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Joined: 4/22/2005
Posts: 12
Location: Sweden
No, you just need the relics for the good ending. And would be really great if I could figure out how the criticals work.
Joined: 4/22/2005
Posts: 12
Location: Sweden
Hmm, i found a memory adress that has something to do with the criticals, it's 0200008 that's always an odd number when a critical hit occurs.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Hm, maybe that would be easier than trying to find the exact damage, yeah. Good work.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (65)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Movie de-synchs a frame before name input. Any settings I should know about?
If life were an RPG, I'd be an NPC.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
How's progress on this going? Any more 'clues' on the criticals?
Working on: Command and Conquer PSX Nod Campaign
Joined: 4/22/2005
Posts: 12
Location: Sweden
Not been playing that much, and I haven't really cared about the criticals. I'm on my way to death, just got the Floodgate Key.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
I find it quite impressive, you should finish it if you have time...
Not dead yet... still very busy... damn...
Former player
Joined: 5/24/2005
Posts: 405
Location: France
I find it quite impressive, you should finish it if you have time...
Not dead yet... still very busy... damn...
Joined: 6/8/2004
Posts: 43
finish the run plz :)
Joined: 10/15/2005
Posts: 12
quietkane wrote:
Movie de-synchs a frame before name input. Any settings I should know about?
Mine worked perfectly with the (E) ROM.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This run goes from good to awesome once you get the double jump feather, the name of which escapes me at this time. Control of Juste just (haha) flies off the charts. When hitting the gears that lower the Crushing Stone to a reachable position, you are whipping the platform too fast, meaning, every other whip is too early and not lowering the platform, causing some lag. A slight pause in the whipping can make the platform seem to lower continuously and probably save you two or three seconds, if you felt like going back to that point in your run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Man that was nice. Even though i finished the game once or twice, i didn't know where the hell you landed after you did a door glitch. It almost seemed like your were just fighting bosses and gave a jack ass about relic items. :) I drealy hoe you're gonna finish this.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Player (65)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Yeah, any progress on this in the past.... *looks* two months?
If life were an RPG, I'd be an NPC.
Joined: 6/8/2004
Posts: 43
anyone foing a complete run of this game?
Active player (278)
Joined: 5/29/2004
Posts: 5712
I would try to fo it, but right now I'm trying to master some Megger Man games.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 9/20/2005
Posts: 14
Location: Morocco
I'm new here X_x Anyways, i made a run of this game like more than a year ago and saved it (uses door glitch and ice fist), must be on some CD somewheren and the final time was 43ish i think .. I can upload this for u if u want, i think u might find it interesting and i hope it would help u make a TAS for CV-HoD.
Post subject: Re: Castlevania: Harmony of Dissonance
Joined: 3/19/2005
Posts: 63
Location: SuPeRZzT LaNd
OgreSlayeR wrote:
I figured I might as well make a topic for this game. It really pales in comparison to CotM and AoS, but It definately deserves a movie here.
You start a new thread for a game that you think should be done, and 2 sentences into the thread you're already insulting it.. How dare you. It has an interior designer, the best music for gba, by the same guy who did Symphony of the Night's music. CURRY THE KID is still credited as the System / Player Programmer, and you can dash constantly with the L and R buttons, something all the previous belmonts couldn't do. Could Nathan Graves or Soma do this? No they can't.. And can they do interior design better and lift cabinets and candleboxes and beds and paintings and chandeliers and insert them all in beautiful places in less than 2 seconds? No they can't. All this work and effort.. He puts his life on the line to decorate that damn room, and here you go bashing him, when he's the only Belmont you can play in the Gameboy Advance games that kicks ass and has a plot to follow him around. I promote a run of this game, including the interior designing.. Because after all, it's amazing that he'd go through the trouble of designing a room knowing the whole castle has go to collapse later.. You can't get any more extreme than that.. represent
HWIOHIIOWHIOHIDH HEBlkbnrkashpoirhjpakirhkl;23332232322
Post subject: Re: Castlevania: Harmony of Dissonance
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
gamedirector wrote:
Could Nathan Graves or Soma do this? No they can't..
Erm... yes they can.
hi nitrodon streamline: cyn-chine
Post subject: not quite belmont
Joined: 3/19/2005
Posts: 63
Location: SuPeRZzT LaNd
As far as i can see.. All Nathan can do is play with cards, but he's still cool. He could probably win against me in a game of go fish any day. There are also some great moments, such as when black-haired guy goes "ARE YOU TRYING TO STEAL MY GLORY?" and everything. That was awesome.. He can run pretty fast too, but he can't dash in a constant loop both ways that fast, maybe with a card, but you'd have to find the card match.. and it's a bit tedious. As for Soma, he can do everything from throw bones to vacuum the castle to even be the next Dracula.. But he'll never be Alucard's daddy and never design a room any better than Juste, and probably can't dash like Juste either without, asking some monster "can i borrow a feeling?" then he has to equip the feeling and then lose magic in the process. Soma's cool, but he just mimicks what's out there already, albeit really well nevertheless, real sense of style, but nothing brand new. He'll never have the interior decorating blood of a belmont..
HWIOHIIOWHIOHIDH HEBlkbnrkashpoirhjpakirhkl;23332232322
Active player (278)
Joined: 5/29/2004
Posts: 5712
Don't forget that Juiced Belmont walks like the Totally Rad guy!
put yourself in my rocketpack if that poochie is one outrageous dude
Kaz
Former player
Joined: 12/2/2005
Posts: 149
If this has been truly abandoned then I'm willing to give it a try, but I'll go for the good ending instead. Not sure if I should use the code for hard mode. What's different on hard? Anyway, there won't be a WIP in a while as I'll have to figure out the best route with the door warp glitch & ice fist in mind.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Cool! I'll give you advice if I can think of any, but I'll probably have to re-learn the game.
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Awesome, I was sad when this run got abandoned. Sequence breaking in this game is off the scale.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 8/3/2004
Posts: 380
Location: Finland
Would very much like to see this one tackled as well. So go for it Kaz. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Awesome! I've always wanted to see a run for this game. I don't know much of the game, so i can't help you. But good luck!
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
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