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Game Resources / Genesis / Aladdin

An interesting game with rather smooth animation.
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This tab is to keep progress on current and obsoleted runs of this game that have been accepted onto the site (already exists here: http://tasvideos.org/Game/genesis-aladdin-disneys.html ).

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[Tier: Moons]Genesis Disney's Aladdin (USA) in 11:05.4 by ElectroSpecter.
Gens movie (.gmv) (date: 2007-11-20)
AVI file via BitTorrent (size: 41.49 MB, length: 14:13)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1734 — Author's comments
Discuss this movie
Obsoletes movie #341 (14:19.73)
Rating: 7.0 (34 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A typical Disney game featuring all the characters from the movie.

This is an improvement of 3 minutes and 14 seconds over the previous movie.

More detailed comments about the run can be found in author's comments.


[Tier: Vault]Genesis Aladdin, Disney's (USA) in 14:19.73 by slash_star_dash.
Gens movie (.gmv) (date: 2005-05-17)
MKV file via BitTorrent (size: 94.12 MB, length: 17:20)
MKV file via BitTorrent (Modern HQ) (size: 75.53 MB, length: 17:22)
Mirror www.archive.org
Mirror www.archive.org (MKV Modern HQ)
Watch on (www.youtube.com)
Submission #567 — Author's comments
Discuss this movie
Rating: 5.8 (22 votes)
View Publication
- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A typical Disney game featuring all the characters from the movie.

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Glitches

Skidding or stop-running



If you stop running a certain time during the latter part of Aladdin's running animation, he will skid to a stop. If you stop for only one frame (long enough to trigger the running animation) and begin running again, the X velocity of Aladdin's skid will be added to his running velocity, noticably increasing his speed for a short period of time.

From a complete standstill, it takes 40 frames to initiate a skid, 41 frames when already walking and doing skids.

Any animation outside of Aladdin's walk cycle will reset the skid counter, such as jumping or attacking.

Long Jumping



A variation of skidding, pressing the jump button before skidding activates makes Aladdin jump farther then usual.


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GameResources/Genesis/Aladdin last edited by feos on 2014-11-25 15:19:05
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