News

posted by ikuyo on 8/16/2026 10:34 PM
We've recently become aware of a website (toolassisted.run), heavily developed using GenAI, that has been mass-copying TAS content from TASVideos with dubious consent from authors. While it claims to require consent before importing any TASes, in practice it only requires the consent of a single co-author. Once a single author consents, the TAS movie, submission notes (minus the judge's comments), and related metadata are copied onto the site. Whether you create an account or not, this site also automatically creates profile-like pages for all co-authors of imported TASes. While our content is hosted under the CC-BY 2.0 license, which legally permits reuse with proper credit, doing so in this manner at such a large scale without full consent, is unethical. We want to make it clear that we are not, in any way, associated with that site and do not condone its actions. If you choose to use that site, be wary of what private or sensitive information you share there (e.g. passwords, personal details, etc). There is no privacy policy and we have serious concerns towards the safety of anyone using that site. Additionally, the site has been attempting to use our wiki pages in order to authenticate a person's identity. Since we are not associated with that site, we strongly discourage using TASVideos for this purpose. However, we will not ban users who choose to do this on their own homepages.
posted by Samsara on 8/11/2026 5:15 PM
In response to the rapid proliferation of generative AI across the tech sphere and the numerous environmental, ethical, and mental health concerns that are arising from it, we as TASVideos staff have put out a statement describing our stance and the actions the site will be taking against generative AI use going forward: This page explains our stance and the rules that will apply to all TASVideos users going forward. This page has been drafted and discussed amongst staff and community members for the past several weeks and is unlikely to change further, apart from minor changes to wording and clarity. For more information on how this policy came into place, please see this discussion thread.
posted by Memory on 8/2/2026 4:12 PM
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social. Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord. For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
posted by ikuyo on 8/1/2026 6:19 PM
Well, it was a matter of time. As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing) Here's also an example of this information in the submission queue (image sourced from a development build of the site) While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts. You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed. If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for. By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by Blazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelText formatting rulesList of modulesGruefood DelightsFull recent changes
1 2 255 256 257
965 966
PageAuthorMessageTimeDiff
7/21/2022
7607S (r9) Cadit 9:58 PM Diff
7607S (r8) Cadit 9:55 PM Diff
7607S (r7) Cadit 9:50 PM Diff
7607S (r6) Cadit 9:45 PM Diff
7607S (r5) Cadit 9:42 PM Diff
7607S (r4) Cadit 9:41 PM Diff
7607S (r3) Cadit 9:34 PM Diff
7592S (r5) slamo 9:06 PM Diff
GameResources/BossFightingGuide (r69) Darkman425 Replaced YouTube embeds with more modern encodes and movies, and adjusted relevant links accordingly. 6:17 PM Diff
4715M (r2) Bigbass Added console verification link 5:58 PM Diff
4722M (r2) Bigbass Added console verification link 5:58 PM Diff
4747M (r2) Bigbass Added console verification link 5:57 PM Diff
4754M (r2) Bigbass Added console verification link 5:57 PM Diff
7572S (r15) M1D 2:49 PM Diff
7557S (r5) Memory 12:27 PM Diff
7611S (r4) Fortranm 10:29 AM Diff
7585S (r7) despoa update branch 9:00 AM Diff
7585S (r6) despoa Claimed for publication 7:21 AM Diff
7611S (r3) Fortranm 7:16 AM Diff
7611S (r2) Fortranm 6:28 AM Diff
7611S (r1) Fortranm Auto-generated from Submission #7611 6:13 AM Diff
7610S (r1) Rebcart Auto-generated from Submission #7610 2:24 AM Diff
7606S (r3) aiqiyou 12:38 AM Diff
7609S (r1) ViGreyTech Auto-generated from Submission #7609 12:33 AM Diff
7608S (r2) ViGreyTech 12:30 AM Diff
7608S (r1) ViGreyTech Auto-generated from Submission #7608 12:27 AM Diff
7/20/2022
7607S (r1) Cadit Auto-generated from Submission #7607 10:48 PM Diff
7596S (r2) slamo Claimed for judging 7:30 PM Diff
7592S (r4) slamo Claimed for judging 7:29 PM Diff
7585S (r5) slamo 7:29 PM Diff
GameResources/GB/PacInTime (r4) slamo Finished tile list 3:17 PM Diff
4775M (r1) despoa Auto-generated from Movie #4775 1:00 PM Diff
7572S (r14) M1D 9:58 AM Diff
7572S (r13) M1D 9:36 AM Diff
EncodingGuide/VideoDumping (r324) despoa adding PICO-8 instructions 8:39 AM Diff
4774M (r1) despoa Auto-generated from Movie #4774 8:21 AM Diff
1701M (r4) Bigbass Added console verification link 5:00 AM Diff
4767M (r2) Bigbass Added console verification link 4:52 AM Diff
4681M (r2) Bigbass Added console verification link 4:52 AM Diff
4739M (r2) Bigbass Added console verification link 4:51 AM Diff
4773M (r1) EZGames69 Auto-generated from Movie #4773 2:03 AM Diff
7/19/2022
GameResources/GB/PacInTime (r2) slamo Filling more out from memory poking 10:39 PM Diff
TextFormattingRules/ListOfModules (r134) adelikat remove no longer supported address module 10:34 PM Diff
4772M (r1) EZGames69 Auto-generated from Movie #4772 7:54 PM Diff
GameResources/GB/PacInTime (r1) slamo Need to document this stuff somewhere, will figure out more later 7:39 PM Diff
7572S (r12) feos 4:25 PM Diff
7572S (r11) feos 4:23 PM Diff
7606S (r2) aiqiyou 2:22 PM Diff
7606S (r1) aiqiyou Auto-generated from Submission #7606 2:12 PM Diff
4723S (r41) adelikat link to .wch file for ram addresses, also remove the note about hourglass vs bizhawk since it is no longer a bizhawk-specific wiki module 2:11 PM Diff
4723S (r40) adelikat replace address module with static table, if someone has access to hourglass, would be nice to put these into a .wch file we can link to the game 1:39 PM Diff
7552S (r6) despoa Claimed for publication 11:32 AM Diff
GameResources/NES/SuperMarioBros2 (r30) TASVideoAgent replace address module with link to .wch file and data crystal link 12:56 AM Diff
7/18/2022
7605S (r1) nymx Auto-generated from Submission #7605 11:21 PM Diff
7557S (r4) EZGames69 Claimed for publication 10:14 PM Diff
7557S (r3) Memory 10:06 PM Diff
7589S (r4) Memory Claimed for judging 7:35 PM Diff
7603S (r2) Memory 7:34 PM Diff
7604S (r1) Flip Auto-generated from Submission #7604 7:15 PM Diff
System/SearchTerms (r3) Memory 4:34 PM Diff
MovieRules/History (r21) feos External codes are allowed in certain situations! 4:31 PM Diff
MovieRules (r23) feos ...something that's buried in the game 4:11 PM Diff
MovieRules (r22) feos external codes are treated as rom hacks of modifications are severe enough. if not, they are moons-only, and only if they unlock something that' 4:10 PM Diff
7603S (r1) tapioca Auto-generated from Submission #7603 5:36 AM Diff
7602S (r1) eien86 Auto-generated from Submission #7602 4:24 AM Diff
7/17/2022
7568S (r5) Samsara 11:58 PM Diff
7601S (r1) Samsara Auto-generated from Submission #7601 11:58 PM Diff
7600S (r1) Fortranm Auto-generated from Submission #7600 10:19 PM Diff
7568S (r4) MrTASer 2:08 PM Diff
7595S (r5) ThunderAxe31 2:05 PM Diff
7595S (r4) ThunderAxe31 2:04 PM Diff
4771M (r1) fsvgm777 Auto-generated from Movie #4771 12:08 PM Diff
HomePages/MarbleousDave (r4) MarbleousDave 11:45 AM Diff
7595S (r2) ThunderAxe31 9:15 AM Diff
EncodingGuide/VideoDumping (r322) despoa I'll probably elaborate on these in-page later. 9:10 AM Diff
7599S (r1) Cephla Auto-generated from Submission #7599 9:09 AM Diff
7551S (r4) despoa Claimed for publication 9:02 AM Diff
EmulatorResources/PotentialFrameworks (r66) Spikestuff Rolling back Revision 65 "So Atari++ doesn't really share their license and you have to ask to use it if it was to be ported, so like... no..." 8:20 AM Diff
EmulatorResources/PotentialFrameworks (r65) Spikestuff So Atari++ doesn't really share their license and you have to ask to use it if it was to be ported, so like... no... 8:11 AM Diff
7597S (r2) Clicher 3:24 AM Diff
HomePages/ikuyo (r10) ikuyo 2:03 AM Diff
7/16/2022
7598S (r1) SFan Auto-generated from Submission #7598 11:02 PM Diff
7593S (r4) Clicher 7:33 PM Diff
GameResources/SNES/AddamsFamily (r7) adelikat replace address module with link to .wch file 7:13 PM Diff
6111S (r12) adelikat replace address module with link to .wch file 7:12 PM Diff
GameResources/NES/SuperMarioBros (r131) adelikat replace address module with link to .wch file 6:48 PM Diff
7593S (r3) Clicher 5:55 PM Diff
7593S (r2) Clicher 5:55 PM Diff
7597S (r1) Clicher Auto-generated from Submission #7597 5:55 PM Diff
7596S (r1) NinjaCocktail Auto-generated from Submission #7596 3:56 PM Diff
7595S (r1) ThunderAxe31 Auto-generated from Submission #7595 2:12 PM Diff
7594S (r1) lapogne36 Auto-generated from Submission #7594 2:10 PM Diff
AdminGuidelines (r26) feos we spent many years trying to protect ourselves from evolving reality that could invalidate our rules, so we overworked while trying to make them maximum future proof. and it was not fun at all, and they would still be invalidated by reality. so instead we need to learn keeping things simple. "don't try to be the best, try to be better". 12:36 PM Diff
7589S (r3) Cephla 12:24 PM Diff
7560S (r6) fsvgm777 12:15 PM Diff
7560S (r5) fsvgm777 12:14 PM Diff
4770M (r1) fsvgm777 Auto-generated from Movie #4770 12:13 PM Diff
MovieRules (r21) feos separated score attack visually into its own standard goal 7:46 AM Diff
MovieRules (r20) feos link Glossary#CodeModification 7:37 AM Diff
Standard (r16) feos link Glossary#CodeModification 7:36 AM Diff
1 2 255 256 257
965 966

HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
Page History Latest diff List referrers View Source