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Game Resources / DOS / Al Qadim The Genies Curse

The purpose of this page is to document information and tricks for the game Al-Qadim: The Genie's Curse.



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Shibaz Cave Rune Glitch

On the island Shibaz, there is a cave where the objective is to step on six different runes. Each cleared rune rewards you with 350exp. There is one rune underneath a bridge and the bridge can be moved back and forth to reveal and hide the rune. It is possible to active this rune as many times as you want by hiding and revealing it and it counts as one rune cleared.

You are normally supposed to go over the bridge since it is scripted to be set on fire by an enemy and there is no other way out. When activating the glitched rune again, the enemy will go to set the bridge on fire again. During this time, you cannot move the bridge. It follows this script until all the six needed runes are cleared, at that point it will ignore the bridge forever and the glitch can then be repeated very fast to net as much experience points as you want.

It is fastest to step on a rune while going to the bridge rune, and clear that one five times. Then, on lower difficulty settings, the player should proceed to the bottom left part of the map where he can go through the previously locked barriers. On higher difficulty settings, it is viable to keep doing the glitch to net more experience since enemies take longer to kill and the experience causes you to level up and gain more power.



Skipping the 1st visit to Bandar Palace

During the normal course of the game, the player is supposed to visit the capital city Bandar al-Sadat and enter the palace. In the palace, you are to have an audience with the Caliph to visit your family. A guard inside the New dungeon where your family is located would take you to where your father is captured. You can walk around in the New Dungeon freely and copper machines or guards would not mind you. This part of the game is not required to advance the plot and therefore you can skip it, but doing so will cause a little problem later.

You have to make a 2nd visit to your father later on, and you can leave through the New Dungeon's normal exit by bribing the guard. If you skipped the 1st visit, then he will not only give you the option to be bribed but since the scripted event where he takes you to your father was never triggered, it will be triggered during the 2nd visit instead. During that cutscene a copper machine would inevitably spot you and cause a gameover.

You can go back through the Old Dungeon where you came from. Skipping the 1st visit saves enough time for this to be worthwhile.



Shibaz Library finding the name of the Genie's Isle

You go to Shibaz and enter the library in order to find out about the name of the island of the genie lords. By finding out about it, you are then permitted to sail there. There are two options to find out about it.

1) There is an empty chest where you put a mirror that the sorcerer from Zaratan Tower gave you. The hermit will eventually come and when you talk to him, you can find out about the island's name by choosing the dialogue option "inspecting him rudely".

2) There is a secret passage where you can go through. In the hidden area, there is a vase and behind it is a scroll that reveals the island's name. This option is much faster than the other one.



Al-Katraz Strategy


Two fractions

On the island of Al-Katraz, there are two fractions fighting each other. The main objective is to get each fraction's key in order to open a room and meditate inside. Each fraction's leader will drop the key when killed, but the keys are also alternatively hidden in the top left and top right parts of the town inside a respective fire.

You can bring peace between both fractions by talking to one leader and then the other one. You can also side with one fraction and kill the other one. You can also kill both fractions.

In TAS, it depends on the difficulty setting which strategy is the best. If killing the leaders takes long, the detour to the fireplaces may be faster. On Very Easy the leaders die easily though.

In RTA, fighting may take a while. It is considered to be the best strategy to get the key from the top left fire (which is only a small detour) and meditate on the left in peace, but kill the right side's troops - not getting the key from the top right fire (detour is too long) but from the leader's death instead.

Inside the dungeon

In the dungeon, your brother is held captive. There will be a pirate captain that you have to fight. You can bypass the fight although the captain and his men will chase after you and block your way. Skipping the fight is viable in TAS if it can be done without losing much time from being bodyblocked. Once you free him, your brother may also be bodyblocked by the enemies.



No Action in battle

When the game considers you to be in battle, you can not talk to NPCs, pick up items, open chests or doors. It is therefore favorable to either avoid battles when possible or to kill enemies off quickly. The game considers you to be in battle when enemies are actively chasing you.



Fast battles

Some battles take long, even on Very Easy difficulty. A detour to the supernatural items shop in Bandar al-Sadat will be worthwhile since you can buy Sunfire Moonshards for 1200gold at 10 uses each. Each use will pretty much obliterate all nearby enemies at once. This can be much better than using sword swings to cover only a small area of effect.

It has not been tested yet if a visit to the training place in Bandar al-Sadat in order to learn about the advanced sword moves is worthwhile.

Purchasing or collecting potions of super strength is also worthwhile. It doubles your power for a short time, therefore shortening battles by half.



Object pushing glitch

When you push or pull an object and enemies interact with you, you can get displaced. Wall collisions will still work normally for the rock as well as for your character - so this can't be used to enter walls.



Re-enter Zaratan

When expelled from your hometown Zaratan in order to clear your family name, it is actually possible to re-enter the town by walking at the right side of the entrance, but only as long as the map is not reloaded - otherwise the guards will be placed inside the entrance blocking the way. When re-entering, everyone will still be standing in their spots. Some can be walked through, and most people that can be talked to will tell you to look in the western desert for survivors (which is what they would tell you when the Caliph was still missing).



Saving/Loading Softlock

When fighting water elementals on the ship, and killing the last one, then saving the game right before the game tells you "Congratulations! You killed every enemy", some or all objects on the ship may become defunct. You may or may not be able to walk under deck or talk to the captain anymore, the latter rendering the game unwinnable.

This glitch may work under other circumstances, but has not been tested.



Boat Glitch

Boat Glitch 1

When first visiting your ship, go above deck, then below deck, and then above deck again. Doing so will allow you to use the boat even though you have not sailed anywhere yet. It will ask if you want to use the boat to go to "isle is 0", and going there will take you to your hometown Zaratan, in the top-left corner. You will be stuck out of bounds.

Boat Glitch 2

When sailing to another town and encountering water elementals, after killing all of them, it is possible to walk under deck since an invisible wall would be removed after the fight - (the wall would remain in the pirate and zombie ship fights). Coming back on deck would then make it so the trigger for the boat would be loaded, so you can row to shore despite the ship trip not being finished yet. When you were sailing to a particular city, then you will row to shore of that city. When returning to the ship and talking to the captain, he will resume the ship trip and sail to the same particular city again - at which point everything would be back to normal.

If you do this glitch while sailing to Bandar, the capital city, and walk up the city at least until the first fountain, another glitch will occur: Talking to the captain will now dematerialize and rematerialize your character for seemingly no reason. After this, using the boat or going under deck will resume the ship trip. But you cannot ever talk to the captain again since it would now always dematerialize and rematerialize you, rendering the game unwinnable.

In v1.0, it is possible to use the boat without having to go below deck. This means you can escape the ship during sea fights (the pirate and zombie ones, too). When returning, the enemies will still be there and you cannot kill them since the game doesn't let you draw your sword or use projectile weapons. The captain still insists you kill all the enemies, so the game is effectively unwinnable if you do this. Otherwise the glitch behaves the same between v1.0 and v1.1.



Teleporter Glitch

You can do this glitch when using a certain kind of teleporter (you walk on it, and it makes your character turn into blue particles, then it rematerializes you elsewhere with blue particles). Walk on such a teleporter, save and reload, and your character will end up glitched. You can swing your sword really fast, but there will not actually be a hitbox for it and you cannot use projectiles. Therefore, you cannot kill any enemies while glitched. You may also be unable to process past certain points, such as when the game requires you to use switches because you are apparently stuck in your current facing direction (i.e. cannot use a left switch when facing upwards). The only currently known way to turn back is to dematerialize and rematerialize with the animation that scrambles your character's pixels.



Miscallenous Glitches



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GameResources/DOS/AlQadimTheGeniesCurse last edited by mugg on 2017-03-08 06:27:59
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