News

posted by dwangoAC on 1/11/2024 11:11 PM
Recently, the site admin team took the unprecedented action of unpublishing a run; this news post talks about what happened and the changes we're making to the site movie rules as a result.
In brief, a user submitted a run for an unlicensed game containing a graphic corpse in the end credits. During the judging process, the focus was around determining if the game ran afoul of the existing adult game policy and the game was deemed to not fall into that category. After the run was published with the offending end credit censored, multiple TASVideos members spoke up to let site staff know that the game itself was explicitly focused on acts of genocide. We unpublished the run as soon as we became aware of the sensitive nature of the content. To say it upfront, the site staff would like to collectively apologize to the affected communities for not understanding the nature of the game. This run never should have been published in the first place and we've adjusted the movie rules page to clarify the site's policies around these types of games and content to note they are not permitted on the site in any form:
  • Games and content that break our site conduct policy are not permitted
    • Specifically, this includes games and content that promote targeted harassment, violence, and/or bigotry towards specific individuals
  • Games and content deemed adults-only are not permitted
There were multiple points where a lack of cultural knowledge and awareness led to the run being published and going forward we want to make sure we're diligently identifying runs like this in the judging process before they're published. We feel the rule changes adequately cover this case without being overly restrictive and hope the changes along with your feedback, even for published runs, helps prevent a situation like this happening again. We'd like to thank everyone who spoke up and helped us understand the situation better and we always welcome that same constructive feedback.
posted by feos on 1/8/2024 8:26 AM
Please vote for the choices in the polls linked in Thread #25051: 2023 Awards - Category List. If an eligible option is missing from this list, please let staff know and we will correct it as soon as possible. Voting will be open until, at earliest, 23:59 UTC on January 14th, 2024. Full list of rules and guidelines for nomination and voting.
posted by Memory on 1/1/2024 12:19 AM
2023 Award nominations are now open! Any registered user can post their nominations in the threads linked here. Please keep in mind that multiple nominations are both allowed and encouraged, and that a movie or TASer must receive at least two nominations in order to qualify. Self nominations are not allowed. ...hopefully I did all this right
posted by feos on 10/24/2023 8:13 PM
We allow libTAS to run PCem as a Windows XP machine emulator. Only TASVideos releases of PCem are allowed. Such releases are marked st to indicate single-threading - modification required for determinism, not available in the original PCem. libTAS is needed because PCem doesn't have any TAS tools. Huge thanks to people who helped making this possible: keylie, slamo, InputEvelution, YoshiRulz, fsvgm777, and all the testers!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by TheBlazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelTextformattingrulesList of modulesGruefood DelightsFullrecentchanges
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2/29/2024
5173M (r3) CloakTheLurker user name change 3:39 AM Diff
5224M (r2) CloakTheLurker user name change 3:38 AM Diff
5343M (r2) CloakTheLurker user name change 3:37 AM Diff
5201M (r3) CloakTheLurker user name change 3:37 AM Diff
8915S (r3) nymx Claimed for judging 3:15 AM Diff
8895S (r4) nymx 3:13 AM Diff
8614S (r8) InfoTeddy Accept to Standard 1:05 AM Diff
8614S (r7) InfoTeddy Replace movie file with trimmed end input 12:44 AM Diff
2/28/2024
8873S (r7) CasualPokePlayer 11:34 PM Diff
8874S (r12) EZGames69 Claimed for publication 11:31 PM Diff
5834M (r1) despoa Auto-generated from Movie #5834 9:07 PM Diff
8916S (r1) Induviel Auto-generated from Submission #8916 7:39 PM Diff
8884S (r4) eien86 5:38 PM Diff
TASingGuide (r32) feos BizHawk and TAStudio tutorials 5:18 PM Diff
8893S (r7) feos Claimed for judging 4:43 PM Diff
8894S (r9) feos Claimed for judging 4:43 PM Diff
5833M (r1) EZGames69 Auto-generated from Movie #5833 4:10 PM Diff
8887S (r2) feos Claimed for judging 2:29 PM Diff
8915S (r1) LoganTheTASer Auto-generated from Submission #8915 1:48 PM Diff
8873S (r6) CasualPokePlayer Claimed for judging 9:24 AM Diff
5831M (r2) CloakTheLurker 3:31 AM Diff
8891S (r12) EZGames69 Claimed for publication 2:23 AM Diff
5832M (r1) EZGames69 Auto-generated from Movie #5832 2:21 AM Diff
8836S (r6) despoa Claimed for publication 12:42 AM Diff
2/27/2024
8905S (r28) Deadcode Change video embed to GBA color video (this doesn't change the fact that the 15:12.622 GB version of the replay is the primary submission, though) 9:40 PM Diff
8890S (r4) despoa Claimed for publication 8:58 PM Diff
8882S (r8) despoa Claimed for publication 8:58 PM Diff
HomePages/somyeol (r7) somyeol 8:11 PM Diff
8905S (r27) Deadcode add GBA replay files 8:08 PM Diff
5831M (r1) despoa Auto-generated from Movie #5831 7:07 PM Diff
Reviews (r111) DrD2k9 Removed 8890S as it was accepted. 6:58 PM Diff
8890S (r3) DrD2k9 6:57 PM Diff
Bizhawk/C64 (r24) DrD2k9 Updated to include allowing .prg files as a TASable "media" format. Expanded info on Cracks/Trainers. Simplified language in a few places. 5:15 PM Diff
Screenshots (r72) feos ImageMagick package for PNG to JPG conversion 3:39 PM Diff
8882S (r7) eien86 3:35 PM Diff
8905S (r23) Deadcode Fully optimize all of the non-Gambatte core BizHawk replay files 8:39 AM Diff
5830M (r1) despoa Auto-generated from Movie #5830 5:19 AM Diff
3626G (r1) YoshiRulz 2:05 AM Diff
2/26/2024
8914S (r2) ThunderAxe31 Claimed for judging 11:35 PM Diff
8914S (r1) Darkman425 Auto-generated from Submission #8914 11:02 PM Diff
8855S (r9) ThunderAxe31 Claimed for judging 4:09 PM Diff
5829M (r1) despoa Auto-generated from Movie #5829 3:10 PM Diff
8905S (r21) nymx Claimed for judging 2:56 AM Diff
8891S (r11) nymx 2:55 AM Diff
8913S (r2) Walgrey 2:47 AM Diff
8913S (r1) Walgrey Auto-generated from Submission #8913 2:37 AM Diff
8905S (r20) Deadcode Update video embed link; modify game-version metadata a bit 2:24 AM Diff
8836S (r5) Samsara 2:00 AM Diff
8840S (r5) despoa Claimed for publication 1:38 AM Diff
8905S (r19) Deadcode Fully optimize the UI delays in the Gambette core versions, this time for real, saving 0.72 more seconds. The video embed is not updated to this yet. 1:23 AM Diff
8904S (r6) Technickle 1:07 AM Diff
2/25/2024
8903S (r10) despoa Claimed for publication 11:26 PM Diff
8853S (r5) despoa Claimed for publication 11:26 PM Diff
8848S (r7) despoa Claimed for publication 11:26 PM Diff
8912S (r2) KusogeMan 10:19 PM Diff
8912S (r1) KusogeMan Auto-generated from Submission #8912 10:13 PM Diff
8903S (r9) Darkman425 10:00 PM Diff
8853S (r4) Samsara 9:52 PM Diff
8848S (r6) Samsara 9:21 PM Diff
8905S (r18) Deadcode optimize BizHawk 2.9.1 (Gambatte) Diagonal View replay 8:42 PM Diff
8843S (r3) Samsara 8:17 PM Diff
5828M (r1) fsvgm777 Auto-generated from Movie #5828 7:39 PM Diff
8905S (r17) Deadcode Update video embed link 6:34 PM Diff
8886S (r4) eien86 Claimed for judging 6:20 PM Diff
8905S (r16) Deadcode Fully optimize the Gambette core Bird's-eye View version (the primary for this TAS), saving 0.402 s in both it and the Diagonal View version. The video embed is not updated to this yet. 5:16 PM Diff
GameResources/GB/Kwirk (r6) Sand Indicate inverstion in Heading Out? floor schedules. 5:01 PM Diff
8905S (r15) Deadcode remove extraneous 4 extra frames of delay from VBA-rr replays 7:17 AM Diff
8911S (r1) zelpikukirby Auto-generated from Submission #8911 3:35 AM Diff
GameResources/GB/Kwirk (r5) Sand Resources. 2:51 AM Diff
GameResources/GB/Kwirk (r4) Sand Movement info. 2:10 AM Diff
GameResources/GB/Kwirk (r3) Sand Add table of Heading Out? solutions. 1:48 AM Diff
8905S (r14) Deadcode amend the measurement of push-fill savings 1:18 AM Diff
8905S (r13) Deadcode update the measurement of just-bird's-eye-view-push-fill savings 1:16 AM Diff
8904S (r5) Technickle 1:09 AM Diff
8905S (r12) Deadcode 0.603 seconds saved using Alyosha's improves to levels 3-9 and 3-10; for comparison, treat /857M as 15:47.386; tables updated to account for the push-fill speedup; video embed updated 1:08 AM Diff
2/24/2024
8909S (r2) Darkman425 Claimed for judging 10:05 PM Diff
8882S (r6) eien86 Claimed for judging 10:01 PM Diff
8904S (r4) Technickle 8:44 PM Diff
8906S (r4) Samsara Claimed for judging 7:26 PM Diff
8910S (r1) supermanofky Auto-generated from Submission #8910 5:28 PM Diff
8905S (r11) Deadcode Pushed source code to CyberShadow's github; now using this as the primary source code link. 5:00 PM Diff
8904S (r3) Technickle 4:45 PM Diff
8856S (r6) Mikewillplays 12:42 PM Diff
8606S (r7) Mikewillplays 12:25 PM Diff
8881S (r4) fsvgm777 12:22 PM Diff
5827M (r1) fsvgm777 Auto-generated from Movie #5827 12:21 PM Diff
8249S (r15) fsvgm777 11:39 AM Diff
8909S (r1) The8bitbeast Auto-generated from Submission #8909 11:39 AM Diff
8905S (r10) Deadcode 3 of the replays were incorrectly constructed, and were a few frames longer than necessary as a result. 6:30 AM Diff
8905S (r9) Deadcode Update video embed link 5:06 AM Diff
8905S (r8) Deadcode Had accidentally uploaded the wrong Gambatte core replay file. 3:46 AM Diff
8905S (r7) Deadcode An additional 12.959 s saved by exploiting the shorter push-fill animation in Bird's-eye View. Video embed not updated yet 3:30 AM Diff
2/23/2024
8840S (r4) CasualPokePlayer 9:57 PM Diff
8249S (r14) fsvgm777 9:39 PM Diff
8908S (r1) CloakTheLurker Auto-generated from Submission #8908 7:57 PM Diff
8874S (r11) eien86 5:27 PM Diff
8874S (r9) eien86 changing movie for one with correct dump hash 5:22 PM Diff
8874S (r7) eien86 Adding ktwo as co-author as requested 2:19 PM Diff
8905S (r6) Deadcode Update video embed with new version of movie (Gambatte core instead of GBHawk, with the 2 frames saved on level 2-9) 2:01 PM Diff
8905S (r5) Deadcode Add BizHawk 2.9.1 Gambatte core replay file, which should be the primary file of this submission 12:15 PM Diff
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HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
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