Tool-assisted game movies
When human skills are just not enough

Game Resources / DS / New Super Mario Bros

The purpose of this page is to document all of the known tricks of NDS New Super Mario Bros so far.

Because of the nature of this site, we concentrate here on tricks that are extremely difficult to execute in real play, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

TODO: Make clips of these segments and cut the useless screen out.

Table of contents [expand all] [collapse all]

[Tier: Moons]DS New Super Mario Bros. (USA) "warps" in 21:08.08 by adelikat, terrotim, mindnomad & Y05H1.
DeSmuME movie (.dsm) (date: 2011-08-17)
MKV file via BitTorrent (Modern HQ) (size: 86.66 MB, length: 26:27)
MP4 file via BitTorrent (Compatibility) (size: 84.58 MB, length: 26:27)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (aktanusa.000webhostapp.com)
Watch on (www.youtube.com)
Submission #3237 — Author's comments
Discuss this movie
Obsoletes movie #1530 (21:41.54)
Rating: 8.1 (29 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Uses warps
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.

This run beats the previous run by 33.46 due to a new method of going through World 8-Tower 2 as well as various in-stage improvements.

RAM values relevant to tricks/optimization

  • 021B6A5C - 20.12 Fixed Point (4-byte)
  • 0208B70C - X Level Position 20.12 Fixed Point (4-byte)
  • 021B6A61 - Y position on screen 1 byte
  • 021B6A60 - Y position on screen 2 bytes
  • 020CC0EE - Rail position (where mario/luigi are on the progress bar)
  • 02088A68 - RNG 1
  • 02088A6A - RNG 2

Note: the RNG is actually a single 4-byte address but it is easier to monitor it as two separate addresses.

Corner Boosting

Turning right on the flagpole

Speed Mechanics

TODO: finish this and turn into a table, and explain, and add RAM addresses


The RNG is currently known to affect:

TODO, explain these: Ground pounding as mini-mario Super corner boosting Maintaining speed as a turtle shell Mini-mario corner boosting

See also

Combined RSS Feed
GameResources/DS/NewSuperMarioBros last edited by xy2_ on 2015-10-30 21:27:40
Page info and history | Latest diff | List referrers | View Source