Do not undertake a TAS job alone, not if you can help it. Seek help from the Internet. Search for everything that matters: tricks, routes, maps, charts, bugs and existing records. Ask about it on relevant forums (but search first). It is recommended to play through a game at least once to understand how it works.
Do not forget that the tips you find in Internet are aimed for players who play on a real console. When you are making a tool-assisted movie, you can often do things the best players do not do because it is too risky. Always consider new routes. Some routes might not work without extreme luck or skill. Do not follow walkthroughs blindly.
Use the best tools possible to make the TAS. Never handicap yourself.
Always view existing runs (speedruns, TAS, any) before and while doing yours. Always compare your run to the current best run. If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected. See
Rules.
Probe the game. Try, observe, and learn how it calculates things, and use the data to your advantage. Remember, it is only a computer program, and computer programs are predictable.
Recommended links:
Not all games have potential for entertaining TASes from a viewer standpoint. Select those games which give you a chance to make a TAS that entertains viewers. Just because a game is popular, difficult, or is entertaining to play or run or TAS, does not necessarily mean that it is entertaining to
watch.
If a game is a good game to TAS, it should be possible to adhere to the guidelines:
- The game should give an impression of complexity; it should not be overly easy or straightforward. Minigame based games are an example of something without complexity.
- There should be enough variety to entertain. It should not have, say, 10% of it entertaining and 90% boring.
- It should not be too long, RPGs typically get more leeway in that regard.
- A TAS of the game can be distinguished enough from a non-assisted run.
- It should be impressive (for example, a chess TAS is often unimpressive).
- It should be able to have clear goals such as completion.
- It should not be a bad game in the first place, such that it distracts the viewers.
As an example of a bad game choice, see
Front Line (this example is not an intention to mock anyone, as the author not only acknowledges how bad it is, but enjoys such fact).
If the submission can be watched at a greatly increased speed without missing anything, do think about the gamechoice.
Choose goals that will make the run entertaining. For most games, a “fastest at any cost” mentality is best (short of using passwords, saves, or cheats). For fighting games, autoscrollers, and scoring games, it is usually better to show off as many combos and tricks as possible, instead of going for fastest time.
You are permitted to trade off speed for entertainment, if you want to. Make it so that the speed loss is not obvious to the viewer. Use this with caution.
Examples of other goals that have been popular are pacifist, no damage, all items (usually called 100%), no warps, or runs with a slower character. Not using a specific bug which lets you end the game very quickly can make for an interesting movie, which shows more of the game. The point is that whatever goals you choose, it should look impressive.
Always stay within your goals. For example, if you say that you will obtain all items, obtain all items. Goals must be clear and objective; they must not be vague.
Do not impose artificial restrictions on the run. Such as “No usage of this particular weapon”, “Both high score and fast time” (how should we compare that run to a future one?), or “No jumping except where necessary”. It is possible to set auxiliary goals, such as “as high a score as possible without wasting time”, but, as stated, it must not interfere with the primary goal of fastest completion.
Where a game has multiple difficulty levels, it is preferred to play on the hardest difficulty level (for more interesting gameplay)
unless the only difference between difficulty levels is enemy/boss hit points, in which case the easiest difficulty levels are preferred in the interest of speed.
Please note that we do not accept an indefinite number of variants for any given game. Any more than 3 for a game is very uncommon. Most games have only one movie, simply going as fast as possible with any means. A handful of games also have a movie which shows more of the game, such as no warps, or 100% items, or without a glitch that takes you straight to the end.