if such a ridiculously arbitrary requirement was expected of us.
Ridiculous arbitrary requirement? The number of people that are expected to vote(which is arbitrary) in order to this get published (or not) is too high,specially for an unknown game. Ideally,it would be nice if the same amount of players and non players voted,so we could actually have a balanced view,which would protect from the game's fanboys and haters.That would be EXTREMELY hard to keep track of,as SDA shows with their run verifying(they keep track of players) ,which just takes a lot of time despite the hard work. Mostly,this is all about the entertainment rule.The voting system is just an extension.It's all about pleasing the TAM/S fans,while Gruefood Delight keeps getting the goodies instead of letting the frontpage have those beautiful runs. tam/s="tool assisted mario/shitglitchfest" EDIT:maybe the judges should play the game too,considering how long it will stay in workbench hehehe
Correct if I'm wrong but isn't this being TOO ELITIST?... I mean, this is a community and as such everyones vote despict their interests, abilities (or the games they've played) are supposed to have the same value. Isn't it an irony that you seem to hate "TAM/S fans" (as you call them which seems far fetched too), but you're actually doing exactly the same by telling everyone else that we know nothing just because we didn't played that game and as such our opinion doesn't count?. Lastly, "The number of people that are expected to vote(which is arbitrary) in order to this get published (or not) is too high,specially for an unknown game." you do know votes are just a little part of a judgement right?, I mean, look at the gruesome food, there are a lot of movies with a 97% yes votes but still they got rejected and some published ones have 5 or 6 total votes and still they got published so I'm not sure why you're so pissed about the voting system if at last the judge has the final word and he looks at way more things rather than votes alone.
actually i love mario and glitchfests,i just want to see the rest of the good stuff on the front page(all those crazy luck manipulation runs like clue or double dare just deserve it) but now i thank you for changing the focus of my speech,it's the judges i have to convince.
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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fceux 2,1,5 old ppu
  File: Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J).nes
CRC-32: d2f6895a
   MD4: 17251fcc50ea6bd0ed70a0e8da0b14c2
   MD5: e806cfdb57477b561f1aae8fe4d989f5
 SHA-1: 7dd087c699ef63e32c2513679fc837d4e319305d
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2045] NES Kanshakudama-nage Kantarou no Toukaidou Gojuusan-tsugi by goofydylan8 in 08:31.17