1 2
5 6 7
15 16
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Woohoo this is great news! Good luck with the run dudes.
Joined: 12/28/2004
Posts: 210
Perfect rules. The "warpless" rule kinda reminds me of other mario runs. Even though you intended to do every level, warpless isn't a new or arbitrary rule as far as mario games go.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
After a bit of struggling, NxCy and I completed the first 4 levels! Enjoy the wip: http://dehacked.2y.net/microstorage.php/info/104416616/yi100%25-nxcy%2CbaxterWIP1-4%20complete.smv (If someone were to make an avi, please mention both TASVideos and the authors, and please don't put it on youtube.) New techniques used: - Using the tongue against a wall to instantly lose all speed when making a turn. - Carrying more than 6 eggs by juggling/shooting/aiming. - Facing backwards without losing any time. - Making the key jump in a favorable direction. - Jumping when entering a pipe, to make the screen turn black sooner. Looking at Spezzafer's wip was very useful, and a great way to compare. Here is a list of changes we made in the route/strategy. (Note that yoshi's speed and general movements were optimized throughout the levels, and aren't mentioned here. The additional optional eggs that were juggled or fired also aren't mentioned.): 1-1 To get up to the high platform at the start, we used the red shyguy, instead of the yellow one later on. Note that we must wait a bit before yoshi jumps on it, as the shyguy walks a bit up the rock, giving yoshi just enough height to reach the platform. At the top of this platform we collect 5 stars instead of 3. This is equally fast, and we need those 2 extra stars for a change in the star route later in the level. We don’t pick up the yellow shyguy right before entering the pipe. Instead of jumping on the last shyguy in the cave for a big flutter, we swallow it and use a normal flutter to get on the high ledge right before exiting the cave. Right after leaving the cave, we pick up the two stars that come out of the egg that hit the flower. This obviously costs a bit of time, but it’s needed for this new star route. Note that the tongue is used to get to an instant standstill and turn around really quickly. The big timesaver in this star route is that we don’t need the ?-cloud at the bottom for extra stars, and use a shyguy right at the start to get on top of the high rocks. Note that yoshi must slow down completely to not overshoot the shyguy and make it land in a convenient spot. The shots at the end are also changed, as more stars were needed. Time saved in 1-1: 292 frames Total time saved: 292 frames 1-2 We got more eggs in the first room of the level, and one more star is obtained. More stars from shooting the flower in the second room, and later in this room, another extra egg is obtained. At the end of this room, the pipe glitch is used for the first time. This is done by pressing down and jump at the same time, which turns the screen black nearly half a second sooner than it would have if yoshi has entered the pipe normally. This trick wasn’t done at the pipe in 1-1 as this would have warped yoshi to some place above 1-1 (this happens at some of the pipes, and these will be entered normally, as we won’t use warps of any kind, which includes this 1-1 warp). One extra egg is used to shoot the flower in the very beginning of the third room. Having more stars, two from the piranha plant are enough to get 30, and the cloud doesn’t need to be shot. This enabled us to get another extra egg. Time saved in 1-2: 112 frames Total time saved: 404 frames 1-3 Pipe glitch again. By spitting out an enemy, we have enough time to make an extra egg. The descent is a bit faster, and we shoot two eggs down this time. This enables us to move up again a lot sooner. Note that yoshi needs to move all the way down to make the flower appear. It only appears if it’s on screen, and the screen can’t be far away when it’s hit (red coins are a bit more lenient in this aspect). The early ascent prevented us from obtaining a second enemy. The yellow shyguy is shot for 2 extra stars. Once again we have to move a lot in the direction of the flower to make it appear. In the process, an extra egg is obtained. This time, only two stars were obtained from the crate, where Spezzafer got 4. These two extra stars were already obtained at the yellow shyguy. Getting an extra egg somewhere was faster than getting these 2 extra stars here. We use an egg to shoot the spore, which is quite a bit faster than eating it. The tongue trick to slow down instantly for turning around is used twice here. The two stars from the flower are obtained without eating one, which slows yoshi down a tiny bit. Time saved in 1-3: 232 frames Total time saved: 636 frames 1-4 Six eggs are obtained in the first corridor. Having already one egg at the start means that for a short period 7 eggs are transported at the same time. Yoshi can normally only hold 6 eggs, but at least one egg is juggled until we shoot an egg at the flower. The red coins in this first room are shot for more running on the moving platforms. Pipe glitch again. Since we got so many eggs before, we only have to take 1 egg from the green block, instead of 2. We shoot the first 2 red coins in the lava pit, which allows us a big jump over the pit, which is virtually done with only one flutter. Note that after the pit, yoshi looks up to make the screen scroll up for the flower at the top to appear. This looking upwards might not very noticeable as a shot is aiming at the time, but the slowdown is needed for the flower at the top to appear. The red coins at the rotating platform are shot. The key jumps in the direction yoshi is facing, which makes the key jump in yoshi’s direction. We also only pick up 2 eggs from the green block here, where spezzafer picked up 5. One less egg is used in the room where 4 piranhas have to be defeated to get the flower. Time saved in 1-4: 284 frames Total time saved: 920 frames
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
What type of rom did you use? It desynced on me at the end of the second level.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Captain Forehead wrote:
What type of rom did you use? It desynced on me at the end of the second level.
Super Mario World 2 - Yoshi's Island (U) (V1.0) [!].scm
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Thanks, I watched it and I was easily impressed! Which is not a surprise because I'm a guy that gets entertained easily. Can't wait to see more! :D
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Captain Forehead wrote:
Thanks, I watched it and I was easily impressed! Which is not a surprise because I'm a guy that gets entertained easily.
Is this a compliment? :S
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Wow.. just, WOW man keep it up, this has potential to be one of the top runs here in tasvideos simply amazing, all the juggling, the precise angles, the sounds of "life from 5th flower + all red coins" near the end of a stage.. Absolutely awesome!!
Experienced player (538)
Joined: 5/12/2005
Posts: 707
SpiDeY wrote:
Wow.. just, WOW man keep it up, this has potential to be one of the top runs here in tasvideos simply amazing, all the juggling, the precise angles, the sounds of "life from 5th flower + all red coins" near the end of a stage.. Absolutely awesome!!
Agreed. This is going to be awesome and entertainment factor stays at 10/10 all the time ;)
Joined: 10/16/2006
Posts: 174
Amazing. Completion of this run will result in a Moon, Star and the creation of the Sun symbol which, of course will also be awarded to this run.
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Awesome, guys, as expected :).
Former player
Joined: 12/5/2007
Posts: 716
Great WIP, keep 'em coming :)
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Oh man, I'm ready to declare this the best tool-assisted speedrun ever made if the quality is this good from beginning to end. I can't wait to see more!
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Wow, that looked great. Good luck on the next level!
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Wow! Absolutely amazing all the way through! I'm guessing this run could (should?) be accompanied by an audio commentary.... though probably the movie will have to be slowed/paused to allow for enough explanation :D 920 frames =~= 15s saved after only 4 stages ^J^ sweet! keep it up, you have a big audience to entertain here :D
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I found these four levels to be simply incredible! I knew a 100% run would be crazy, but never I expected so much going on at every frame of the movie! I believe this perfectly represents TASVideos' goals. I can't wait to see more!
Joined: 4/3/2006
Posts: 269
The WIP looks awesome! Please keep up with the excellent work!
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Wouldn't it be possible to use SNES9x 1.51? It seems to have less graphical errors, especially in the 4th level.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
creaothceann wrote:
Wouldn't it be possible to use SNES9x 1.51? It seems to have less graphical errors, especially in the 4th level.
Snes9x 1.51 has a lot of lag. More than the regular console. This movie shows the game lagging quite a lot, in a regular corridor, even though not a single egg is shot or juggled: http://dehacked.2y.net/microstorage.php/info/1714283091/SMW2YIwithlag.smv (play this with snes9x 1.51) I think none of the extra juggling or eggshots are possible when using 1.51
Noxxa
They/Them
Moderator, Expert player (4140)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Oh GOD the epicness *head explodes*
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Baxter wrote:
creaothceann wrote:
Wouldn't it be possible to use SNES9x 1.51? It seems to have less graphical errors, especially in the 4th level.
Snes9x 1.51 has a lot of lag. More than the regular console. This movie shows the game lagging quite a lot, in a regular corridor, even though not a single egg is shot or juggled: http://dehacked.2y.net/microstorage.php/info/1714283091/SMW2YIwithlag.smv (play this with snes9x 1.51) I think none of the extra juggling or eggshots are possible when using 1.51
That's too bad... :/ Thanks anyway.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
...just quietly wondering how/if this run is progressing? I know that I am not the only one who is bed-wettingly excited about it.
Active player (497)
Joined: 11/19/2007
Posts: 128
Well... We were about 3/4 of the way through 1-5 when we realised a red coin right near the start decided it didn’t want to appear, meaning we’d only be able to finish the level with 99 points. This pretty much killed my motivation, and I haven't made any progress during the past few months. However, I finished 1-5 today, so hopefully things will speed up again. :) Sorry about the delay!
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Thanks for the good news! This became my most anticipated TAS after seeing your previous WIP.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Yeah im preety late but i just saw that WIP and, oh boy, it was awesome! Just one thing i dont get, did you fire those eggs while jumping/or sliding for fun? Or did they actually have any purpose? Im not really into Yoshi Island that mouch so.. :P Awesome anways :) Looking forward for more :)
1 2
5 6 7
15 16