| Address | Description |
|---|---|
| 7E011D | scroll x |
| 7E011F | scroll y |
| 7E1062 | Baby Bowser's current damage. End battle if = 3 |
| 7E1076 | Big Bowser's current damage. End battle if = 7 |
| 7E1078 | Salvo's current health. End battle if less than 4C00 |
| 7E107C | Hookbill's current damage (increments by 2). End battle if = 6 |
| 7E1084 | Salvo's defense mode. If = #01 defense is down |
| Address | Description |
|---|---|
| 700070 | Joypad register |
| 70008C | X position (2 bytes) (left side) |
| 700090 | Y position (2 bytes) (left side) |
| 7000A8 | X speed (2 bytes) |
| 7000AA | Y speed (2 bytes) |
| 7000B4 | Momentum / next X speed (2 bytes) |
| 7000BE | Yoshi's current pose |
| 7000C4 | Direction Yoshi is facing (00=right 02=left) |
| 7000D0 | Jump mode |
| 7000E4 | X position of Egg target |
| 7000E6 | Y position of Egg target |
| 7000EE | Radial position of Egg target |
| 70011C | X position (centered) |
| 70011E | Y position (centered) |
| 700152 | Y extension of tongue |
| 700154 | X extension of tongue |
| 7001B2 | Baby Mario status (bit 7=safe in saddle) |
| 7001EE | Time left before Yoshi automatically swallows what's in his mouth (2 bytes) |
| 700F00-700F9F | Object slot data(?) |
| 700F00 | Baby Mario status (0A=safe on saddle 10=lost in bubble) |
| 7010E0-70117F | Object x-position (?:1,subx:1,x:2)*24 |
| 701180-70121F | Object y-position (?:1,subx:1,y:2)*24 |
| 701220-70127F | Object velocity (vx:2,vy:2)*24 |
| 701360-7013BF | Object kind (id:2,?:2)*24 |
| 701400-70149F | Direction objects face (byte 3) |
| 701814 | Baseball Catcher's damage |
| 701900 | Burt's pants |
| 701902 | Burt's current health. End battle when health = 0 |
| 70194A+4E | Crab's health (from 0-3) |
| 70195C | Raphael's current health. End battle when hit if = 1 |
| 701964 | Big Boo's current face width |
| 701974 | Level Timer (2 bytes) |
| 701976-7019CE | Object rotation data(?). Upper bits affect angle of object, lower bits are the current sequence (ie.walking, idle, looking back and forth, etc.) |
| 7019BA | Total damage to Big Boo (2 bytes). End battle when >= 01C1 |
| 701A33 | Raphael's current mode (00=normal 01=angry 02=furious) |
| 701A36-701A9E | Object size data(?) |
| 701A7A | Big Boo's current body size |
| 701A94 | Total damage to Prince Froggy (2 bytes). End battle if => FFFF. |
| 701DF6 | Total number of eggs in stock (x2) |
| 701DF8-701E03 | 6 egg slots (2 bytes each) |
| 701E14 | Y position (subpixel) |
| 701E10 | X position (subpixel) |
| Cheat code | Description |
|---|---|
| 83A85C00 | Yoshi destroys all enemies in his way |
| 83A86E80 | Monsters have no effect |
| 83A8D700 | Mario stays on saddle even if Yoshi hit |
| 86CFB480 | Mario stays on saddle even if Yoshi hit |
| 8ADA2A01 | Infinite egg ricochets |
| 83B106BD | Eggs can ricochet through enemies |
| 8ADA35FF | Eggs do not leave when over-ricocheted |
| 8BE0B3xx | Jump height/speed. FB=normal, less than FB=higher jumps |
| 8BCE1C00 | Moon jump |
$0D/CB0D AC 62 10 LDY $1062 [$0D:1062] A:0056 X:0040 Y:0040 P:envmXdizC $0D/CB10 C0 03 CPY #$03 A:0056 X:0040 Y:0003 P:envmXdizC check if=3 $0D/CB12 30 08 BMI $08 [$CB1C] A:0056 X:0040 Y:0003 P:envmXdiZC if=3 then end battle $0D/F12F AC 62 10 LDY $1062 [$0D:1062] A:008A X:0034 Y:0040 P:envmXdizc $0D/F132 C0 02 CPY #$02 A:008A X:0034 Y:0002 P:envmXdizc check if=2 $0D/F134 30 03 BMI $03 [$F139] A:008A X:0034 Y:0002 P:envmXdiZC if=2 then run last hit sequenceCHECK BURT'S HEALTH
$06/A860 BC 36 7D LDY $7D36,x[$06:7D76] A:0000 X:0040 Y:001E P:envmXdizc $06/A863 88 DEY A:0000 X:0040 Y:005D P:envmXdizc $06/A864 30 61 BMI $61 [$A8C7] A:0000 X:0040 Y:005C P:envmXdizc doesn't branch if Burt is hit $06/A866 F0 5F BEQ $5F [$A8C7] A:0000 X:0040 Y:005C P:envmXdizc $06/A868 B9 00 6F LDA $6F00,y[$06:6F5C] A:0000 X:0040 Y:005C P:envmXdizc $06/A86B C9 10 00 CMP #$0010 A:0010 X:0040 Y:005C P:envmXdizc $06/A86E D0 57 BNE $57 [$A8C7] A:0010 X:0040 Y:005C P:envmXdiZC $06/A870 B9 38 7D LDA $7D38,y[$06:7D94] A:0010 X:0040 Y:005C P:envmXdiZC $06/A873 F0 52 BEQ $52 [$A8C7] A:0014 X:0040 Y:005C P:envmXdizC $06/A875 BD E2 70 LDA $70E2,x[$06:7122] A:0014 X:0040 Y:005C P:envmXdizC $06/A878 38 SEC A:0094 X:0040 Y:005C P:envmXdizC $06/A879 F9 D6 7C SBC $7CD6,y[$06:7D32] A:0094 X:0040 Y:005C P:envmXdizC $06/A87C 85 00 STA $00 [$00:7960] A:0017 X:0040 Y:005C P:envmXdizC $06/A87E 49 FF FF EOR #$FFFF A:0017 X:0040 Y:005C P:envmXdizC $06/A881 1A INC A A:FFE8 X:0040 Y:005C P:eNvmXdizC $06/A882 99 76 7C STA $7C76,y[$06:7CD2] A:FFE9 X:0040 Y:005C P:eNvmXdizC $06/A885 DA PHX A:FFE9 X:0040 Y:005C P:eNvmXdizC $06/A886 BB TYX A:FFE9 X:0040 Y:005C P:eNvmXdizC $06/A887 22 4B B2 03 JSL $03B24B[$03:B24B] A:FFE9 X:005C Y:005C P:envmXdizCSUBTRACT/COMPARE HEALTH OF BURT
$06/A157 A9 05 LDA #$05 A:2E1D X:0040 Y:0000 P:envMXdizC $06/A159 9D A2 74 STA $74A2,x[$06:74E2] A:2E05 X:0040 Y:0000 P:envMXdizC $06/A15C DE 02 79 DEC $7902,x[$06:7942] A:2E05 X:0040 Y:0000 P:envMXdizC decrement health by two $06/A15F DE 02 79 DEC $7902,x[$06:7942] A:2E05 X:0040 Y:0000 P:envMXdizC $06/A162 30 10 BMI $10 [$A174] A:2E05 X:0040 Y:0000 P:envMXdizC check if health less than 0 $06/A164 A9 1A LDA #$1A A:2E05 X:0040 Y:0000 P:envMXdizC $06/A166 9D 36 7A STA $7A36,x[$06:7A76] A:2E1A X:0040 Y:0000 P:envMXdizC $06/A169 C2 20 REP #$20 A:2E1A X:0040 Y:0000 P:envMXdizC $06/A16B A9 F8 FF LDA #$FFF8 A:2E1A X:0040 Y:0000 P:envmXdizC $06/A16E 9D 38 7A STA $7A38,x[$06:7A78] A:FFF8 X:0040 Y:0000 P:eNvmXdizC $06/A171 C2 20 REP #$20 A:FFF8 X:0040 Y:0000 P:eNvmXdizC $06/A173 6B RTL A:FFF8 X:0040 Y:0000 P:eNvmXdizCADD/COMPARE DAMAGE TO BIG BOO
$04/B8A9 B5 16 LDA $16,x [$00:79BA] A:7018 X:0044 Y:0001 P:envmXdizc $04/B8AB 18 CLC A:00C8 X:0044 Y:0001 P:envmXdizc $04/B8AC 69 18 00 ADC #$0018 A:00C8 X:0044 Y:0001 P:envmXdizc $04/B8AF 8D 5E 10 STA $105E [$04:105E] A:00E0 X:0044 Y:0001 P:envmXdizc $04/B8B2 18 CLC A:00E0 X:0044 Y:0001 P:envmXdizc $04/B8B3 69 30 00 ADC #$0030 A:00E0 X:0044 Y:0001 P:envmXdizc add damage $04/B8B6 C9 C1 01 CMP #$01C1 A:0110 X:0044 Y:0001 P:envmXdizc check if damage is maxed out $04/B8B9 30 24 BMI $24 [$B8DF] A:0110 X:0044 Y:0001 P:eNvmXdizc $04/B8DF 95 16 STA $16,x [$00:79BA] A:0110 X:0044 Y:0001 P:eNvmXdizc $04/B8E1 F6 78 INC $78,x [$00:7A1C] A:0110 X:0044 Y:0001 P:eNvmXdizc $04/B8E3 60 RTS A:0110 X:0044 Y:0001 P:envmXdizc $06/97B5 A9 40 LDA #$40 A:0004 X:0058 Y:0000 P:envMXdizc set Burt's pants Y coord $06/97B7 9D 00 79 STA $7900,x[$06:7958] A:0040 X:0058 Y:0000 P:envMXdizc $06/97BA A9 0A LDA #$0A A:0040 X:0058 Y:0000 P:envMXdizc set Burt's health $06/97BC 9D 02 79 STA $7902,x[$06:795A] A:000A X:0058 Y:0000 P:envMXdizcCHECK SALVO SIZE/HEALTH
$06/866E AC 79 10 LDY $1079 [$06:1079] A:0000 X:0058 Y:00FF P:envmXdiZc $06/8671 C0 4C CPY #$4C A:0000 X:0058 Y:004B P:envmXdizc $06/8673 B0 4B BCS $4B [$86C0] A:0000 X:0058 Y:004B P:eNvmXdizc set as dead if health less than #4CSET INITIAL SALVO SIZE/HEALTH
$06/831E A9 00 B0 LDA #$B000 A:0100 X:0058 Y:000C P:envmXdizc $06/8321 8D 78 10 STA $1078 [$06:1078] A:B000 X:0058 Y:000C P:eNvmXdizcINCREASE SALVO SIZE/HEALTH UNTIL IT REACHES #FFFF
$06/8B94 BB TYX A:000E X:000E Y:0058 P:envmXdizc $06/8B95 BD 96 7A LDA $7A96,x[$06:7AEE] A:000E X:0058 Y:0058 P:envmXdizc $06/8B98 D0 12 BNE $12 [$8BAC] A:0000 X:0058 Y:0058 P:envmXdiZc $06/8B9A AD 78 10 LDA $1078 [$06:1078] A:0000 X:0058 Y:0058 P:envmXdiZc $06/8B9D 18 CLC A:B000 X:0058 Y:0058 P:eNvmXdizc $06/8B9E 69 40 02 ADC #$0240 A:B000 X:0058 Y:0058 P:eNvmXdizc $06/8BA1 30 03 BMI $03 [$8BA6] A:B240 X:0058 Y:0058 P:eNvmXdizc $06/8BA6 8D 78 10 STA $1078 [$06:1078] A:B240 X:0058 Y:0058 P:eNvmXdizcCHECK IF EGG STOCK MAXED OUT
$03/BEC4 AD F6 7D LDA $7DF6 [$03:7DF6] A:0003 X:0058 Y:0000 P:envmXdizc $03/BEC7 1A INC A A:000A X:0058 Y:0000 P:envmXdizc increment current egg stock $03/BEC8 1A INC A A:000B X:0058 Y:0000 P:envmXdizc $03/BEC9 C9 0E 00 CMP #$000E A:000C X:0058 Y:0000 P:envmXdizc check if maxed out $03/BECC 90 47 BCC $47 [$BF15] A:000C X:0058 Y:0000 P:eNvmXdizc branch if not maxed out 0b:c720 f0 04 1e lm r0,($1e04) r0=$0000 SRAM=00:1E04 ALT1=0 change to 1e06 to allow 7 eggs (add 2 for any extra egg stocks) 0b:c723 e0 dec r0 r0=$ffff S=1CHECK IF EGG AT LAST RICOCHET
0a:da24 40 ldw (r0) r0=$0003 SRAM=00:159A 0a:da25 15 to r5 0a:da26 3e alt2 ALT2=1 0a:da27 63 sub #3 r5=$0000 Z=1 CY=1 ALT2=0 #3 is maximum number of ricochets (change to 64 for 4 max ricochets) 0a:da28 0c 36 bcc $da60WHEN EGG HAS REACHED LAST RICOCHET, DISABLE IT
0a:da2a d0 inc r0 r0=$0005 0a:da2b f0 9e 00 iwt r0,#$009e r0=$009e 0a:da2e 3e alt2 ALT2=1 0a:da2f a0 3d sms ($007a),r0 SRAM=00:007A ALT2=0 0a:da31 a5 0e ibt r5,#$0e r5=$000e 0a:da33 f0 c0 0e iwt r0,#$0ec0 r0=$0ec0 0a:da36 51 add r1 r0=$0f4c CY=0 0a:da37 b5 from r5 0a:da38 30 stw (r0) SRAM=00:0F4C70159A egg slot address for ricochet counter SET INITIAL SPEED FOR YOSHI'S JUMP
0b:e0b1 f0 60 fb iwt r0,#$fb60 r0=$fb60 0b:e0b4 3e alt2 ALT2=1 0b:e0b5 a0 55 sms ($00aa),r0 SRAM=00:00AA ALT2=0LOAD OBJECT SEQUENCE
$03/9A90 BD 60 73 LDA $7360,x[$03:73BC] A:9A8F X:005C Y:0010 P:eNvmXdizc load object byte $03/9A93 0A ASL A A:00AD X:005C Y:0010 P:envmXdizc $03/9A94 7D 60 73 ADC $7360,x[$03:73BC] A:015A X:005C Y:0010 P:envmXdizc $03/9A97 C2 10 REP #$10 A:0207 X:005C Y:0010 P:envmXdizc $03/9A99 DA PHX A:0207 X:005C Y:0010 P:envmxdizc $03/9A9A AA TAX A:0207 X:005C Y:0010 P:envmxdizc $03/9A9B BF 2E 85 03 LDA $03852E,x[$03:8735] A:0207 X:0207 Y:0010 P:envmxdizc $03/9A9F 85 00 STA $00 [$00:7960] A:DAC3 X:0207 Y:0010 P:eNvmxdizc $03/9AA1 BF 30 85 03 LDA $038530,x[$03:8737] A:DAC3 X:0207 Y:0010 P:eNvmxdizc $03/9AA5 85 02 STA $02 [$00:7962] A:1405 X:0207 Y:0010 P:envmxdizc $03/9AA7 FA PLX A:1405 X:0207 Y:0010 P:envmxdizc $03/9AA8 E2 10 SEP #$10 A:1405 X:005C Y:0010 P:envmxdizc $03/9AAA A8 TAY A:1405 X:005C Y:0010 P:envmXdizc $03/9AAB 5A PHY A:1405 X:005C Y:0005 P:envmXdizc $03/9AAC AB PLB A:1405 X:005C Y:0005 P:envmXdizc $03/9AAD DC 60 79 JML [$7960][$05:DAC3] A:1405 X:005C Y:0005 P:envmXdizc jump to object sequence code $05/DAC3 22 52 AA 03 JSL $03AA52[$03:AA52] A:1405 X:005C Y:0005 P:envmXdizcSTORE NUMBER OF STARS TO SPAWN FROM A ? CLOUD
$03/C7F5 A9 05 00 LDA #$0005 A:0182 X:0182 Y:0028 P:envmxdizc $03/C7F8 4C 6F C7 JMP $C76F [$03:C76F] A:0005 X:0182 Y:0028 P:envmxdizc $03/C76F 85 08 STA $08 [$00:7968] A:0005 X:0182 Y:0028 P:envmxdizcSTORE NUMBER OF STARS TO SPAWN FROM A RED EGG
$03/B42A A9 01 00 LDA #$0001 A:0002 X:0002 Y:0034 P:envmXdizc numbers of stars equals this + 1 $03/B42D 80 03 BRA $03 [$B432] A:0001 X:0002 Y:0034 P:envmXdizc $03/B432 85 08 STA $08 [$00:7968] A:0001 X:0002 Y:0034 P:envmXdizc $03/B434 AD B6 03 LDA $03B6 [$03:03B6] A:0001 X:0002 Y:0034 P:envmXdizc $03/B437 C9 2C 01 CMP #$012C A:006D X:0002 Y:0034 P:envmXdizc $03/B43A A9 A2 01 LDA #$01A2 A:006D X:0002 Y:0034 P:eNvmXdizc $03/B43D 90 03 BCC $03 [$B442] A:01A2 X:0002 Y:0034 P:envmXdizc $03/B442 22 77 A3 03 JSL $03A377[$03:A377] A:01A2 X:0002 Y:0034 P:envmXdizcMAXIMUM NUMBER OF EGGS GENERATED FROM EGG BLOCK
$05/FEE9 A6 12 LDX $12 [$00:7972] A:0020 X:0009 Y:0000 P:envmXdiZC $05/FEEB AD 0C 30 LDA $300C [$05:300C] A:0020 X:0058 Y:0000 P:envmXdizC $05/FEEE C9 06 00 CMP #$0006 A:0000 X:0058 Y:0000 P:envmXdiZC check if 6 eggs on screen $05/FEF1 B0 3A BCS $3A [$FF2D] A:0000 X:0058 Y:0000 P:eNvmXdizc $05/FEF3 A9 25 00 LDA #$0025 A:0000 X:0058 Y:0000 P:eNvmXdizc set green egg object $05/FEF6 22 4C A3 03 JSL $03A34C[$03:A34C] A:0025 X:0058 Y:0000 P:envmXdizcOBJECT EDIBLITY
09:8321 47 ldw (r7) r0=$68a2 SRAM=00:0FFC 09:8322 95 sex r0=$ffa2 S=1 09:8323 0a 11 bpl $8336 branch if not a painful object 09:8325 60 sub r0 r0=$0000 Z=1 S=0 09:8326 d0 inc r0 r0=$0001 Z=0 09:8327 3e alt2 ALT2=1 09:8328 a0 af sms ($015e),r0 SRAM=00:015E ALT2=0 09:832a a0 14 ibt r0,#$14 r0=$0014 object causes pain to tongue 09:832c 3e alt2 ALT2=1 09:832d a0 b0 sms ($0160),r0 SRAM=00:0160 ALT2=0CHECK IF CRAB HAS BEEN HIT
$05/86C8 BC 36 7D LDY $7D36,x[$05:7D82] A:05D5 X:004C Y:0000 P:envmXdizC $05/86CB 88 DEY A:05D5 X:004C Y:0055 P:envmXdizC $05/86CC 30 42 BMI $42 [$8710] A:05D5 X:004C Y:0054 P:envmXdizC branch if crab hasn't been hit $05/86CE B9 00 6F LDA $6F00,y[$05:6F54] A:05D5 X:004C Y:0054 P:envmXdizC $05/86D1 C9 10 00 CMP #$0010 A:0010 X:004C Y:0054 P:envmXdizC $05/86D4 D0 3A BNE $3A [$8710] A:0010 X:004C Y:0054 P:envmXdiZC $05/86D6 B9 38 7D LDA $7D38,y[$05:7D8C] A:0010 X:004C Y:0054 P:envmXdiZC $05/86D9 F0 35 BEQ $35 [$8710] A:0018 X:004C Y:0054 P:envmXdizC $05/86DB BB TYX A:0018 X:004C Y:0054 P:envmXdizC $05/86DC 22 5B B2 03 JSL $03B25B[$03:B25B] A:0018 X:0054 Y:0054 P:envmXdizCMOVE EGG TARGET
0b:e404 a0 77 lms r0,($00ee) r0=$0400 SRAM=00:00EE ALT1=0 0b:e406 1e to r14 0b:e407 67 sub r7 r14=$de00 Z=0 S=1 0b:e408 09 07 beq $e411 0b:e40a 01 nop 0b:e40b f6 c0 00 iwt r6,#$00c0 r6=$00c0 speed of target 0b:e40e 0b 04 bmi $e414 r15=$e414 0b:e413 01 nop 0b:e414 3e alt2 ALT2=1 0b:e415 a6 78 sms ($00f0),r6 SRAM=00:00F0 ALT2=0 0b:e417 56 add r6 r0=$04c0 S=0 0b:e418 20 with r0 B=1 0b:e419 1e move r14,r0 r14=$04c0 B=0 0b:e41a 67 sub r7 r0=$dec0 S=1 0b:e41b 3d alt1 ALT1=1 0b:e41c c6 xor r6 r0=$de00 ALT1=0 0b:e41d 2e with r14 B=1 0b:e41e 10 move r0,r14 r0=$04c0 B=0 0b:e41f 0b 03 bmi $e424 r15=$e424 0b:e423 01 nop 0b:e424 05 1f bra $e445 r15=$e445 0b:e444 01 nop 0b:e445 3e alt2 ALT2=1 0b:e446 a0 77 sms ($00ee),r0 SRAM=00:00EE ALT2=0SET INITIAL POSITION OF EGG TARGET
0b:e5ec f7 00 04 iwt r7,#$0400 r7=$0400 position 0b:e5ef 3d alt1 ALT1=1 0b:e5f0 f0 71 00 lm r0,($0071) r0=$8000 SRAM=00:0071 ALT1=0 0b:e5f3 3e alt2 ALT2=1 0b:e5f4 78 and #8 r0=$0000 ALT2=0 0b:e5f5 09 04 beq $e5fb r15=$e5fb 0b:e5fa 01 nop 0b:e5fb 60 sub r0 0b:e5fc 3e alt2 ALT2=1 0b:e5fd a0 70 sms ($00e0),r0 SRAM=00:00E0 ALT2=0 0b:e5ff 3e alt2 ALT2=1 0b:e600 a7 77 sms ($00ee),r7 SRAM=00:00EE ALT2=0CHECK IF EGG TARGET AT MAX DEGREE
0b:e434 f7 00 2e iwt r7,#$2e00 0b:e437 67 sub r7 r0=$0000 0b:e438 0c 0b bcc $e445COMPARE CURRENT HORIZ. SPEED TO MAX
0b:e250 ef getbh r8=$0300 ROM=0A:EC2C ALT1=0 0b:e251 3d alt1 ALT1=1 0b:e252 a0 5a lms r0,($00b4) r0=$02f0 SRAM=00:00B4 ALT1=0LOAD MAX HORIZ. JUMPING SPEED
0b:e0d0 f4 00 03 iwt r4,#$0300 r4=$0300LOAD SPEED DECREMENT VALUE FOR VERT. JUMPING
0b:ce1b a7 28 ibt r7,#$28 r7=$0028SET MAXIMUM FALLING SPEED
0b:ce2c f0 00 04 iwt r0,#$0400 r0=$0400 0b:ce2f 62 sub r2 r0=$ff60 S=1 0b:ce30 0d 03 bcs $ce35SET OBJECT FOR HOOKBILL TO SPIT OUT
$01/9047 A6 12 LDX $12 [$00:7972] A:0020 X:0009 Y:0000 P:envmXdiZC $01/9049 AC 0C 30 LDY $300C [$01:300C] A:0020 X:0044 Y:0000 P:envmXdizC $01/904C C0 06 CPY #$06 A:0020 X:0044 Y:0000 P:envmXdiZC check if six eggs on screen $01/904E 30 27 BMI $27 [$9077] A:0020 X:0044 Y:0000 P:eNvmXdizc $01/9077 A9 25 00 LDA #$0025 A:0020 X:0044 Y:0000 P:eNvmXdizc set green egg $01/907A 22 64 A3 03 JSL $03A364[$03:A364] A:0025 X:0044 Y:0000 P:envmXdizcCHECK DAMAGE TO HOOKBILL
$01/8F03 EE 7C 10 INC $107C [$01:107C] A:0029 X:0044 Y:0000 P:envmXdizC $01/8F06 EE 7C 10 INC $107C [$01:107C] A:0029 X:0044 Y:0000 P:envmXdizC $01/8F09 AC 7C 10 LDY $107C [$01:107C] A:0029 X:0044 Y:0000 P:envmXdizC $01/8F0C C0 06 CPY #$06 A:0029 X:0044 Y:0002 P:envmXdizC $01/8F0E D0 0A BNE $0A [$8F1A] A:0029 X:0044 Y:0002 P:eNvmXdizcCHECK BASEBALL CATCHER/STRIKER DAMAGE
$07/A589 BC C0 77 LDY $77C0,x[$07:7814] A:8001 X:0054 Y:00FF P:eNvmXdizC $07/A58C C0 02 CPY #$02 A:8001 X:0054 Y:0000 P:envmXdiZC $07/A58E B0 3A BCS $3A [$A5CA] A:8001 X:0054 Y:0000 P:eNvmXdizcCOINS POP FROM BASEBALL CATCHER/STRIKER
$07/A5EF DA PHX A:0004 X:0054 Y:00FF P:envmXdizC $07/A5F0 A6 00 LDX $00 [$00:7960] A:0004 X:0054 Y:00FF P:envmXdizC $07/A5F2 BD E3 A5 LDA $A5E3,x[$07:A5E7] A:0004 X:0004 Y:00FF P:envmXdizC $07/A5F5 85 02 STA $02 [$00:7962] A:FF00 X:0004 Y:00FF P:eNvmXdizC $07/A5F7 BD E9 A5 LDA $A5E9,x[$07:A5ED] A:FF00 X:0004 Y:00FF P:eNvmXdizC $07/A5FA 85 04 STA $04 [$00:7964] A:FE00 X:0004 Y:00FF P:eNvmXdizC $07/A5FC FA PLX A:FE00 X:0004 Y:00FF P:eNvmXdizC $07/A5FD A9 15 01 LDA #$0115 A:FE00 X:0054 Y:00FF P:envmXdizC $07/A600 22 4C A3 03 JSL $03A34C[$03:A34C] A:0115 X:0054 Y:00FF P:envmXdizCSET MAXIMUM NUMBER OF SEEDS/ICE/FIRE FOR A SUPER MELON
$01/DB5C A9 03 00 LDA #$0003 A:000E X:000E Y:0000 P:envmXdizc $01/DB5F 8D 6A 61 STA $616A [$01:616A] A:0003 X:000E Y:0000 P:envmXdizc $01/DB62 EE 62 61 INC $6162 [$01:6162] A:0003 X:000E Y:0000 P:envmXdizc $01/DB65 EE 68 61 INC $6168 [$01:6168] A:0003 X:000E Y:0000 P:envmXdizc $01/DB68 A9 5A 00 LDA #$005A A:0003 X:000E Y:0000 P:envmXdizc number $01/DB6B 8D 70 61 STA $6170 [$01:6170] A:005A X:000E Y:0000 P:envmXdizc $01/DB6E A9 14 00 LDA #$0014 A:005A X:000E Y:0000 P:envmXdizc $01/DB71 22 D2 85 00 JSL $0085D2[$00:85D2] A:0014 X:000E Y:0000 P:envmXdizcSET MAXIMUM NUMBER OF SEEDS FOR A MELON
$03/9BA3 A9 0A 00 LDA #$000A A:001E X:0050 Y:0001 P:envmXdizC $03/9BA6 8D 70 61 STA $6170 [$03:6170] A:000A X:0050 Y:0001 P:envmXdizCSET MAXIMUM NUMBER OF ICE/FIRE FOR A MELON
$03/9B9B A9 1E 00 LDA #$001E A:0009 X:0058 Y:0001 P:envmXdiZC $03/9B9E BC 02 74 LDY $7402,x[$03:745A] A:001E X:0058 Y:0001 P:envmXdizC $03/9BA1 F0 03 BEQ $03 [$9BA6] A:001E X:0058 Y:0000 P:envmXdiZC $03/9BA6 8D 70 61 STA $6170 [$03:6170] A:001E X:0058 Y:0000 P:envmXdiZCDECREMENT ICE/FIRE
0b:e8c8 a0 b8 lms r0,($0170) r0=$0050 SRAM=00:0170 ALT1=0 0b:e8ca 3e alt2 ALT2=1 0b:e8cb 6a sub #10 r0=$0046 CY=1 ALT2=0 0b:e8cc 90 sbkSET STOMPING SPEED
0b:c930 f0 00 08 iwt r0,#$0800 r0=$0800 0b:c933 3e alt2 ALT2=1 0b:c934 a0 55 sms ($00aa),r0 SRAM=00:00AA ALT2=0SET EGG TOSSING SPEED
$03/BCAA A9 F0 07 LDA #$07F0 A:05A1 X:0058 Y:0034 P:envmXdizc $03/BCAD 8D 0C 30 STA $300C [$03:300C] A:07F0 X:0058 Y:0034 P:envmXdizcSET ACCELERATION FOR SHYGUYS WALKING
$04/8DF2 A9 05 00 LDA #$0005 A:059D X:0058 Y:0002 P:envmXdizc $04/8DF5 9D 40 75 STA $7540,x[$04:7598] A:0005 X:0058 Y:0002 P:envmXdizcSET SPEED OF SHY GUY
$04/8DD4 B9 9C 8D LDA $8D9C,y[$04:8D9C] A:0000 X:0058 Y:0000 P:envmXdiZC $04/8DD7 9D E0 75 STA $75E0,x[$04:7638] A:FFA7 X:0058 Y:0000 P:eNvmXdizC
| Address | Description |
|---|---|
| 03852E-038B2A | Object field functions (3 bytes each) These functions set the following parameters: 1. What to happen when Yoshi touches the object. 2. Movement/animation sequence. 3. What to happen when hit by an egg 4. Various properties such as what to generate when touched or hit. |
| 048D9C | Speed of Shy Guy moving left (2 bytes) |
| 048D9E | Speed of Shy Guy moving right (2 bytes) |
| 0585A3 | Jumping power of a large arrow (2 bytes) |
| 05DABB | Stretchy animation values for message box (2 values, 2 bytes each) |
| 08AC98-08AD17 | Yellow Bullet Bill speeds (0-90 deg) |
| 08AE18 | Acceleration value for running |
| 0A9220-0A931F | Edibility bits 12-8 (8 bytes each) |
| 0A9320-0A971D | Object edibility (2 bytes each). Bit 15: hurts tongue. Bit 14: does nothing |
| 0A971E-0A9B1B | What object does when it touches a wall |
| 0A9B1C | Object size(?) |
| 0AEC2B | Maximum speed for running right (2 bytes) |
| 0AEC2D | Maximum speed for running left (2 bytes) |
| 0AF0B3 | Speed 1 |
| 0AF35D | Maximum tongue extension (right) |
| 0AF361 | Maximum tongue extension (left) |
| 0AF36D | Maximum tongue extension (upward) |
| 098358 | Time limit for keeping something in mouth (2 bytes: 1200 frames / 20 seconds) |