• Used FCEUltra 0.98.15
  • Used Emulator default settings
  • Abused glitches in the game
  • Use warps
  • Luck manipulation
Yet another warp run for SMB2u. The strategy for the entire run is pretty much the same as Phil. I took different paths just so everyone could actually see that I was doing something different. This movie was VERY hard to make. Phil did an excellent job manipulating the game to do what he wanted. I went through and found frames I didn't think where there. I spent a very long time on this run. I hope that if I am beaten, that it's not by the number of frames I was able to find, hehe. Anyway, here's the rundown:
1-1: -0[0.000s] - unless someone can beat it faster then 2 or 3 frames, birdo will shoot the egg at teh same time within a few frames.
1-2: -6[0.100s] - I found some very mysterious frames, 4 came from teh carpet ride. I tried for a VERY long time to get this one...the other two were mysteriously from birdo.
1-3: -0[0.000s] - Nothing new here.
4-1: -0[0.000s] - Nothing new here.
4-2: -0[0.000s] - Nothing new here.
6-1: -5[0.083s] - Most of these frames were from the sand digging area. How I managed to squeeze out these guys...I thought that sand area was perfect when I first started.
6-2: -0[0.000s] - Nothing new here.
6-3: -0[0.000s] - Nothing new here.
7-1: -5[0.083s] - I saved a few frames on the ladder glitching part.
7-2: -3[0.050s] - I managed to gain one pixel, and when going for the birdo with the key, I manage to start my forward momentum 2 frames faster. I also saved two frames on the last bird head thing, but when I finished wart I was knocked down a frame.
All in all I saved 19 frames, or 0.317s. This time save was also just enough to make the submission time round down instead of rounding up like Phils'. (previous run is 07:54 and the new one is 07:53)

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes!


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Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I'm going to seem like a TOTAL n008 for asking this question, but... The description mentions "The carpet ride" in 1-2. Now, I wonder, why the carpet ride? I know that if you run 1-2 with Peach or Luigi, you can bounce from flying enemy to flying enemy without touching the carpet. So why not just bounce from Beezo to Beezo instead of the carpet, which just seems like it should be slower? I've only seen Phil's video, but there can't be a big difference.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Toad's a bit faster on this level for his ability to run faster carrying a heavy weight and the pickup speed of the items needed in world 1-2. Luigi or princess could make the jumps faster, but lose in other places. Toad can't make that last jump to the top level of the hill though, so he rides the carpet instead and uses it as a platform. Peach can abuse her floating ability and Luigi's jumping height allows doublejumping or crouch-jumping to reach the target.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
That's interesting... surprising such a huge time loss initially can be less than all the little benefits later. But then, that's what my Snorlax run will use: Catching Snorlax takes about a minute and 35 seconds, but... I figure he gains around 2 minutes.
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