The Mask TAS by Randil

This run is 12582 frames (3 minutes 29.7 seconds) faster than slash_star_dash's run of this very fast paced platformer. Time was saved mostly due to a shortcut in level 1, and much, much faster boss battles. More details on what has been improved can be found under the "Improvements and tricks" section below.
  • Aims for fastest possible time.
  • Takes damage to save time.
  • Manipulates luck.
  • Genre: Platform.
  • Emulator & settings:
  • SNES9x 1.43+ v9
  • Use WIP1 Timing Checked. Nothing else is checked.
Desync issues: I've had many desyncs with slash_star_dash's run, and a few desyncs with this run. If this movie desyncs, it will probably do so at the start meny, I haven't found any other places where it can desync. But don't worry if it desyncs! Just play the movie again and it should work. If it doesn't, try rebooting the emulator and try again.

About the game:

"The Mask" is an extremely fast platformer (you can move as fast as 16 pixels per frame), in which you play Stanley Ipkis, also known as "The Mask". You have several weapons in this game, namely the hammer, the boxing gloves, the guns, the horn (never used in this run).
You also have the ability to "super-run" if you hold down L+R. This is of course used a lot in the run.
When using special weapons or super-running you spend M-points. You can get more M points by picking up those green M's that you can find here and there. When you're really low on M-points, you will automatically regenerate them slowly.
You can also pick up money, but money doesn't do anything useful besides increasing you score.
After each level you meet a boss, and as you advance further in the game, the bosses will get more and more HP, and they get more aggressive.

Improvements and tricks:

So, what has been improved? To sum things up, almost every little thing has been improved by some frames. Overall, movements are much smoother, and thanks to some basic TAS tricks I was able to shave off quite a lot of time. Especially the boss fights are faster, in particular the last boss fights.
Some notes about the last boss fight: The last boss has a lot of HP, somewhere around 650 I believe. By picking up the notes that the saxophone player to the right creates, I heal my M-points by 25 each time I pick one up. This is done so that I can use the guns more often, since the double gun damage trick works on the last boss. The notes that the left saxophone player creates only heal my HP, that's why I don't pick them up.
Here are some of the tricks I used to speed up this run:
  • If you press down at the exact right frame when super-running, you will start sliding, increasing your speed by 1 pixel per frame! This is used when possible throughout the run.
  • By holding down left or right when using the hammer or guns, I start running as soon as I'm done using them, allowing me to use them again much sooner than if I don't hold down anything.
  • By using the guns at the right time (when me and the boss are at a certain distance from each other), it's possible to deal almost double damage with the guns. This is only possible on bosses who don't move much after being shot with the guns. Luckily for me, this is the case with the 2 last bosses, the ones with the most HP. :)

Level comparison table:

LevelFrames saved on levelFrames saved on boss battles
Menu64-
Level 11481145
Level 216431788
Level 3303226
Level 4283547
Level 53431849
Level 6201-
Level 75053204
Total48237759

The making of this run:

This is my first finished SNES TAS, so this was quite an experience for me to do. I'm glad it turned this much faster, too. :) I used gocha's memory watching tool to watch all kinds of RAM addresses. Obviously, this was extremely useful, especially on the boss fights.
I also edited in new improvements afterwards with TAS Movie editor. Thank God for that tool, this run would not have been done anytime soon if it wasn't for that tool. :)
This TAS was done pretty much the same way as I usually do runs, lots and lots of rerecords and "trial and error" strategies. Since SNES9X worked so good for me, it's likely that I'll do some more SNES TASes in the future. :)
Enjoy the movie!

Truncated: Easy accept.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.
adelikat: Screenshots removed, seems NVA had a desync with this one.

Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
So, this game has a glitch where you can skip the sewer level by using the horn at the start to clip to the end. It was used in this years AGDQ. Movie here, at about 2:34:30 http://www.twitch.tv/speeddemosarchivesda/b/493913706 Movie link is maybe temporary, but the runner mentions that it's also up on Youtube somewhere.
Player (91)
Joined: 10/2/2009
Posts: 13
Hi. I did that run. To clarify, the strategy came from a YouTube comment, but I haven't documented it anywhere else. I'll probably go for an RTA of this game before the end of the week. The glitch in the sewer level works by extending the character's collision detection to go through the wall. You do have to move over a few pixels to the right at the start of the level to be able to get trigger the exit. It can be done with either the horn or the guns, but the horn comes out faster. There is one more notable improvement that can be made to the TAS. I have, by accident, skipped the surprise animation at the beginning of the stage 2 boss. I might have done it by using the hammer in a certain way around the trigger point for losing control, but I don't recall precisely if that's what it was. I don't have it recorded, but I could probably duplicate it eventually. When you get it, the fight proceeds as normal, you just skip the cartoon shock animation at the beginning of the boss fight. I might be able to find a few more improvements to the current TAS if I look over it a bit more carefully. Also, Pasky made a Lua script for me. He was sworn to secrecy, but now that the cat's out of the bag here it is: http://pastebin.com/xLdPy2Ey
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Hi guys, I have actually also known about the level 6 horn glitch for some time now, Cooljay told me about it. However, I did not know about the stage 2 boss animation skip, that should shave off quite some time. I have personally no intention to TAS this again, so I'm hoping someone else can pick up the torch (perhaps Mr_K will produce a full run?). I will of course help out with tricks, RAM addresses, etc. if there is any interest in that. I hope there will be a new TAS of this soon!
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Programmer commentary for runs <3!
Joined: 2/25/2006
Posts: 407
Published with no encode in the first post? Here's a link for those interested: http://www.youtube.com/watch?v=tDKDbUEeYWE
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
franpa wrote:
Published with no encode in the first post?
Encodes in the first post weren't exactly common in 2007.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Player (91)
Joined: 10/2/2009
Posts: 13
I got the trick on stream tonight doing RTA attempts by accident! I've included a link to download the Raw AVI of the file since you might want to go frame by frame when reviewing what I did. https://citrix.sharefile.com/d/sc023486f54047bfb Here's a YouTube Encode: http://www.youtube.com/watch?v=dAlKJ77AQ_I
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Mr_K, idk if Randil has pm'd you about the other one yet, but if you just go a few steps (2 or 3) inside the final boss's entrance and do a high jump straight up and start ceiling sliding left. You can skip the scared animation for that one too.
Editor, Skilled player (1506)
Joined: 7/9/2010
Posts: 1317
I did Level one: User movie #15703757086518265 Even if the run appears slower, it is still faster by at least 10 frames, because of different loading times. I haven't timed the gameplay improvenemt yet.
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