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Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
For entertainment, I think you should name the characters strange names, but you probably don't wanna go back and do that. I would've suggested: Food Nine Lick Uncle Spray Paste Chase!
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Rick wrote:
For entertainment, I think you should name the characters strange names
That's a good idea, but I prefer leaving my "mark" in that time attack rather than giving funny names. --------------------------- I've been testing the battle system a bit, and I can't find how to get a SMAAAAAASH!! on every turn. I haven't been able to get a SMAAAAAASH!! once yet... Has anyone tested the battle system for this particular aspect?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
What was your "favorite thing"? IT HAD BETTER BE DAMN FUNNY OR COOL >=|
hi nitrodon streamline: cyn-chine
Active player (278)
Joined: 5/29/2004
Posts: 5712
Does it speed up the game to have shorter names for things? Also, isn't there a part in the game where you have to stand still for three minutes?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/22/2004
Posts: 462
I wish you'd have used Ness, Paula, Jeff, Poo, King, Steak, and Rockin', but oh well. Zurrecco: His favorite thing is Speed. I sense some drug-related habits, which could explain the psychic powers...
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Dan_ wrote:
His favorite thing is Speed. I sense some drug-related habits, which could explain the psychic powers...
Woah ... Speed isn't for the drug "Speed" ... it's for "Speed runs" ... I really didn't see that it could be interpreted THAT way..! I am shocked! :) It really was for Speed Runs
Bag of magic food wrote:
Does it speed up the game to have shorter names for things? Also, isn't there a part in the game where you have to stand still for three minutes?
Yes, and Yes. For the first yes, I really don't think perfecting this specific speed run to the frame is important, seeing how long it will be in the end. A few frames more to write the names doesn't matter, in my opinion. For the second yes, I guess I really don't have a choice ... I guess I'll ask the encoder to add a caption at the bottom saying some funny things ... it would make something to do for the viewers!
Joined: 4/21/2005
Posts: 32
Location: Georgia, USA
As far as the SMAAAAASH!! attacks go, all I can tell you is that it's affected by your Guts level. Other than that, I think it's pretty much random.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
You are akin to a god to me. Illusion of Gaia and now this. *Kowtows* In all seriousness, I'll be following this the whole way through. I know a fair share about this game since I did a lowest level run of it... they do differ a little bit though since I had to sequence break the bosses until I had all 4 people. For example, I skipped the 2nd Your Sanctuary location and came back later with Poo on my team. But I think I'll still be able to help you get this run very optimized.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * This is the first update for this new TAS I've started. This is my second one in total, right after Illusion of Gaia, which I completed the day before yesterday. There's not a lot of work done, but a LOT of re-records for that small amount of time. The main reason is that I had to test the fighting "randomisation" of the game. I managed to manipulate it quite well so far. Here are some explanations of the tests I've made: You can manipulate ALL the enemies that appear and where they appear. For instance, I manipulated the first enemy to be a Runaway Dog instead of a Spiteful Crow. That's why I stopped in front of the door before exiting. Also, the path I took to go from the first Runaway Dog to the second determined what enemy I would face. It also made a Magic Butterfly appear. I was really surprised to see how much manipulation I could do simply by choosing a different path. I chose to manipulate the second enemy to be a Runaway Dog again. I could manipulate the whole path to be without a single enemy, but I will manipulate it to be full of Runaway Dogs to make my levels go up fast, so that I beat Frank without difficulties. Also, they are really easy to manipulate, and they often don't attack at all. It'll also make my learning of the fight system easier so that I know it better later in the game. And now, let's describe the two fights: First Runaway Dog fight: Moved the cursor 5 times to get 2 points on offense at level up. That was the best level up I could get. It was totally impossible to get points on something else than Offense, HP or PP, so I took the best one I could. Second Runaway Dog fight: Moved the cursor 8 times to get a SMAAAASH!! That killed the dog in a single blow. ANYWAYS ... so the current progress is up to the end of the second fight I encoutered. Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow. P.S.: I think that all the descriptions of all the updates are going to be quite long, kind of like this one, I think, because I'll describe all the "luck manipulations" I made in the current progress. That's if nobody complains about that, of course :) I will stop describing the manipulations if you want me to.
Former player
Joined: 8/17/2004
Posts: 377
Huh, pity you didn't have a long enough name to break it into four sections, now what we'll see in the full party will be Halamantariel Poo. ;) Clever decision for the names, though. It looks good so far, I imagine this game can become pretty tedious when you try to manipulate EVERYTHING (especially when you get a full party) but since the system seems so manipulatable (not a word, I don't care :>) it should be an impressive run when it's done. Good luck with it.
Joined: 12/12/2004
Posts: 158
Aw, I really wish that it was kept with their normal names. But it's your run and your choice. I'm just one of those people who always love to stick with the default.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
CoolBumpty wrote:
Aw, I really wish that it was kept with their normal names. But it's your run and your choice.
As I said earlier, I wanted to leave a stronger "mark" in this run than I did in the Illusion of Gaia (no mark at all). This run will be officially mine :) You'll see my name on every fight :D
Joined: 4/21/2005
Posts: 32
Location: Georgia, USA
Looks good so far, even though 'so far' is only a few minutes. I kind of wish you'd left the character names default, too, but I respect the choice to 'leave a mark'. And man, that's an awful lot of rerecords for only two battles. I can't wait to see what the final count is going to be :)
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
I suggest, instead of fighting the two dogs now, you skip all fights until the arcade. When you kill starman junior you'll reach level 2. You're gonna be forced into fighting two battles in the arcade: Pogo Punk - 35 hp (two smash attacks kills him.) he gives 15 exp. That will level you up to level 3. Yes Man Jr. - 33 hp (two smash attacks kills him, also.) he gives 13 exp. That will make you level 4, with 65 exp. to the next level. You can choose to run from those fights and avoid the exp. but since you plan on leveling that seems like the fastest method. Unless you spend time leveling up, you're fighting Franky in level 4. When I tried those fights just now I was using the craked bat. If you buy the better bat it's possible that you could take them out in a single hit. I don't know for sure. Just thought I'd suggest that method since it seems faster than what you chose to do and it's gonna get you the same level, unless, of course, you plan on leveling up before Franky, which I do not suggest. EDIT: Also, you should abuse death as a shortcut whenever possible, since, when you die the game takes you to the last save location with all progress still completed. The only downside to that is you lose half your money on hand... but that shouldn't be a problem for you at all. EDIT EDIT: (This is the last edit for this post, I swear. I'm absent minded lol.) I suggest you use this http://starmen.net/mother2/miscinfo/battleenemy_guide.txt to help you for enemies and boss battles. Has everything you need to know on the monsters. Hp, exp. and etc.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
* UPDATE * The current progress is up to the beginning of the Gaint Step cave. Enjoy! Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Earthbound (U).smc ------------------ Feel free to post any comments or suggestions regarding what's done up to now and what's to follow.
Former player
Joined: 8/17/2004
Posts: 377
The movie desyncs for me after the Starman Jr. fight. Or rather, it seems to desynch in the second last round or so, the buggy movie still manages to defeat the enemy, but it gets stuck afterward opening the menu and talking to nothing... Edit: And I'm using the right rom, at least it's not giving me any Mismatches anyway.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Aww CRAP! I just watched it again at full speed without using turbo from the very beginning, and it desynched in the first runaway dog fight ... Seems like this game likes to randomly desynch at some places... it SUCKS! ... is there anything I can do to NOT get any desynchs?... if not, then this project if OVER ...
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Odd, it worked fine for me. No desynchs all the way to the point you ended recording.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Former player
Joined: 8/17/2004
Posts: 377
I think, then, that it's the nature of the game for it to desync randomly... since it's even doing so for Hala. It's not the first game to be that way, I certainly don't know how to resolve it, however.... It's a pity, too, it could be a great run.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Wren wrote:
Odd, it worked fine for me. No desynchs all the way to the point you ended recording.
That's what I said ... "randomly desyncs ar some places" ... so sometimes it desyncs, sometimes it doesn't ... that's REALLY odd and it will really piss me off if I continue working on this and later on find that if I did this or that, I wouldn't have these random desyncs errors. Would "fake mute desync workaround" or "volume envelope height reading" help? ... I need to find a way ...
Joined: 3/15/2005
Posts: 30
Location: Seattle, WA, USA
On my first watch, it desynced after the first runaway dog, but after reloading the rom, letting it run for several seconds, and then replaying the movie, it ran fine through to completion. The movie might just be sensitive, and the rom may need to be warmed up first (as recommended... usually it's an unnecessay precaution for me, but I guess it's necessary for this one).
I ought not to tie the knot too taught.
Player (36)
Joined: 9/11/2004
Posts: 2623
Worked fine for me. But are you sure that walking diagonal is the same speed as walking up and down. Because you have some wiggling back and forth that may or may not lose time.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
OmnipotentEntity wrote:
But are you sure that walking diagonal is the same speed as walking up and down.
It seems to be the same speed. I didn't see any difference between the two. On another note, I rewatched the movie again, and it played fine. I think it needs the 10 seconds warm-up, like Sastopher said.
Player (36)
Joined: 9/11/2004
Posts: 2623
Nope, it's definately slower. Not like IoG in this manner. Seems to be more like aLttP.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I tested it for myself, and here are the results: Walking diagonal VS walking only horizontal/vertical: Diagonal: 57 frames Horinzontal/Vertical: 83 frames In that case, walking in diagonal from one point to another is faster than walking on the "sides of the triangle". Straight walk VS wiggling Straight walk: 45 frames Wiggling: 63 frames That means that I should NOT wiggle nor walk diagonaly UNLESS NEEDED or faster. This also means that the point where I wiggle, between the first two runaway dog fights, is totally slowing me down, and that the path I take when going to the Onett Town, walking diagonaly to follow the path, also slows me down. With these conclusions, and with the complaints I received about NOT changing ALL the names from their default values and the complaints about changing some of them, I will re-do the whole run from scratch. For those interested, I WILL change ALL the names. There's going to be at least half of you who are happy about that ...
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