Post subject: Clock Tower
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Not sure if this game has been discussed here before (I couldn't find a thread), but would people be interested in a TAS of this? The game has a pretty large speedrunning community, so I'm surprised that there hasn't been any mention of it here. It seems like a trivial run, but there is a quite a bit of lag management to deal with and stuff like that.
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it's a great game but I don't see it making an entertaining run. Plus I don't recall any useful glitches
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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Some guy on twitch just found a textbox skip on H ending. And regarding your other point, I mean, we have a Myst run, right?
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Thanks; weird didn't show up when I searched in the forums!
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Well, I've almost got a TAS of the H ending done. Once I polish it up a little bit, I'll post the bk2 file here and see what you guys think. EDIT: Alright, here it is! http://tasvideos.org/userfiles/info/37126317142774101 Hope you guys enjoy and give me some feedback!
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And here is an encode! EDIT: replaced with version that is 2 seconds faster Link to video
Fortranm
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Looks great. I hope it can be accepted as any%.
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looks boring just like I was expecting
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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pirate_sephiroth wrote:
looks boring just like I was expecting
You won't be bored with my Ending S run. One thing bothering me is that Bizhawk and lsnes-rr emulate this game differently in timing (aka. lags) as well as in graphics. lsnes-rr resembles Higan graphic-wise (most notable with the main title fade-out where both of them would leave "taint" while Bizhawk always shows pitch black).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
You won't be bored with my Ending S run.
Do you know if the room locations are determined at game select or if they are generated after that?
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ruadath wrote:
Do you know if the room locations are determined at game select or if they are generated after that?
Persistent things like that are determined at game start (at main menu).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I completed a test S rank run using the same route as the nico video and got 12:28.7 (~1.5 seconds faster than nico)... there's is still some room for optimization in lag and stuff like that, but I don't see any major time saves without a new route. I might look into the assembly and see if I can figure out new glitches since this game appears to be full of them.
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Almost none of the glitches work on PSX as far as I know. I think it would be a nice separate category, though.
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Ending G run has been updated by Nico guy (not H) Link to video Should I attempt to break it?
Fortranm
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Endings A to G are probably not publishable here since they are neither any% nor 100%.
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ruadath wrote:
Should I attempt to break it?
Yes, you should!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Fortranm
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Congrats. Just curious, have you timed the alternate D ending? (https://www.youtube.com/watch?v=65wiZVBzzNM) I wonder if this can be done faster than H ending and serve as the any% route instead. If this the courtyard death scene skip still works on PSX version, alternate D ending will be faster for sure since you can't run pass Bobby anymore.
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G Ending TAS updated by 13 frames (.21 seconds) by turning around before the scream is heard. Link to video Regarding your earlier point, Fortranm, no I have not timed the glitched D ending, but I do agree that it is something worth looking into. I might get around to that soon.
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Here is my S Ending in 12:28.14, roughly 2 seconds faster than the nico TAS. Link to video Note in particular the new text skip at 1:40.
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I did a frame-by-frame comparison with the nico TAS, resulting in single frame improvements in a few areas, and also found a couple of slightly faster strats in some places, resulting in a total improvement of a bit over half a second Link to video I'll probably wait to comb over this a few more times before I make an official submission.
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F Ending in 8 minutes using the pool skip technique from any% Link to video
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F Ending improved by 7 seconds! Link to video