This is a Tetris playaround. In this TAS, I aim to create the most impressive/difficult pattern I could think of. It might look random at times, but every block is carefully planned and manipulated. The planning of this TAS might have been more work than the actual TASing itself. Shortly before I die, the 18th line of the pattern is completed.
  • Emulater used: FCEUX 2.1.2
  • Completes pattern as high as possible as fast as possible
  • Manipulates luck
  • Genre: Puzzle
Thanks to NxCy and Nitrodon for being my soundboard :)

Baxter: Cancelling in favor of a submission which includes this playaround amongst other modes.

Baxter: Setting this back to new. The majority in the other thread preferred the playaround to be seperate from the other movies, and I agree this is the best option.

mmbossman: And I'm accepting this as a new "play-around" category.

flygon: Processing

GGG
Banned User, Former player
Joined: 12/11/2009
Posts: 57
Location: USA
It is already published, but only to see it, I made a MKV. We just want to show them to publishers if this perfect MediaFire Thanks
Post subject: Re: GGheysJr
sgrunt
He/Him
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Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
GGG wrote:
It is already published, but only to see it, I made a MKV. We just want to show them to publishers if this perfect MediaFire Thanks
Hi! I have two minor problems with the encode: 1) The aspect ratio setting isn't present (a must for runs for consoles intended to be displayed on TVs) - when using mkvmerge please specify --aspect-ratio 4:3, or you can fix the present encode with mkvpropedit <filename> --edit track:v1 --set display-width=298 (where 298 is the appropriate width, 4:3 times the height). 2) Your subtitles obscure the action considerably. If you compare to the published encode you will notice that the subtitles are displayed at the top of the screen instead of the bottom; if you're using mencoder for your encodes you can set this with -subalign 0 -subpos 0. Apart from that, it is noticeably larger than Flygon's published encode (then again, Flygon is an experienced enough encoder that he is probably using additional techniques above and beyond what the guides are showing). I would encourage you to keep the above in mind and either try another encode for this run or perhaps encode something else (one of the other runs in the queue, for example, or something on our Unmirrored Movies lists).
Post subject: Re: GGheysJr
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
sgrunt wrote:
Apart from that, it is noticeably larger than Flygon's published encode (then again, Flygon is an experienced enough encoder that he is probably using additional techniques above and beyond what the guides are showing).
Regarding that, this, along with Super Mario Land are probably the most optimized movies on the site (Disregarding any shenanigans I just know Aktan will pull), video stream wise... I just made them because I had a very powerful computer on me at the time. Generally, the script used is almost never used due to how darn slow it is. For the curious, you can see it below:
start /wait x264 "mixed.avi" --stats "./bothumh.stats" --deldup 15 --versioninfo --ssim --crf 0 --keyint 600 --ref 16 --mixed-refs --no-fast-pskip --bframes 16 --b-adapt 2 --mbtree --weightb --direct auto --subme 10 --trellis 2 --partitions all --me tesa --merange 256 --threads 4 --8x8dct --no-dct-decimate --output "encodedboth.mp4"
The key point to note here is the merange is pretty much as large as the largest of either the vertical or horizontal resolution of the video (In this case, horizontal being the biggest at 256 pixels)... which absolutely blows the normal maximum merange used for video encodes on the site out of the water (Normally, it goes up to 64), but because using such a range could be grouped under CPU murder, I really wouldn't suggest doing so unless you have a Quad Core CPU (Or... basically any CPU that's reasonably modern). The keyint are also maximized to the safest maximum, and the same going for the deldup being at it's bare minimum which I'd consider safe (Even then, I've seen VLC freak out at just around 20). It's also worth noting that movies will normally have a crf value between 18 to 23... 0 basically means lossless, this is due to how simplistic the movies were. Anyway, I'll finish off this hugeass post by admitting that Aktan will correct some of my possibly incorrect facts, but feel free to contact me if you wish to get some encoding help. This is also motivational fodder for me to finish up writing the Flygons Guide to Encoding Oh, before I forget, this page is pretty helpful.
Joined: 4/4/2010
Posts: 4
Location: Victoria, Australia
Regarding that, this, along with Super Mario Land are probably the most optimized movies on the site (Disregarding any shenanigans I just know Aktan will pull), video stream wise... I just made them because I had a very powerful computer on me at the time.
He's talking about my computer! :D Squeeeeee~
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
According to Movie Class Guidelines and Publisher Guidelines, this movie should be classified as a concept/demotration of unusual goal choice (to game over with a texture pattern).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11272
Location: RU
TODO: replace the screenshot with the one that doesn't disclose everything...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.