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Game Resources / DS / New Super Mario Bros

The purpose of this page is to document all of the known tricks of NDS New Super Mario Bros so far.

Because of the nature of this site, we concentrate here on tricks that are extremely difficult to execute in real play, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

TODO: Make clips of these segments and cut the useless screen out.

Table of contents [expand all] [collapse all]

DS New Super Mario Bros. (USA) in 21:41.54 by adelikat.
DeSmuME movie file (.dsm) (date: 2010-05-20)
MP4 file via BitTorrent (size: 110.84 MB, length: 27:11)
Mirror www.archive.org
Watch on (aktan.site90.com)
Watch on (www.youtube.com)
Watch on (www.dailymotion.com)
Submission #2661 — Author's comments
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Obsoletes movie #1408 (25:00.75)
Rating: 7.9 (17 votes)
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- Takes damage to save time
- Genre: Platform

This movie has been obsoleted!

Click here to see the new movie.
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.

Here, Mario beats Luigi's old record by 3:18.46, due largely to the use of a new version of the emulator which doesn't lag on the map screens as well as various in-stage improvements.

RAM values relevant to tricks/optimization

  • 021B6A5C - 20.12 Fixed Point (4-byte)
  • 0208B70C - X Level Position 20.12 Fixed Point (4-byte)
  • 021B6A61 - Y position on screen 1 byte
  • 021B6A60 - Y position on screen 2 bytes
  • 020CC0EE - Rail position (where mario/luigi are on the progress bar)
  • 02088A68 - RNG 1
  • 02088A6A - RNG 2

Note: the RNG is actually a single 4-byte address but it is easier to monitor it as two separate addresses.


Corner Boosting



Turning right on the flagpole



Speed Mechanics

TODO: finish this and turn into a table, and explain, and add RAM addresses

TODO, explain these: Ground pounding as mini-mario Super corner boosting Maintaining speed as a turtle shell Mini-mario corner boosting


See also



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GameResources/DS/NewSuperMarioBros last edited by adelikat on 2010-11-25 21:59:16
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