Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Aqfaq wrote:
Saturn wrote:
I'm not a person who does halfass TASes in 2 days.
Saturn wrote:
...Taco, finally got a perfect Ceres time after 1 year of work (which I did in ~2 days...
LOL
Out of all the arguments and evil eyes being given, I found this really funny.
Living Well Is The Best Revenge My Personal Page
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Saturn wrote:
http://dehacked.2y.net/microstorage.php/info/609914264/Saturn%20-%20New%20TAS%20demo%20until%20Torizo.smv
I played this WIP using gochas snes9x-improvement11-beta12 and noticed something strange. After when you've obtained missile, the sound of those human-insects projectiles does not sound right. Is that supposed to happen? Note that I havent touched a thing in the settings.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Senior Moderator
Joined: 8/4/2005
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Probably due to new beta having different sound setting (same as 1.51 for the most part), while the previous didn't, IIRC. Saturn, GREAT old Tourian escape shaft strategy. I need to put more thinking into segments like that when I'll do the final version of low%. Also, while you did gain 17 frames on me in OTES alone (having an overall improvement of 30 frames, 20 of which were new to me), you managed to lose 18 (?!) by the moment your smv stopped. I see you have used the same strategy for pre-Torizo room catnap did in his old RBO WIP; I've tested this strategy during the production of NBMB WIP, and the one I used in it has proven to be much faster (16 of those 18 frames were lost on it).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (209)
Joined: 2/18/2005
Posts: 1451
Thanks moozooh! Yeah, the entire room before Torizo isn't optimized at all. I just did some random stuff there before cancelling the smv. The true optimizations last until exiting the mainstreet room towards Torizo area, and since I aimed for realtime, jumping into that door would be slower due to longer door transition, despite being 2 ingame frames faster. EDIT: So now that you finally got the proof you wanted, I don't want to hear any more doubts from anybody if I make a statement about my SM-TAS claims. As said countless times already, I would never lie about someting I didn't accomplish first, keep that in mind for the next time.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Saturns wip comment wrote:
Super Metroid - New TAS demo with frame-perfect Zebes until Torizo - by Saturn
Saturn wrote:
the entire room before Torizo isn't optimized at all
Saturn wrote:
I don't want to hear any more doubts from anybody if I make a statement about my SM-TAS
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
You people nit-pick too much. And this bickering has convinced me that at least half of the SM TASing community is full of sociopaths.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 10/15/2007
Posts: 685
RT-55J wrote:
And this bickering has convinced me that at least half of the SM TASing community is full of sociopaths.
If you tried to get every last frame out of a game whose physics model fights you at sub-pixel level, you'd be the same way.
Kirby said so, so it must be true. ( >'.')>
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Bah. I had an old smv with that escape shaft route, never got around to test if it was faster though. Mucho kudos indeed.
Player (209)
Joined: 2/18/2005
Posts: 1451
Baxter, reading helps sometimes. I said just a post before yours that "I didn't optimize the last pre-Torizo room at all". Just cut this room out (which I forgot to do before uploading, hoping this gets the new subject of disscussion to doubt about the entire smv) and you have the frame perfect Zebes movie until Torizo. Subpixels doesn't matter here, with knowledge it's possible to fully optimize them as well (ask moozooh). Also to hero of the day: I'm sorry to disappoint you with this, and probably causing you to restart your run to add my tricks in it again, but as you see I had no choice to get the facts straight about all my claims here after all. Good luck with your run anyway, looking forward to it no matter by how long your progress gets delayed now. Kriole: I always suspected you to have the biggest potential to find many of the new tricks I discovered. You have proved it many times already. Getting the idea alone for this shaft strategy deserves respect already, as it requires one to be very creative and have very deep analyzing skills, because the gain is hardly noticeable unless the entire shaft is done.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Saturn wrote:
Kriole: I always suspected you to have the biggest potential to find many of the new tricks I discovered. You have proved it many times already. Getting the idea alone for this shaft strategy deserves respect already, as it requires one to be very creative and have very deep analyzing skills, because the gain is hardly noticeable unless the entire shaft is done.
Ooh, why thank you. I'm glad to say, that in my 49"15 testrun, I'm tied in frames with you until Blue Brinstar =). I lost some here and there but regained them through 'perfect' subpixel positioning. (I got 0 at the first door in Crateria, and 61440 in the door to the elevator) Let's see how I will cope in Blue Brinstar, taken that in my earlier test-runs I managed to gain 9 frames there from moozooh's test-wip.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
A question for Saturn. Are you still working without the memorywatcher? I heard some time ago that you did not use it for your last Any% atempt. If so, why not?
Agare Bagare Kopparslagare
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Joined: 8/4/2005
Posts: 5770
Location: Away
Kriole wrote:
I got 0 at the first door in Crateria
Nice to hear that; I'm keeping it on my to-check list because it can help in not skipping pumps on the four slopes in the mainstreet before jumping down the Torizo turf in preparation for the moozooh jump. How many pumps did you skip with a position of 0? IIRC, to save a frame, you can't skip pumping for more than two frames overall. Also, in regards to your earlier question about my frame counts, I can't answer you right now, but if you're in a hurry, you can check the first low% test WIP and see the ingame frame value during the blackout before the gunship lands.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
moozooh wrote:
Kriole wrote:
I got 0 at the first door in Crateria
Nice to hear that; I'm keeping it on my to-check list because it can help in not skipping pumps on the four slopes in the mainstreet before jumping down the Torizo turf in preparation for the moozooh jump. How many pumps did you skip with a position of 0? IIRC, to save a frame, you can't skip pumping for more than two frames overall.
I skipped 0 arm pumps and, but 1 frame dash.
moozooh wrote:
Also, in regards to your earlier question about my frame counts, I can't answer you right now, but if you're in a hurry, you can check the first low% test WIP and see the ingame frame value during the blackout before the gunship lands.
Already did that, it was 3157.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Kriole wrote:
I skipped 0 arm pumps and, but 1 frame dash.
Excellent! That means my theory worked, thanks for confirmation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Tub
Joined: 6/25/2005
Posts: 1377
P.JBoy wrote:
People wanted to rub an achievment that he couldn't get in his face, and that has greatly benefited super metroid TASing
No, it hasn't. What might have been beneficial would be Saturn sharing his escape route and moving on. Getting people to waste time on findings that have already been found is not beneficial. If that time had been spend on an updated any% run with CWJs and torizo skip, on a RBO run, or just on finding tricks in all the other rooms that have more than 1-frame-improvements, THAT would have benefited super metroid TASing. (Not saying that Tacos/Krioles findings aren't impressive and useful, they are.) Saturn: I know my last post contained a fair amount of anger and vent, it was over-generalized and exaggerated in some aspects. But I stand by my basic message. Let me elaborate.
Saturn wrote:
my goal was always to show a new and unique run with tricks never seen before, so I rather prefer to keep them private until the run is done, for a bigger surprise. As you see I'm even willing to take a risk in missing a credit I deserve for a trick, which again speaks against the imputation that I try to raise my ego or anything. If I would want that, I would have posted all my unknown tricks long time ago already.
It's perfectly understandable to keep your progress secret while working on a run to deliver a run with lots of surprises. It's completely ok to keep your improvements secret until delivering the run, but you're neither keeping them secret nor doing the delivering anytime soon. If you were willing to miss the credit, why did you post "hey, I got 47"15 or something" instead of waiting? It's because now you can say "great find, but it's still my trick, I found it earlier". Which you did say. Before adding that you spent less time finding it and that you're superior anyway. And that's pure ego bullshit. Back to the bolded part above, you aren't currently working on your any% or your RBO, you're working on SMR (unless you changed your plans again). Both your any% and your RBO are not "perfect" (and you promised to deliver perfect runs, didn't you?), so you'll have to redo them from the beginning anyway when you get around to it, which will probably take another few years. If your goal was to provide the community with an entertaining and surprising run, you'd give your tricks to anyone actually working on a run and have him finish it. But that's not your goal, you want that run to contain your name. So there's the ego thing again, although that's somewhat understandable - but please understand why that's frustrating for the community as a whole. Yes, you are great at TASing, and you have been contributing before and everything, I'll give you that. I've told you that I'm really looking forward to your runs. But since you started the RBO, then postponed it for any%, then postponed that for SMR, it went downhill. You're hogging every trick indefinitely because you might someday use it for your own runs. You're not contributing any more, most of your posts look like "I'm way better than you, I've found something great, but I won't show you. I'll show you when my perfect run is finished in 2019". That just sucks, it's not useful, it's not healthy to the atmosphere, and (as seen on the previous few pages) it'll give you neither respect nor appreciation. I's been proven that you can't do a perfect run alone. Neither can anyone else. You're benefiting from sharing just like everyone else does. Go ahead, keep your SMR progress secret, I'm looking very much forward to see you rape it. But when you're using tricks contributed by others, it'd be fair to share your findings on projects that are currently essentially dead, and won't be reanimated for quite some time - and you not doing any of that sharing looks like leeching. Yes, you have been useful before, and you might be useful again someday when you finally finish one of your runs. But as it stands, right now, you are not. Right now you're just hogging, leeching, or whatever you may call it, and it doesn't look like that's going to change anytime soon. That was my point. Oh, and please please erase absolute words like "facts" and especially "perfect" from your vocabulary. If you really don't understand why it's inappropriate and pisses everyone off, I can give you a lengthy explanation. (oh, someone feel free to move this into the OT thread once the AF vs. Fabian discussion over there has subsided)
m00
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Forgot to comment your WIP in my last post Saturn. Truly marvelous work as soon as I saw the smv, no as soon as I read JXQ's comment about it I cursed my laziness. I had the idea that this could have been faster/cooler when making that room in my v2 SM:I run but the lazy side of me said that someone would have found it earlier if it was faster. So that sucks (and rocks in your WIP :) I'm not so sure it is perfect though, your OMBR (when going to the elevator) was as fast as in my SM:I WIP and moozooh's low% project page says that he saved 2 frames in OMBR over his low% testrun in the NBMB while I only saved 1. Crateria mainstreet while going to OTES I also have the feeling might be improvable by 1 frame (or more) with the help of better subpix position at the first door. Also I think you succeeded very well in entertaining at Ridley and when falling down OTES.
Agare Bagare Kopparslagare
Joined: 6/9/2006
Posts: 614
Location: Mettmann
yeah your falling made me wet saturn ;)
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Saturn wrote:
I will finish at least one run for this game.
Sorry, not matter how godlike (yes Kriole I used it again :) your smv is I think you should finish every run you started without it taking 5 years or so. And no I haven't watched the smv you posted yet, I'm waiting for my laptop to be repaired. :(
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
After exiting the crateria mainstreet, I think you can gain a frame when jumping into the escape shaft by using the release forward trick. I have not tested if it can be improved, but it might be worth looking into.
Joined: 11/21/2007
Posts: 94
Location: United States
Saturn, I liked your WIP except that you spent time making this instead of working on your SMR TAS.
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
Joined: 8/7/2006
Posts: 344
No, he's had this since before he started on SMR.
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ShadowWraith wrote:
No, he's had this since before he started on SMR.
Nuh-uh, this is a brand new WIP, made within the last month or two at most.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Since 2nd January if you believe the smv itself. For me I don't care if he starts prioritizing this over SMR since I'd rather see a SM any% than SMR any%. But I'd still recomend him to do SMR first so that it does not become like his RBO which now has become so obsolete both route wise and trick wise that he is thinking about redoing it completely.
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
Kriole wrote:
I lost some here and there but regained them through 'perfect' subpixel positioning.
I think you regained them only because you got a better subpixel position from the losses before. If you don't lose any frames, you also can't regain them. If you can prove me wrong (which is unlikely though), I would be glad.
Cpadolf wrote:
A question for Saturn. Are you still working without the memorywatcher? I heard some time ago that you did not use it for your last Any% atempt. If so, why not?
I still don't use the memwatcher, because it doesn't work on my computer. It's not a loss to me at all though, because I get every information I need for my optimizings, and to be honest, I'm so used to work the way I always did, that the memwatcher would distract me more than being of benefit. At least for the first attempts with it.
Tub wrote:
It's perfectly understandable to keep your progress secret while working on a run to deliver a run with lots of surprises.
That is what I do. Working on my run. I already spoiled a large amount of tiny and unknown tricks in that short demo I posted yesterday, but I want to keep at least some tricks secret for the final run to make it worth a surprise. What is so hard to understand about that.
Tub wrote:
If you were willing to miss the credit, why did you post "hey, I got 47"15 or something" instead of waiting? It's because now you can say "great find, but it's still my trick, I found it earlier". Which you did say. Before adding that you spent less time finding it and that you're superior anyway.
I'm willing to take a risk to miss it, but if there is a chance to get the deserved credit, why should I avoid after working hard for it? You, just like everybody, wouldn't want that as well. If you don't care about it, then you just didn't put much effort into your work to make it worth for you. This is not the case for me though, because I either do something with much effort, or don't do it at all. No half things.
Tub wrote:
If your goal was to provide the community with an entertaining and surprising run, you'd give your tricks to anyone actually working on a run and have him finish it. But that's not your goal, you want that run to contain your name. So there's the ego thing again, although that's somewhat understandable - but please understand why that's frustrating for the community as a whole.
Again, there is a huge difference whether you just do a quick TAS in a few days/weeks just to finish a run quickly, or if study absolutely everything to the smallest detail to make a ultimate run that will require months/years. Everybody who works very long on a single run wants to have credit for it. It's human nature, and those who disagree are lying. For the rest of your post Tub, I want to note that all my previous runs were more or less "steps" to increase knowledge and improve TAS skills for SM. I feel that now there are no more practice steps required to start a serious run again. As you see in my demo, I progressed pretty well until pre Torizo in just 1 week (after that I didn't touch that run since almost 2 weeks now due to being busy with work again), and it's now pretty sure that no matter which run I decide this demo to turn in, it will get finished without restarting anymore, simply because every room is fully planned out now after the many tests I did over the years. And that's why you can expect a full run to be done by me in either this year, or at latest in next one. You will see.
Tub wrote:
Oh, and please please erase absolute words like "facts" and especially "perfect" from your vocabulary.
I'm very careful when using this words, but when you are to 100% sure of something, then this words can be used to make things clear. Example: It's fact that Red Brinstar -> Maridia Green Gate can't be opened from the wrong side.
Cpadolf wrote:
I'm not so sure it is perfect though, your OMBR (when going to the elevator) was as fast as in my SM:I WIP and moozooh's low% project page says that he saved 2 frames in OMBR over his low% testrun in the NBMB while I only saved 1. Crateria mainstreet while going to OTES I also have the feeling might be improvable by 1 frame (or more) with the help of better subpix position at the first door.
You must confuse something. My OMBR to elevator is 2 frames faster than moozoohs low% WIP, which is the limit as of now. Even if I would be a frame faster at it, the benefit would be cancelled at the elevator because it only accepts input at every 2nd frame, while I hit it on the very first possible. Mainstreet to OTES seems unimprovable as of now. I really tried alot of things. Landingside -> Mainstreet door entrance was also the best I could get subpixel wise. Any improvements there would be a surprise to me. Tonski: I try to finish as many runs as possible, but I have to prioritize them in order of importness. As of now it's SMR any% and probably a SM any%.
Kriole wrote:
After exiting the crateria mainstreet, I think you can gain a frame when jumping into the escape shaft by using the release forward trick. I have not tested if it can be improved, but it might be worth looking into.
No, I tried that carefully. In this case it doesn't matter how you enter the door. And yes, that smv was started in January 2nd, so it's pretty new.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Saturn, I have no intention of starting over just to implement an 18 frame timesaver. I've spent too much time on this run as is. Though your run might beat mine by 2-3 seconds in the end, I am still going to finish it because I will be done soon, where as it will be many months/years before you finish. Great OTES strategy btw, very creative of you :)
They're off to find the hero of the day...