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Game Resources / Windows / Might And Magic 8 Day Of The Destroyer

This page lists tricks and information for Might & Magic VIII: Day of the Destroyer.

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Alliance Skip

Forming an alliance between the various factions of Jadame is a major part of the game's plot. Normally you would form the alliance, then sink the Regna pirate fleet and then be tasked by Xanthor to find the 4 elemental hearts.

However, if you manage to obtain the 4 hearts and access the house where Xanthor hasn't arrived yet, he will magically be there and construct the conflux key so you can go through Escaton's Crystal and finish the game without forming the alliance.

Invisibility Spell Abuse

Casting invisibility can be done to bypass enemies that would normally annihilate you, such as in the elemental planes.

Cast Renegade Spells

This bug allows a character to cast spells regardless of whether they have them in their spellbooks or whether they can even learn it. The spells that can be cast are the last Master-level spells in their respective schools of magic - the 10th for each school.

The schools in order are Fire, Air, Water, Earth, Spirit, Mind, Body, Light, Dark, Dark Elf, Vampire, and Dragon.

How to do it:

  1. Open your spell book
  2. Click once on any Spell in any type of magic
  3. Click on the tab key for another school of magic; this school will determine which spell you get
  4. Click on the Set Quickspell icon

The spells that can be used this way are:

Fire Game crashes. No proceeding school
Air Inferno
Water Fly
Earth Ice Blast
Spirit Death Blossom
Mind Shared Life
Body Psychic-Shock
Light Flying Fist
Dark Sunray
Dark Elf Armageddon
Vampire Does nothing. Quick spell is set to "0"
Dragon Does nothing. Quick spell is set to "0"

Door Skip

You can skip through doors inside dungeons such as the ones in Escaton's Palace.

A long time ago, it was said you have to stand in front of a door, save & reload while holding forward. This would allow you to simply walk through the door. It works because the game loads doors last and when people still played on older computers, it took longer to load. But nowadays on more modern computers, the doors are loaded almost immediately.

It has never really been confirmed if the above story (just using one save & reload) is true. But you can still do the skip by using multiple save & reloads. You have to open the spellbook (other screens may work, too) after each reload.

You can see the skip being done in this video:

Out of Bounds Glitches

When doing the Door Skip and staying in the door, you may be considered out of bounds by the game as part of the screen might not update anymore. If there are items in the non-updated part, you can use Telekinesis to repeatedly pick up the same item.

If you try to pick up an item that has been picked up before, it will say that you picked up a "null" item. It will not allow you to have the same item in your inventory multiple times. After picking up a "null" item, hovering over it with the mouse will tell you the item's name is "0". Gold can be picked up repeatedly without these consequences, though, allowing you to receive almost infinite money.

At this time, you can - while out of bounds - use Telekinesis on items that lie around in the palace. But you cannot use it on Escaton's door. This would save a significant amount of time in a speedrun, otherwise.

This video demonstrates the aforementioned:

TODO: Add more stuff from here.


See also

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GameResources/Windows/MightAndMagic8DayOfTheDestroyer last edited by mugg on 2016-09-13 17:50:43
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