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Game Resources / SNES / Goof Troop

The purpose of this page is to document tricks and strategies for the game Goof Troop for SNES.


1 pixel = 256 subpixels, so a speed of 384 subpixels per frame means 1 pixel and 128 subpixels per frame = 1.5 pixels per frame

"Subpixels per frame" is shortened sp/f.

Character differences

Miscellaneous facts

Hook gun

The hook travels 4 pixels/frame = 1024 sp/f when fired, both when fired and when returning. In addition to the frames the hook is travelling, you will stop for 3 frames. For example, if you hold down Y for 3 frames, the hook will travel 12 pixels and you will stop for a total of 9 frames (3 frames for hook to move forward, 3 frames for it to return, and an additional 3 frames of waiting).

RAM addresses

RAM Address Comment
7E0111 Goofy X pixel
7E0110 Goofy X subpixel
7E0114 Goofy Y pixel
7E0113 Goofy Y subpixel
7E0191 Max Xpixel
7E0190 Max X subpixel
7E0194 Max Y pixel
7E0193 Max Y subpixel
7E1A58 RNG 1
7E1A59 RNG 2
7E0067 Room ID
7E023E Enemy timer (for cannons on level 3)
7E0142 Goofy item
7E011D Goofy HP
7E0157 Goofy lives
7E0DB0 Hook X pos

External links

A forum post with all the game's sprites: http://www.spriters-resource.com/community/showthread.php?tid=19734

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GameResources/SNES/GoofTroop last edited by Randil on 2012-03-22 06:17:38
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