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Game Resources / N64 / Kirby 64 The Crystal Shards

The purpose of this page is to document all of the known tricks of the game Kirby 64: The Crystal Shards (N64).

Because of the nature of this site, we concentrate here on tricks that are difficult to play in real time, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

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Memory addresses

You will need MHS to see these memory addresses.

009CEC90: Horizontal speed of Kirby (type: float).
009D1F50: Vertical speed of Kirby (type: float).
00A1A3EC: Horizontal position value of Kirby (type: float).
00A1A3F0: Vertical position value of Kirby (type: float).

Click here to download all the memory adresses. Thanks to Anavrin for finding these addresses.

Physics

Horizontal movement

From slowest to fastest in general:

Vertical movement

Upward:

Downward:

Tricks and timesavers


(Link to video)

To do this trick, you need to press "R" or any "C" button on the last possible frame before entering a room or map. Instead of pulling-off the power-up on his head, Kirby will get the power-up back in his mouth, which can't be done without this trick.


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GameResources/N64/Kirby64TheCrystalShards last edited by Nahoc on 2011-12-10 07:31:17
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