Post subject: Re: Shoutouts to fsvgm777 for mentioning this in IRC.
Plush
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XkyRauh wrote:
Spikestuff wrote:
Link to video
No Buttons Allowed except camera zoom, evidently. ;)
Yeah that is stupid
Plush
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Posts: 235
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andypanther wrote:
There's still no reason to not publish the file. This just automatically looks suspicious to people.
What's exactly suspicious about it? BitFS is legit, MKDasher first did 18''07, and even I have 18''07 BitFS. The BLJ on Bowser2? It looks completely normal. If it's about the time, I predicted a 4'58 flat a long time ago, right when Snark said he improved 9f on Bowser2 lol
Post subject: Re: Shoutouts to fsvgm777 for mentioning this in IRC.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
XkyRauh wrote:
Spikestuff wrote:
Link to video
No Buttons Allowed except camera zoom, evidently. ;)
Some pretty clever tricks there. I don't think there was anything new there, but the it's a brilliant showcase of some cool stuff. Though I do wish just for the reaction he'd stick some Power Violence or something over the repetitive part. BTW, could you use the shell for PUs, how long would that take? I'm guessing it's not though since if nothing else I think it'd be impossible not to crash.
Shit tier TASer.
Post subject: Re: Shoutouts to fsvgm777 for mentioning this in IRC.
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GoombaHeart wrote:
BTW, could you use the shell for PUs, how long would that take? I'm guessing it's not though since if nothing else I think it'd be impossible not to crash.
I swear I've seen a video of someone using the shell and getting stuck in some spot while moving backwards for 30 minutes just to build up speed. Or maybe that was the remake.
Post subject: Re: Shoutouts to fsvgm777 for mentioning this in IRC.
Plush
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Joined: 9/1/2014
Posts: 235
Location: Italy
jlun2 wrote:
GoombaHeart wrote:
BTW, could you use the shell for PUs, how long would that take? I'm guessing it's not though since if nothing else I think it'd be impossible not to crash.
I swear I've seen a video of someone using the shell and getting stuck in some spot while moving backwards for 30 minutes just to build up speed. Or maybe that was the remake.
That is interesting. I don't recall any spot to get stuck with shell building speed :O
Really_Tall
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Joined: 9/29/2014
Posts: 122
Location: Scotland
jlun2 wrote:
I swear I've seen a video of someone using the shell and getting stuck in some spot while moving backwards for 30 minutes just to build up speed. Or maybe that was the remake.
Link to video Yep, that was SM64DS.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
AngerFist wrote:
Aside from acknowleding this milestone, I thought the camera angles were quite bad. Sorry for being a downer :)
You aren't the only one. Bowser in the Sky literally gave me a headache, although the fact that today has been one long (seasonal) allergy attack probably isn't helping me.
Previous Name: boct1584
GoddessMaria
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Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
I must be the only one that isn't bothered by it...
Current projects: failing at life
Post subject: IT'S THE FINAL A DOWN!
Spikestuff
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Joined: 10/12/2011
Posts: 6341
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/27/2012
Posts: 8
Location: USA
I have an idea I would like to share. You know how you can go to this glitched area that leads to the second floor, yet there is this barrier that prevents you from going to the second floor? There is also a BLJ spot in that same exact area. I wonder if you can gain enough speed with that BLJ spot to access PUs to get yourself to the second floor, without even needing the key from BitFS. I don't know if it's possible, but if it is, it may be possible to finish the game in less than 4 minutes. I do have my doubts though. Unlike the moat door, the door leading to the second floor doesn't load a new area. It is simply a continuation of one loading zone. However, if it is possible to access a painting like WDW or TTM, you can get to the second floor simply by dying or grabbing a star, more likely the former in a speedrun. It would probably be easier to die in TTM than it is to die in WDW though.
GothicLogic
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Joined: 7/8/2015
Posts: 7
MortyOak wrote:
I have an idea I would like to share. You know how you can go to this glitched area that leads to the second floor, yet there is this barrier that prevents you from going to the second floor? There is also a BLJ spot in that same exact area. I wonder if you can gain enough speed with that BLJ spot to access PUs to get yourself to the second floor, without even needing the key from BitFS. I don't know if it's possible, but if it is, it may be possible to finish the game in less than 4 minutes. I do have my doubts though. Unlike the moat door, the door leading to the second floor doesn't load a new area. It is simply a continuation of one loading zone. However, if it is possible to access a painting like WDW or TTM, you can get to the second floor simply by dying or grabbing a star, more likely the former in a speedrun. It would probably be easier to die in TTM than it is to die in WDW though.
You need the key to trigger the loading zone. If you were to somehow get to a PU, the difference in the key door and the moat door is simply that, you need a key. I don't understand much with this PU stuff but I'm fairly sure it wouldn't help in this situation.
Super Mario 64 speedrunner
Plush
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Posts: 235
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GothicLogic wrote:
MortyOak wrote:
I have an idea I would like to share. You know how you can go to this glitched area that leads to the second floor, yet there is this barrier that prevents you from going to the second floor? There is also a BLJ spot in that same exact area. I wonder if you can gain enough speed with that BLJ spot to access PUs to get yourself to the second floor, without even needing the key from BitFS. I don't know if it's possible, but if it is, it may be possible to finish the game in less than 4 minutes. I do have my doubts though. Unlike the moat door, the door leading to the second floor doesn't load a new area. It is simply a continuation of one loading zone. However, if it is possible to access a painting like WDW or TTM, you can get to the second floor simply by dying or grabbing a star, more likely the former in a speedrun. It would probably be easier to die in TTM than it is to die in WDW though.
You need the key to trigger the loading zone. If you were to somehow get to a PU, the difference in the key door and the moat door is simply that, you need a key. I don't understand much with this PU stuff but I'm fairly sure it wouldn't help in this situation.
Sick to see you here. For the other guy: how can you say that the door doesn't load a new area? It does as far as I know :/
Joined: 9/27/2012
Posts: 8
Location: USA
GothicLogic wrote:
You need the key to trigger the loading zone. If you were to somehow get to a PU, the difference in the key door and the moat door is simply that, you need a key. I don't understand much with this PU stuff but I'm fairly sure it wouldn't help in this situation.
I think you're right. I don't think it would help either. Even if you could use a PU to get past the barrier, I don't think there would be any of the paintings loaded. You would likely need the key to access the paintings.
Plush wrote:
For the other guy: how can you say that the door doesn't load a new area? It does as far as I know :/
If that is the case, than I stand corrected.
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Would it be possible to use cheats to quickly test this?
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
jlun2 wrote:
Would it be possible to use cheats to quickly test this?
What hypothesis is there to test? The moat skip was abut getting into position, which you needed the PU to use.
Shit tier TASer.
Skilled player (1707)
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Posts: 4952
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GoombaHeart wrote:
jlun2 wrote:
Would it be possible to use cheats to quickly test this?
What hypothesis is there to test? The moat skip was abut getting into position, which you needed the PU to use.
Test if 2nd floor paintings entrances exist in PU.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
jlun2 wrote:
GoombaHeart wrote:
jlun2 wrote:
Would it be possible to use cheats to quickly test this?
What hypothesis is there to test? The moat skip was abut getting into position, which you needed the PU to use.
Test if 2nd floor paintings entrances exist in PU.
I think Tyler and Pannenkoek where working on a tool to see what is loaded. That may be a better way to look into it.
Shit tier TASer.
GothicLogic
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Joined: 7/8/2015
Posts: 7
jlun2 wrote:
GoombaHeart wrote:
jlun2 wrote:
Would it be possible to use cheats to quickly test this?
What hypothesis is there to test? The moat skip was abut getting into position, which you needed the PU to use.
Test if 2nd floor paintings entrances exist in PU.
I don't see how this would even work? Nothing is loaded upstairs until you open that door. They're 2 completely different areas; not connected in anyway apart from that key door.
Super Mario 64 speedrunner
Plush
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I second what GothicLogic said.
GoombaHeart
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Posts: 131
Location: Winters
Are there any TASes of Li'l Penguin Lost A-less? I searched and couldn't find any.
Shit tier TASer.
z1mb0bw4y
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Joined: 11/26/2012
Posts: 70
GoombaHeart wrote:
Are there any TASes of Li'l Penguin Lost A-less? I searched and couldn't find any.
Yep! Link to video
GoombaHeart
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Posts: 131
Location: Winters
z1mb0bw4y wrote:
GoombaHeart wrote:
Are there any TASes of Li'l Penguin Lost A-less? I searched and couldn't find any.
Yep! Link to video
I'm not sure if that's really tool assisted, I think it just used save states. I made one but it's pretty terrible, so I'll redo it. I think I've got an ok route though based on that.
Shit tier TASer.
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Posts: 223
You have to rapid-fire the stick on and off in order to climb that slope without slipping, so it isn't even a feasible route non-TAS.
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Was going back up the entire mountain needed? The star looked close to the floor.
Samsara
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Posts: 2794
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Mr. Pwnage wrote:
You have to rapid-fire the stick on and off in order to climb that slope without slipping, so it isn't even a feasible route non-TAS.
It's doable on console, the timing isn't that strict.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.