This is only a draft of a future submission to the site. I don't like writing all this on-spot, so I want this to be a cumulative ordeal. That's why I'm posting it here.
Judges and publishers/encoders: please read the note at the bottom of this submission. It's a very important request.
Here is a temp encode of the run. The encode is not very high quality, I know, but it will only be kept up until the movie is published.

Introduction

After several years of working and putting it off a lot, I've finally finished the two That's So Raven TASes. This is the 100% TAS of the game; the any% TAS submission can be found [<>|here]. That TAS was submitted on the same day. This is one of those games I've had ever since I was a kid, so I remember it from my childhood.
As this is the 100% run, please consult the [<>|any% run's submission comments] for most details that would concern both any% and 100%. This page only documents the different gameplay, etc. I am doing this because repeating this can get lengthy and redundant, and if I make a mistake here or there I would have to edit both pages. Anyway, I very highly recommend you read and watch both.

Extra movie information

Goals

About the game

That's So Raven is an overworld action game released in 2004 that is based on the popular American sitcom of the same name. The game was developed by Vicarious Visions and published by Disney Interactive for the Game Boy Advance. This game is the first of two other video games based on the sitcom, including another one for GBA and a DS game. The game follows the storylines of a few of the episodes of the show.
Most of the game takes place inside various parts of Raven's high school (mostly hallways), though a few levels are set in a shopping mall. It's your typical American sitcom scenario where everyone in the high school are total brats running around causing all kinds of havoc. Yeah, people throwing books at random people, muffins, pizza, and all kind of shit. Trash cans lying in your way. Yeah, very dark. The player's speed in the game when running is pretty quick, but the game is still pretty repetitive in nature.

100%

In the file select menu, a percentage of completion is shown after the file is made. The goal of this TAS is to make it so that the file name would say 100% if you looked at it. In order to do this, you must do the following:
What do I mean when I say "bonus requirements"? Well, in each of the first four levels in each of the four episodes, there's a minor character that wants help with something. This is not an actual requirement for beating the game, and doesn't even contribute to the game's storyline, but is just something you can do as an extra feel-good kind of thing.
There are four people that need help in each of the first four levels: one per episode.
Also, once you complete every one of these tasks and beat their respective levels, you can go back to the main menus of the game and look at the "yearbook" to see that all the entries have been unlocked. Each entry is represented by an anonymous face with a number over it. There should be 16 of them, and no entries represented by a lock. Clicking on yearbook entries takes you to pictures snapped (and compressed) from actual episodes of the TV series. You unlock one of these entries per level that has been completed in its entirety, and obviously the goal is to unlock them all.
I should also mention that talking to the respective bonus person after completing the level's bonus task actually regenerates your health, which can be done by no other means in the whole game. This is interesting because there are no other ways to increase health while playing the game. What makes it even more interesting is that when you start any level, your health defaults to 19, but when you complete a bonus, it regenerates your health to 20, so this is the only way you can ever have actually full health in the game. This feature is irrelevant to the TAS, though.

Mechanics abuse, tricks, and glitches

To see these, again, see the [<>|any% submission].

Useful RAM addresses

In all instances, I used Combined WRAM to find the RAM addresses.

Stage-by-stage commentary

Text and menuing

There is actually a lot of menuing in the game done between each level, but in the TAS, it's skipped so quickly you don't see any of it. Usually, the player has to wait a moment to watch the clip of Raven's eye zooming in a whole lot, but by pressing Start on a very specific frame I skip having to see that clip.
In the levels, when you press A and go up to someone you talk to them. Instead of scrolling through text by pressing A through it, you can press Start, so you only have to see the first text block, thus saving time. When text begins a level, you should actually start moving BEFORE the text appears, because it moves you for one frame thus saving time.

"Run Raven Run"

1: Back to School

The goal of this level is to go talk to Chelsea. The bonus goal is to get 3 CDs and give them to Dory.

2: AV Cart Crash

The goal of this level is to go talk to Alana. The bonus goal is to wake up Selene.

3: Present Danger

The goal of this level is to collect the 8 presents and then go back and talk to Chelsea. The bonus goal is to collect 3 hamburgers and give them to Horatio. This level is one of several in the game that took a bit of routing work to optimize.
So, if you watched both the any% and 100% TASes (which I hope you did), you might have noticed that I did this level backwards from the way I did it in any%. Well, the left route IS faster in any%, but in 100%, I did a test of doing the level to the left, and a test to the right. I did the left test first (which any% used), with frame perfection on the left test. Then, I non-TASed the same test with the method of going to the right, making several minor mistakes, and I was able to save several hundred frames just by non-TASing it!!! So, the difference between the two major route choices is very, very clear.
HAMBURGER:

4: Eddie or Not

5: Chicken Chase

See the [<>|any% submission], because the minigames are exactly the same.

"Clothesminded"

6: Raven's Revolution

7: Protest March

8: Detention Dash

9: Cheesy Caper

10: Duct Hunt

"Smell of Victory"

11: Stinky School Strut

12: Bye-Bye to Ben

13: Supply Search

14: Sign Up Sprint

15: Dunk Tank Trek

"Four's A Crowd"

16: Date Expectations

17: Token Trial

18: Clean Up Crew

19: Backstage Debut

20: Pizza Pal Promenade

Conclusion

What a lot of work that took! I hope the work paid off quite well. I hope you enjoy this TAS.

Suggested screenshots

Special thanks to

And just a little something extra...

Because you took the time to watch these two TASes that I made, here's a present for you! It's a remix I made of the hall pass monitor level theme that you heard so much throughout this run. If you want details about this, just ask.

Notes to judges/encoders/publishers

These notes will only be up temporarily, and will be removed after the movie is published.

HomePages/Ready_Steady_Yeti/Subs/TSR100 last edited by Ready_Steady_Yeti on 2/24/2018 6:15 AM
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