News

posted by ikuyo on 5/6/2025 2:59 PM
The following message was written by Darkman425.
Inspired by the recent thread by Memory discussing possible TASVideos content, I have decided to host a new type of site hosted event. The TASVideos TAS Jam is about making a TAS with a given theme, with the goal of completing a TAS during the event time. Everyone is welcome to join in, whether you're a newcomer who wants to learn how to make a TAS, a seasoned author who wants to expand their horizons, or anywhere else in their TAS production skills. Please check out the event's forum thread for more details and consider joining in. The deadline to submit to the TAS Jam is 30 June 2025 at 11:59 PM UTC.
posted by ikuyo on 4/17/2025 3:28 AM
*taps mic* *clears throat* Hi, hello! We've been somewhat quiet in the last few months, but that's not to say things are not happening as we speak! There's lots of site activity and Staff discussion to bring up and, well, discuss with all of you.
For starters, I'd like to follow through an event that happened in 2024 that has been a slight to us as Staff: the first ever unpublication of a movie done by Staff. Read the post by dwango for further details on this unprecedented decision. Since this event happened, there's been a lot of discussion across Staff on how to address events like this: what do we do when a movie submission or publication needs to be pulled, and more importantly how? The unpublication of HK97 is not only unprecedented, but it was a major mistake on our part as Staff, a failure that we do not want to just sweep under the rug. As Staff, we owe our community transparency and communication. Publishing that movie was a mistake we're intent on not repeating, but we cannot guarantee we won't make mistakes in the submission and publication process. As such, the best we can do is to formalize this process so any such issue is open. Science publication processes have retractions: flagging of any submitted work as flawed to such an extent that it cannot be trusted. We intend to adopt a similar process. A Publication can be retracted if it is found to violate Site Rules, Terms of Service or contains some otherwise major issue that means it should have not passed the submission process to begin with. A retracted movie will have its publication pulled, and its Submission retroactively rejected, with an explanation on why the movie was pulled. Please note that movies can only be Retracted if the issue with them cannot be handled with the currently in place obsoletion chains: any movie that is obsoleted is still valuable to the site. We're working on the details of this policy, but for now, we encourage everyone to speak up, via the submission threads or contacting Staff, when you think a movie that has been published should not be. Expect a formal change to Site rules in the coming weeks.
Speaking of communication, we also have been looking at ways to help TAS work reach more people! Showcases and events are already big ways, but we've been wondering what more we can do as a site to bring more people to this world. This thread by Memory is a place to brainstorm suggestions and discuss goals for this. What would you like to see? Articles? Podcasts? EDM Concept Albums? Let us know! Heck, go and make some of it yourself! Any outreach that brings people in is helpful.
Well, that's all I have to discuss at the moment. Thanks for reading this! I've stayed mostly low profile since I became Senior Judge, but I want to improve that and let you all know what we're aiming for and what we want to do. Thanks for making this site better, everyone. 💙
posted by feos on 1/18/2025 10:32 AM
Voting for the TAS of 2024 is now open, and the winners of every other category have been announced!
Arcade TAS of 2024 [6295] Arcade Metal Slug 4 "2 players" by zk547 in 14:32.15 Atari TASes of 2024 (tie) [5985] A2600 Kaboom! "maximum score" by DrD2k9 in 2:45:51.21 [6223] A2600 Ninjish Guy in Low Res World by Induviel in 07:16.76 DS/DSi/3DS TAS of 2024 [6109] DS Super Mario 64 DS "tunneling glitch" by Migu, bobbybob, Sharkey91, Really_Tall, Adeal & Rupa in 05:37.23 Exotic TAS of 2024 [5906] Vboy Jack Bros. "Jack Skelton, For Super Players" by Darkman425 in 21:08.02 Flash TAS of 2024 [6194] Flash Go Go Gummo by Mikewillplays in 04:20.10 Gameboy TAS of 2024 [6290] GBC Wario Land 3 "game end glitch" by k80may in 22:59.62 GBA TAS of 2024 [6218] GBA Mario Kart: Super Circuit by iMathII & cstrakm in 22:56.80 NES TASes of 2024 (tie) [6036] NES Chip 'n Dale: Rescue Rangers "2 players" by Dimon12321, Aglar & dragonxyk in 08:43.47 [6243] NES Gimmick! by Samsara, web2000, negative_seven, SBDWolf, Aglar & Hotarubi in 04:12.38 [6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 Nintendo 3D TAS of 2024 [6309] GC Sonic Adventure DX: Director's Cut "Sonic" by Niczur in 29:57.57 PC TAS of 2024 [6314] Windows Diablo by staphen, AJenbo, ephphatha & dwangoAC in 04:10.31 PSX TAS of 2024 [6205] PSX Mega Man X4 "X, Ultimate Armor" by HappyLee in 37:09.53 Sega TAS of 2024 [6248] Genesis The Adventures of Batman and Robin "1 player" by EZGames69 in 36:22.34 SNES TAS of 2024 [6092] SNES Mega Man 7 "100%" by McBobX in 41:13.33 Arcade TASer of 2024 CoolHandMike Atari TASer of 2024 Induviel DS/DSi/3DS TASer of 2024 benstephens56 Exotic TASer of 2024 nymx Flash TASer of 2024 Mikewillplays Gameboy TASer of 2024 CasualPokePlayer GBA TASer of 2024 Alyosha NES TASer of 2024 OnehundredthCoin Nintendo 3D TASer of 2024 DyllonStej PC TASer of 2024 duuuuude5 PSX TASer of 2024 somyeol Sega TASers of 2024 (tie) EZGames69 Induviel SNES TASer of 2024 McBobX First Edition TAS of 2024 [5997] 3DS The Legend of Zelda: Majora's Mask 3D by benstephens56 in 23:12.85 Glitchy TAS of 2024 [6012] NES Super Mario Bros. "arbitrary code execution" by OnehundredthCoin in 04:52.65 Homebrew TAS of 2024 [5961] NES Super Painter by brunovalads & Alyosha in 05:27.53 Lucky TAS of 2024 [5908] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 player" by DyllonStej in 56:22.83 ROM Hack TAS of 2024 [5895] SNES Celeste.smc "100%" by Suru486 in 33:10.89
Congratulations to all the winners, all the nominees, and to everyone in the community!
posted by feos on 1/8/2025 9:10 PM
Please vote for the choices in the polls linked in Thread #25927: 2024 Awards - Category List. If an eligible option is missing from this list, please let staff know and we will correct it as soon as possible. Voting will be open until, at earliest, 23:59 UTC on January 15th, 2025. Full list of rules and guidelines for nomination and voting.

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by TheBlazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
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7928S (r5) Automanager Various sections edited after being replaced with correct FPS version 1:34 AM Diff
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EncodingGuide/VideoDumping (r350) fsvgm777 Turns out -0.15 wasn't quite enough for NP21kai. 9:34 PM Diff
7942S (r1) Exonym Auto-generated from Submission #7942 9:01 PM Diff
HomePages/TheAmazingYucemu (r16) TheAmazingYucemu Just for #updates to see for the third time: Update for Final Day of Awards 2022 6:06 PM Diff
EmulatorResources/NekoProject2 (r8) slamo Cross off some TODOs 6:05 PM Diff
7941S (r1) ShesChardcore Auto-generated from Submission #7941 6:05 PM Diff
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7940S (r1) DreamYao Auto-generated from Submission #7940 2:26 PM Diff
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EncodingGuide/VideoDumping (r349) fsvgm777 Volume settings to be used for NP21kai. 7:01 PM Diff
EncodingGuide/VideoDumping (r348) fsvgm777 Adjusting audio trimming for NP21kai, as the buffer is actually 150 ms there. 6:47 PM Diff
EmulatorResources/NekoProject2 (r7) slamo Note about rhythm files 6:12 PM Diff
7937S (r1) ShesChardcore Auto-generated from Submission #7937 4:58 PM Diff
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7932S (r1) arandomgameTASer Auto-generated from Submission #7932 5:08 PM Diff
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7902S (r13) EZGames69 Claimed for publication 12:17 PM Diff
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7931S (r1) CasualPokePlayer Auto-generated from Submission #7931 6:37 AM Diff
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HomePages/ikuyo/Unity (r6) ikuyo removed a game that wasn't user ported 12:36 AM Diff
HomePages/ikuyo/Unity (r5) ikuyo Added list of games and such 12:32 AM Diff
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EmulatorResources/NekoProject2 (r6) slamo Specify working build 11:30 PM Diff
HomePages/TheAmazingYucemu (r12) TheAmazingYucemu Just for #updates to see again: Never going to happen TAS projects 11:29 PM Diff
EmulatorResources/NekoProject2 (r5) slamo Fleshing out the libTAS section some more 11:28 PM Diff
Bizhawk/C64 (r21) DrD2k9 Clarified LOAD syntax regarding the ",1" and automatic running of programs. Tweaked RUN syntax section . Noted that a RUN command is occasionally still necessary even with tape format. 6:09 PM Diff
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EmulatorResources/PotentialEmulators (r71) Spikestuff VirtualJaguar is in Hawk (Pending 2.9). 5:26 PM Diff
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EmulatorResources/PotentialEmulators (r69) Spikestuff Denise (C64). DobieStation's abandoned. PCSX2's improved immensely thanks to a bit of an overhaul. 3:58 PM Diff
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GameResources/SNES/GhoulPatrol (r10) FatRatKnight Going from... colorful contest banter to a few speed tricks. This is overdue by like, a lifetime. But this is only a start. 10:36 PM Diff
TextFormattingRules/ListOfModules (r144) feos Used by 10:16 PM Diff
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7894S (r5) Darkman425 If wave 1 has half a second of savings, then there's a lot more savings across 9 of them. Cancelling for another attempt in the future. 5:37 PM Diff
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