Game Resources / N64 / Kirby 64 The Crystal Shards
The purpose of this page is to document all of the known tricks of the game Kirby 64: The Crystal Shards (N64).
Because of the nature of this site, we concentrate here on tricks that are difficult to play in real time, but are useful in the making of tool-assisted speedruns. For most of the tricks, a
frame advance feature in an emulator is a definite must-have.
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Memory addresses
You will need
MHS to see these memory addresses.
009CEC90: Horizontal speed of Kirby (type: float).
009D1F50: Vertical speed of Kirby (type: float).
00A1A3EC: Horizontal position value of Kirby (type: float).
00A1A3F0: Vertical position value of Kirby (type: float).
Click
here to download all the memory adresses. Thanks to
Anavrin for finding these addresses.
Physics
- Horizontal movement
From slowest to fastest in general:
- Walking top speed: 5
- Walking upward does not slow you down.
- Running top speed: 6
- Get in running speed as often as possible.
- Rock bird flying top speed: 6
- You need rock + cutter to get into the rock bird form.
- Slide kick top speed: 9
- Try to slide kick off ledges when possible.
- Curling top speed: 9.7
- Speed decreases over time so do not stay in this form for too long.
- Double fire top speed: 10
- Single fire top speed: 10.5
- Doing an air-puff after each fire blow keeps your speed for a bit more distance.
- Vertical movement
Upward:
- Initial upward speed from jump: ~16
- Walking upward and jumping does not reduce initial jump speed.
- Flying upward speed: 4~7
- The fastest way to fly upward is to rapidly tap the "A" button.
Downward:
- Terminal downward speed: -16
- To save time falling down a pit or shaft, jump ahead of time and just barely miss the edge of the hole. The result is that Kirby pre-accelerates himself into the hole and starts his descent with more than zero downward speed. Have as much velocity as possible before dropping down:

Tricks and timesavers
- Try to slidekick before entering a new room or map. You should slidekick ~26 frames before seeing Kirby's running animation into the room.
- All of Kirby's moves are slown down in water. Try to swallow enemies and use power-ups outside of water as often as possible.
- Swimming with a fish over your head saves time.
- Many times in this game, you'll need to get rid of power-ups. The common way of doing so is to press the "R" button to pull-off the power-up on your head and then you can throw it at enemies or in the air. Though, it is faster to make enemies hit the power-up you pulled on your head instead of throwing it.
- There is also times where you need to pull-off the power up on your head to swing it at other enemies to create a new power-up (double fire, for example). In those cases, this trick can come handy:
To do this trick, you need to press "R" or any "C" button on the last possible frame before entering a room or map. Instead of pulling-off the power-up on his head, Kirby will get the power-up back in his mouth, which can't be done without this trick.
GameResources/N64/Kirby64TheCrystalShards last edited by
Nahoc on 2011-12-10 07:31:17
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