This is my second attempt of a Tony Hawk Pro Skater 3 TAS. Unlike my previous time attack submission #1701: emu's N64 Tony Hawk's Pro Skater 3 in 06:26.77, this is more a superplay movie, making several entertainment tradeoffs.

Emulator settings:

  • Jabo's Direct3D8 1.6
  • TAS Input Plugin 0.6
  • Jabo's DirectSound 1.6
  • RSP emulation Plugin
  • recorded with Mupen64-rerecording v8

About the game (text from previous submission)

Tony Hawk's Pro Skater 3 is the third installment of the successful skater game and the last game released for the Nintendo 64 in the U.S.
It is the first part to include reverts, which allow to chain verts (tricks done, while vertically jumping up) to other tricks, which enables big combos netting many points. However, since verts are time consuming and points can be gathered also through other tricks, this new feature is only rarely used in this TAS. Unlike THPS 2, goals do not have a weighting. This allows to go for the fastest goals.

Short info for watcher, who are unfamiliar with the game (text partly from previous submission)

  • there are 8 levels: five areas with goals and 3 competitions
  • to get the credits screen, the skater has to win gold in all competitions and achieve 35 of 50 goals to enter these tournaments
  • performable tricks, seen in the run:
    • grinds: slide along edges
    • grabs: grab the board midair (grants many points)
    • flip tricks: spin the board (short, but nets only few points)
    • manuals: wheely on the floor (allows to continue a combo, while going)
    • reverts: spin after landing a vert (chains verts with other tricks)
    • wallride/wallie: riding at the wall/jumping out of a wallride (gives additional height)
  • competitions consist of 3 runs ("heats"), where the skater has to perform tricks to get points during a minute. After rating each heat (max. 99.9 pts.), the points for the best two runs are added and compared to other skaters. Each heat can be ended at any moment or skipped. *combo system: the total score is calculated as "points times multiplier". Each trick adds some points the the total count and increase the multiplier by one. The multiplier can't increase past 43.
  • level goals: each level has 10 goals:
    • 3 goals for score attacks (High score, Pro score, Sick score)
    • collecting the letters S-K-A-T-E
    • finding the secret tape
    • 4 level specific goals, consisting of collection procedures, tricks and others
    • getting the previous nine goals, all stats and the hidden deck

About the run

  • The run aims for all goals and stats with one skater (Tony Hawk); additionally each competition includes one heat over one minute aiming for highest score
  • aims for fastest time, speed vs entertainment tradeoffs consist of:
    • chaining more combos for higher scores (manuals slow down)
    • doing a little trick before the end (like a no comply or kissed the rail), to force an instant point calculation, displaying the final score of the level
    • selecting stats and specials to increase score
    • heats with highscore attack; uncancelled to display final score
    • displaying the maxed out stats at the end of the movie
  • starting a grind speeds up the skater
  • tricks are varied, as they lose value each time they are used

Goals of each level

Foundry (end score: 340,763)

  • High Score,Pro Score, Sick Score
  • find the secret tape
  • grind the control booth
  • activate press
  • collect s-k-a-t-e
  • cannonball over the halfpipe
  • valves unjammed
comment: Combos need to be interrupted to turn around. The vert before the "K" is necessary too collect the stat point

Los Angeles (end score: 838,383)

  • find the secret tape
  • High Score, Pro Score, Sick Score
  • grind the electric rail
  • kickflip over elevator lobby
  • elevator grind
  • collect s-k-a-t-e
  • transformers shutdown
comment: Due to the upward movement of the elevator, Tony Hawk can't jump properly to perform tricks. As gap-goals can't be continued past another gap anyway, I stop the combo there. The vert after the "K" would take very long, so I stop the combo to break.

Competition: Rio de Janeiro

  • first run: 12,118,608 pts.
  • second run: 665,424 pts.

Suburbia (end score: 693,878)

  • High Score, Pro Score, Sick Score
  • collect s-k-a-t-e
  • appall the appliances
  • disrespect the dishes
  • 360 flip the weathervane
  • ice the ice cream man
  • find the secret tape
comment: My favourite, due to the smooth path. I found a faster way for the secret tape, without having to wait for the crane.

Airport (end score: 1,027,915)

  • grind the plane
  • High Score, Pro Score, Sick Score
  • find the secret tape
  • nosebluntslide the airport sign
  • snag the flags
  • lost luggage found
  • collect s-k-a-t-e
comment: Combos are only interrupted, when goal-gaps can't be continued past another gap.

Skater Island

  • first run: 18,231,264 pts.
  • second run: 229,597 pts.
comment: Not only highest score in the run, but also fastest collection in a competition.

Canada (end score: 154734)

  • blow up the tree
  • High Score, Pro Score, Sick Score
  • find the secret tape
  • nosegrind over the tree
  • totem poles
  • collect s-k-a-t-e
  • ollie over the pool
comment: My second faourite. Nice route with ups and downs. Only the totem poles tend to be a little off the path.

Tokyo

  • first run: 16,789,872 pts.
  • second run: 120,060 pts.
comment: Big disappointment. Despite better stats and specials, I can't beat Skater Island, due to lack of fast accessible half pipes.

Comparison issue

Ports of different consoles (like the SDA run on the Game Cube) differ a lot and have mostly different goals. Thus, runs on different systems are not comparable.

Missing basis for objective judgement

By focusing more on entertainment than speed, I decreased the possibility for an objective justification for publication and obliterated the benchmark for obsoletion. I'm aware of that and don't mind, if it can't be published. I just wanted to give this game a last shot and hope you can enjoy it.

Credits

  • everybody in the THPS thread for reviewing WIPs and building the aims of the run

adelikat: This movie shows a good superplay of of the game; showing off incredible stunts with the use of tools. It has received good response so I am accepting it for publication as a "playaround" type movie (it will be judged by its mastery of the game rather than the final completion time when compared to possible future movies).
DeHackEd: Video to be encoded. Getting it looking good while not being obscenely large is really hard though. Also, suggestions for screen shots are welcome.

Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Very Well Done. As a few others posted, the halfpipes got a little old (especially with trick repetitions) and repeated kissing the rail got a bit annoying, but the rest made up for it. I've only played it on GCN so some of the gameplay was a bit odd to me, but from my experience with the THPS series, this was a great run. Yes vote if I was allowed to vote.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Bump for acceptance from a judge?
Living Well Is The Best Revenge My Personal Page
Joined: 10/15/2007
Posts: 685
My only negative thoughts have already been mentioned elsewhere; weak ending, and the competitions are monotonous. I know the competitions are necessary for the scope of the video, and not much can be done there, so I can forgive that much. Likewise, not much can be done about the ending. Still, there have been worse. Ice Climbers, anyone? That said, the paths through each of the maps are well-played and thoroughly entertaining. If I could have requested one thing be done differently, it would be luck manipulation on the soundtrack. :p Voted yes.
Kirby said so, so it must be true. ( >'.')>
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
Loaded up the YouTube clips, and I found them really hard to watch because of all the text that's constantly on screen obscuring everything. Am I the only one with this problem?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14903
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1029] N64 Tony Hawk's Pro Skater 3 by emu in 14:35.22
Joined: 5/17/2007
Posts: 393
Location: Sweden
bleh, no new record for longest workbench movie here :(
"No love for the game gear"
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Wockes wrote:
bleh, no new record for longest workbench movie here :(
I think 2 years is the longest a movies been on the workbench before getting published.
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
"180 The 900" Love this run. It almost seems more of a platformer and less like real skating when watching it like this.
Post subject: updating screenshot issues
Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
I want to do a screenshot update of this game, but the plugin has some bugs in the game. Can somebody can tell me what plugin should I use? BTW, this isn't related to my problem, but this TAS really needs a new encode... just saying.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
EZGames69
He/They
Publisher, Reviewer, Expert player (3995)
Joined: 5/29/2017
Posts: 2711
Location: Michigan
For any future encoders for this movie. There is a chance that a youtube upload will be blocked due to copyright. if that happens I highly reccomend removing the track in question. You can use this Lua script (Written by Spikestuff) that instantly mutes any music currently being played in the level you're in. http://tasvideos.org/userfiles/info/76035078737557971 In the case that you want to replace the music like I did for stage 3, you can record the music by entering any level, going into the settings to disable sound effects, keep music volume at default, and then restart the stage until you get the track you want. After that you can mix the two audio tracks with any method you want.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing