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Game Resources / PSX / Bugs Bunny Lost In Time

Table of contents [expand all] [collapse all]

Reference material

Collection Data

Hub Areas

  • GCs: 5
    • 1 GC per era; require 99 carrots each

Level data

Level/Era Requirements Clocks Golden Carrots Notes
Nowhere 1 10
Stone Age 1 25 58+1
Wabbit On The Run 1 9 22
Guess Who Needs A Kick Start 5 1 5
Wabbit Or Duck Season 50 GCs 1 0
Magic Hare Blower 80 14 31
Medieval Period 30 25 65+1
What's Cookin', Doc? 30 15 37 Contains Super Jump spell
Witch Way To Albuquerque? 65 1 8 Contains Music spell
The Carrot-Henge Mystery 73 8 20 Contains Key & Fan spells
Downhill Duck 250 GCs 1 0
Pirate Years 5 24 69+1
Hey, What's Up, Dock? 5 9 17
Follow The Red Pirate Road 11* 4 9 Super Jump Spell required to enter
When Sam Met Bunny 35 1 2
Mine Or Mine? 100 10 41
1930s 15 25 65+1
The Big Bank Withdrawal 15 6 15
The Greatest Escape 25 6 15
Objects In The Mirror
Are Closer Than They Appear
50 4 15
La Corrida 150 GCs 1 5
The Carrot Factory 90 8 15
Dimension X 40 24 61+1
The Planet X File! 40 14 26
Vort "X" Room 60 4 0
The Conquest For Planet X! 70 1 14
Train Your Brain! 117 5 21

Availability notes

What's Cookin', Doc?

Contains Super Jump spell
  • Initially available: 9 Clocks, 24 GCs
  • Music Spell required for 4 Clocks, 12 GCs
  • Fan Spell required for 1 Clock, 1 GC
  • Music+Fan required for 1 Clock

Follow the Red Pirate Road

Requires Super Jump Spell to enter

  • Initially available: 3 Clocks, 3 GCs
  • Key Spell is required for 1 Clock, 6 GCs

The Greatest Escape

  • Initially available: 5 Clocks, 15 GCs
  • Super Jump Spell required for 1 Clock

The Planet X File!

Super Jump Spell required to reach the bossfight (4 Clocks)

Tricks

Global

Kick Drop

Use a running kick to jump off ledges instead of auto-jumping off in order to cross platforms faster.

Clock Animation Skip - Stage exit

After exiting a stage, gameplay still remains active for roughly a second. If a clock is collected during this time (i.e. by rolling into one before pausing and exiting), the stage will end without having to wait for the clock animation.

Nowhere

Hammer Skip

The Hammer trial GC can be obtained without reading the sign by throwing a block at it from the block-moving trial right next to it, instead of using the hammer. Merlin's speech also doesn't need to be activated this way.

Tree vertical zip

Gfycat: http://gfycat.com/EachPresentFlyinglemur

Place a box adjacent to a wall and run or kick into it. Sometimes, you zip up the wall. Seems to be caused by landing on the block inside the wall.

What's Cookin', Doc?

Royal Square guard skip

Enter guard LOS just as he goes back to sleep, and he won't be triggered until his "go to sleep" animation is done. This gives you a few extra seconds, and allows just enough time to enter the Royal Square before he smashes you out of the ground.

Note: 100% still needs to KO the guard at least once to get a GC.

Falling Apple glitch

Pick up apple from the Royal Gardens while it is still falling out of a tree. Will do weird things with positioning while held. Can be used to save time moving apples to the pedestal.

Clock Animation Skip - Super Jump Spell

On the Royal Square, right-hand clock tower, it is possible to slide off the Super Jump tile into the clock and, with precise timing, trigger the super jump while collecting the clock at the same time. This skips the clock animation.

This seemingly can't be done on the left-hand clock tower.

The Greatest Escape

Box Skip

On the ground floor, up the stairs, it's possible to jump on the ACME box and reach the stairs to the first floor where Mugsy awaits.

Note that 100% still needs to go around the building to get a GC.

Music Spell Skip

On the second floor, it is possible to use a precise jump in the inner area (near the bandit plant) to reach a platform normally only accessible with the Music spell. This skips needing to revisit the stage after obtaining the Music spell.

The Super Jump spell is still required in this stage for one ACME box.

The Carrot Factory

Clock Animation Skip - Button

In the Carrot Packers section, when going right to press a button to lower a platform (needed for an ACME box and GCs), there's a Clock right next to the button. With precise positioning, it is possible to land on both the Clock and the button simultaneously - the platform cutscene will play, and the clock animation is skipped.

Clock Animation Skip - Deathwarp

Outside Warehouse 2, there lies a Clock close enough to the edge that it's possible to fall off the edge and still collect the Clock while falling to your death. The deathwarp skips the clock animation.


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GameResources/PSX/BugsBunnyLostInTime last edited by Mothrayas on 2016-07-24 18:49:37
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