Editor, Skilled player (1437)
Joined: 3/31/2010
Posts: 2106
Assorted stuff I found digging through the game lately. Link to video 1. By careful maneuvering, it is possible to get up or down on the screen in a vertical room. If you touch a door if the camera hasn't caught up yet, the next room will be placed too high, which lets you grab this rope quicker. This strat is extremely incompatible with lag reduction though. 2.One of the few slightly useful screenwraps. Should save 15 to 20-ish frames on descent, plus however many it lets you reach the knight quicker by. 3.Grabbing the rope to the next screen early by camera manipulation. 4.A few shortcuts which SirVG missed. 5.Another scroll glitch with a door that looked kinda funny. 6.Another way to trigger the stage end glitch in stage 5. It's slower, but I wanted to show you can grab a rope from above like that. 7.The big one. The trap in stage 6 ends after you kill a certain amount of enemies: Using the flame subweapon, it is possible to kill all of them immediately, letting the section end after two cycles. Other assorted notes: 1.You drop slightly faster from ledges and ropes when whipping. If you hold the jump button while whipping, you go slightly higher, which may or may not be useful. 2.While enemies take damage, they can't hurt you. Usually, their hitbox is too big (and Sonia is too much of a slug) to get through them, but by jumping, it might be possible to skip some enemies. 3.Like in Belmont's Revenge, Subpixels rule this game. Particularily when dropping from ropes and such. Unfortunately, most other rope wraps don't turn out to be useful.