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Sonic The Hedgehog. It's all I need to say.
  • Game Gear Version
  • Emulator used: Dega 1.16 MAME core
  • Takes damage to save time
  • Aims for fastest time
  • Genre: Platform

Comments

(I don't speak english) This game is similar to the Master System, but has significant differences. The Game Gear version has a better gameplay.
On stage 1-1 I invented the "stop to save time", as do the stage in less than 20 seconds generates a count endless score.
In stage 1-2, I copied the performance of Alden.

Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The SMS edition is more entertaining, and personally, I think entertainment should take priority. 160*144 just does not give any proper scope of the speed you see, 256*224 will give more sense of speed and comprehension.
Player (191)
Joined: 2/13/2009
Posts: 39
Location: Brazil
Jungle-2 in SMS is very complicated. Have to jump without seeing. I do not know how.
Por que praticamente só jogos de futebol têm versões em português?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
It is a TAS, jumping without seeing means NOTHING.
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
Flygon wrote:
It is a TAS, jumping without seeing means NOTHING.
Pretty much this. Personally, I'd love to see that specific level done in a TAS because it would result in Sonic reaching the goal before the camera begins moving vertically, which would be nuts.
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Well, no, because the level wouldn't finish until the screen caught up. That and there's the potential issue of platforms off screen not being rendered in the first place.
Joined: 5/2/2009
Posts: 656
Ah, the eternal SMS Vs GG debate. Well, the way I see... GG SMS At least you (TASer, player and TAS viewer) can see what is going on in the SMS vesion. The GG screen zooms WAY TOO MUCH in Sonic.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ