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I have the 31 video, and it doesn't seem optimized either, since he has to longjump to the star at the end edit: posts are coincidentally also 31
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FILIM0NAS wrote:
I have 2 vids for you: http://rapidshare.de/files/17923518/2.1.Filimonas_Chip_off_Whomp_s_Block_0.32.zip.html I have no idea, how Myles does a 0:31. http://rapidshare.de/files/17923398/4.5.Filimonas_Snowman_s_Lost_his_Head_0.37.zip.html This is 0:37. Maybe you walk to the snowman later? I don't know if the long jump to the head at the beginning is faster that your dive & slide.
Well that explains the first one. Since it is the first time in that level FODA is slowed down by the tutorial text and doesnt have the Yoshi Jump. The second one though FODA waits until after the 'secret discovered' music before talking to the snowman while you were able to do it before. Im not sure if this can be done the first time for the star though. FODA, if your hexediting with the secret aquarium is successful you might want to revist this one as well.
Wouter Jansen wrote:
I have the 31 video, and it doesn't seem optimized either, since he has to longjump to the star at the end edit: posts are coincidentally also 31
31 video = "Mario Wings to the Sky"? Im not sure what you are referring to by '31 video'.
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S010 02-1 Chip off Whomp's Block........ 09:55 10:27 0:32 0:31 X
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Phallosvogel wrote:
S010 02-1 Chip off Whomp's Block........ 09:55 10:27 0:32 0:31 X
ahhh.... got it
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asteron wrote:
The second one though FODA waits until after the 'secret discovered' music before talking to the snowman while you were able to do it before. Im not sure if this can be done the first time for the star though. FODA, if your hexediting with the secret aquarium is successful you might want to revist this one as well.
Well, you can see in slow motion that i'm walking on the acceptable talk area some frames before snowman starts talking, so i'm sure he started talking as soon as possible at those circunstances. I don't know the requirements to make him start talking sooner. It's probably because i was on the star for the first time, but i'm not sure.
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http://www.angelfire.com/ex/uobt/supermario64-foda-120stars-wip-v91.zip All of big boo's haunt done. 41 stars. I'm not gonna remake anything on it, ok, next stop dire dire docks. btw, you can use the same savestate from the other WIP.
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Awesome. The 100 coin star is much improved. I like the camera work, as well. I also thought it was kind of funny that you ended the movie with Mario under water. I thought you had just left him to drown, but he floated to the surface. I can't wait to see Dire, Dire Docks.
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I thought BBH looks great now too :) I liked that surprise LJ wall kick towards the camera for the star (the three book one). Also that was some fancy footwork diving up the seam to the roof. Keep up the momentum!
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You're doing a great job on this run FODA. Think it's really cool when you're in mid air when the star appeares (first big boo's star and 2nd last star). One question though: when you go from the fountain to the ghost that is the entrance BBH you do a tackle and a belly slide (don't know what you call the moves). but why not use a longjump insteed? shouldn't it be faster (I haven't tested)?
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thanks. Doing a longjump doesn't give me a good position to attack the ghost there, since LJ and tackle have different lengths, but they seem to have a pretty close speed. I haven't measured exactly, but LJ seems to be a little faster, on general purpose. But most of the time what makes the difference is the free room i have to make the moves. I'm almost done with DDD first 6 stars. I couldn't get manta ray to appear, so i'll have to do bowser in the fire sea before getting that star.
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Ok, tell me if there's any big mistake in this: http://rapidshare.de/files/18363000/supermario64-foda-120stars-wip-v98.zip.html the movie has 50 stars, and is entering SSL now. then LLL, then Mips, then HMC, then reenter HMC, exit and up to second floor. I also tried a star at SSL but it was much slower than spezzafer. oh, and the savestate slot 9 starts at big boo's courtyard, after getting the 7 stars there.
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FODA wrote:
Ok, tell me if there's any big mistake in this: http://rapidshare.de/files/18363000/supermario64-foda-120stars-wip-v98.zip.html the movie has 50 stars, and is entering SSL now. then LLL, then Mips, then HMC, then reenter HMC, exit and up to second floor. I also tried a star at SSL but it was much slower than spezzafer. oh, and the savestate slot 9 starts at big boo's courtyard, after getting the 7 stars there.
I don't know, but this last part don't look smooth.. Don't know why, but you getting the coins in Dire Dire Dock (the water part) doesn't seemed TASed.. But, despite this and SSL 1st star (=P), your run is very good! keep it up
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yea it's water, there isn't much that can be done. mario turns slowly in the water.
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I didn't care for the camera work in DDD. It's full of sudden swings, and it changes camera angles too often. I had a bit of a headache coming home from work, and that level hurt my head. The jumping for the 8 red coin star was incredible. I loved the second Bowser fight. Jumping over Bowser looked awesome, and sliding into the key was a nice touch. Good start on SSL. How much slower was the first star than Spezzafer's?
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The camera spinning in DDD was the only resource i had to run away from lag. It worked, most of the time. It also adds something to the dullness of long long straight line swim routines. The first star in SSL was about 3 to 4 seconds slower than spezzafer's. He slided from the hill which gave a nice forward speed. I knew he had done like that, but it requires going more to the left, so i tried a straighter path. Didn't work very well.
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FODA wrote:
yea it's water, there isn't much that can be done. mario turns slowly in the water.
Still, the Secret Aquarium seemed faster than that.. But I think it was to avoid lag, right? I think that if we always look from behind it looks smoother.. [ ]'s
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The secret aquarium didn't have rings of coins to catch. it was just forward swimming. Mario can swim fast forwards, but when it comes to turning he is a disaster.
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FODA wrote:
The secret aquarium didn't have rings of coins to catch. it was just forward swimming. Mario can swim fast forwards, but when it comes to turning he is a disaster.
Got it. Thanks for explaining =P Oh, and the jumping part of getting the red coins was AMAZING. And OMG, 3 stars os the same room, who would think of that? I'm going to sleep now, it is late. You should do it too ;D [ ]'s
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I like the Bowser level and the 100 coin route (which I can understand because there aren't many coins in that level). Overall I thought it was pretty good, and I am surprised you came out with it so fast.
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He just did go to sleep!
put yourself in my rocketpack if that poochie is one outrageous dude
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Swimming looks pretty hard to TAS nicely... I saw a few locations where your head bumps into the lip when turning a corner. Kinda stood out for me. Though I think that when mario hits a surface underwater he doesnt lose speed... (at least I remember him simply being pushed onto a tangent velocity vector).... so using walls to turn might even be better.... I also saw a jump that might not be optimal before the bowser fight... on the way to the star you pull yourself onto a wall and long jump.... it looks like it would be better to land on the wall and do a side flip. I could be wrong though but that pull up animation looks slow (and stops your movement). It looks like you hit two snags in Bowser in the Fire Sea. Getting the red coin under the lift and clearing the extending bridge before it gets too low. If you could somehow get that red coin without having to wait for the lift you would be in position to make the jump at the bridge i think... I tried various heights of jumping from the pole and diving and got pretty close but I dont think its possible from there... shame. OOOOO while messing around I did a neat trick in the volcano at LLL... you might already know this but you can LJ into the lavafall and be burned twice (2nd burn at apex of first) and make your way up to the bridge near the star. Frome there you could also jump into the middle and grab the pole... fun.
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Yep, as i have learned to expect from Foda: true work of art ;) But have you forgotten that the less coins you take the faster the run will be? Or doesn't it count in the Bowser levels because Mario is playing with the key during the "coinscrolls"? And btw, you could really see that the 1st star in SSL wasn't as fast as Spezzaffer's :)
Which run should I encode next? :)
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asteron wrote:
Swimming looks pretty hard to TAS nicely... I saw a few locations where your head bumps into the lip when turning a corner. Kinda stood out for me. Though I think that when mario hits a surface underwater he doesnt lose speed... (at least I remember him simply being pushed onto a tangent velocity vector).... so using walls to turn might even be better....
Indeed, bumping a little is not a problem while swimming, because the problem is turning. If after the bump, i have to turn even more in the direction i bumped, then it was ok to bump. And you're right about him not losing speed at all, and this does not apply only to water.
asteron wrote:
I also saw a jump that might not be optimal before the bowser fight... on the way to the star you pull yourself onto a wall and long jump.... it looks like it would be better to land on the wall and do a side flip. I could be wrong though but that pull up animation looks slow (and stops your movement).
Landing on the wall was impossible. But i think i must remake that part. I just realized that i can walljump there. edit: actually, i had forgotten how the jump was. i just came from a longjump on the other side of the wall. wallkicking wasn't possible, and landing wasn't either. I could barely grab the ledge.. But i'll try starting with more angle, maybe that will work.
asteron wrote:
It looks like you hit two snags in Bowser in the Fire Sea. Getting the red coin under the lift and clearing the extending bridge before it gets too low. If you could somehow get that red coin without having to wait for the lift you would be in position to make the jump at the bridge i think... I tried various heights of jumping from the pole and diving and got pretty close but I dont think its possible from there... shame.
I tried to wall jump on the fenced walls of the elevator, but that didn't reach the coin. I'll try what you said. Indeed i waited a lot for the plataforms to rise.
asteron wrote:
OOOOO while messing around I did a neat trick in the volcano at LLL... you might already know this but you can LJ into the lavafall and be burned twice (2nd burn at apex of first) and make your way up to the bridge near the star. Frome there you could also jump into the middle and grab the pole... fun.
Cool, wasn't aware of that, it will be usefull :) Maza: only getting 101 coins or more makes the coin count slower. Taking 0 or 100 coins makes no difference.
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Your work looks great as always. I see some minor errors like bumping into walls when not needing to, and there were a jump in the stage before bowser 2 where it looked like you lost some frames (think it was between 4th and 5th coin. I might be wrong about this). I'm being very critical here and I think the work is great and I wish you best of luck with the rest of the run
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Yea i know you're all concerned about the swimming, but just for comparison, my "board bowser's sub" star was 29 frames faster than spezzafer's. This was due to better direction, and probably the camera avoiding lag too. It's really time taking to control all that while tapping the A button. So i had to give priority to what was more important: the lag. And on bowser2, everything from before i can reach the upper part of the level didn't need to be optimized, because i had to wait a fixed amount of time there. I even regret taking the 5 yellow coins instead of the yellow box if there is an extra live in there. if not, then nevermind. I will try what asteron suggested about the red coin, if it works the level will be very different.