Walkthrough Outline

Notes Before Starting

- After you entered Tycoon Meteorite but before getting off of Boko (the Chocobo), set config to the following:
Keep at least 1 person a Thief as often as possible to Dash in dungeons. Dash ability can come handy but you must remember it takes 1 ability slot.
In a TAS, it should always be faster to escape normally than using an ability. Using !Flee is faster than !Smoke as it has no special animation.
You can avoid random battles most of the time by resetting the danger meter. Here's a video that explains it: https://youtu.be/y2tD230lPUE
Stay in the back-row at all times (well, beyond the Wing Raptor). It will reduce physical damage (both given and received) but magical damage will still affect fully. Also, running away while on the back row saves you about 8 frames in comparison to the front row.
If possible, when you're idle in a battle, try to plan ahead with item usage by using the free time in animations or talks (like Sargent transforming into Cray Claw). Keep them closer to the top of the inventory for quicker access to them (like for equipping, selling or using an item). Note that however, it might be possible to create lag this way, so be really careful if you want to do it.
Don't grab any chest unless pointed (even if an item is good, deviating to get it plus text message wastes valuable time, like 32 frames in average just from the dialogue).

Rods or Scrolls

Scrolls are cheaper than Rods, but your magic power affects its damage. Ninja's with !Black lv 1 ability equipped can ditch some nice damage (although is still better to break rods just for the raw damage)

Boss list info

WORLD 1

Use secret passage on boss floor, pick Broadsword (leftmost room) and equip it on Galuf while fighting

Wing Raptor

Change Jobs to Blue/Black/Thief/Black, that is for Butz/Lenna/Galuf/Faris (always in that order). Learn Goblin Punch while returning to Tule from Bee x2 + Goblin fight (Zone [5,3], Common formation #2), which also lets you gain the experience needed to get 2/2/2/3 (is a bit less exp than fighting White Snake + Black Goblin & Goblin, but is irrelevant in that aspect).
In Tule: Buy Bolt Magic & Ice Magic, then head to Zokk's house to get the Key. Ice magic is for the Tatu's before Northern Mountain (to level up) while Bolt Magic is to take the next boss quickly.
Note: You'll get healed when you visit Zokk, which Black Mages will benefit with their current low MP being filled.
Now, head for Canal and prepare for Karlabos. Change jobs to Black/Black/Thief/Black and also change rows to the back since most of the time you'll be dealing magical damage, which is not penalized by the row.

Karlabos

Note: You'll leave Galuf as Thief and let him get stunned to have his next turn skipped. Is faster than if Karlabos simple attacked anyone.
In the Graveyard of Ships, change jobs to Blue/Blue/Blue/Thief. Grab the box that has 990 GP. You'll use the money to buy a rod in Karnak.

Siren

Note: Remember to equip your blue mages with swords and daggers so their attacks are potent, meaning that Faris should be unarmed. Also not that Mute can miss, saving some frames.
Head to Kerwin, obtain Ice Rod; head to North Mountain. Before entering the mountain, fight a formation of Tatu x2 to level up (beat it with Ice magic). Equipping the Ice Rod to deal more damage is just a bit shy from killing them in a single spell (4 HP), to bad. Note: Consider calculating if killing them with an attack is faster than with a second spell...
In the North Mountain, do not cross over the poisonous grass. You won't get healed any time soon and it slows you 1 frame each time you walk, so is only useful in a speedrun to perform the Cover + Guard tactic, which is not needed in a TAS to take down Galura later on.

Magissa

- Head to Worus Castle to see the King (don't think its optional) & trigger the event that allows you to enter into the Tower.
Head to Worus Castle to see the King (don't think it is optional) & trigger the event that allows you to enter into the Tower. In Worus Tower, Steal a Mythril Sword (or more) from Ice Soldiers, then equip them to a Blue Mage for improving damage (saves an action). You can also steal Mythril knives from Wyverns, though they are weaker than the swords BUT still better than your current weapons (& Blue Mage can equip them to). Encounter the battle naturally, it'll allow you to skip 1 turn and is slightly faster (plus you also gain a weapon). Also, take Ether from treasure chest before the boss, as you'll need to use it in Karnak due to the low mana.

Galura

Use the Meteorite to head to Karnak Town. In there, head to weapon shop, buy an Ice Rod (with discount) and get arrested. Come back and sell some items in order to buy another Ice Rod & 2 Thunder Rods. Then, head outside to the Fire Ship. (Do not sell the whip, it'll be useful later, nor all weapons as Ninjas need them for a bug)
In the Fire-Powered Ship open the treasure with a Phoenix Down (which is next to the World Map) as else you'll be a bit short in money for not getting the items from the Beginner's House.

Liquid Flame

Back in the castle get out immediately. No time for even grabbing the treasures with gold.

Iron Claw

(Transform of Sergeant) with Wild Nack x3
Note: You can use the time when the Sergeant speak to sort out your inventory and not spend time at all.
Head again to the Town to replenish your stock of rods. This time sell more items in order to purchase 2 Ice Rods & 1 Lightning Rod. Reminder to not sell all the weapons that a Ninja can equip, so you can perform the infinite money glitch later on.
Change Jobs to Blue/Trainer/Blue/Thief and trigger a battle against Aegil x2 + GrassTurtle while you head to the Ancient Library. Kill Galuf, capture an Aegil and break a Lightning Rod. This is so that only Galuf has a level divisible by 5 in order to Learn that Blue spell and to release the Aegil to leak Archeavis and avoid his transformations.

Ifrit

Note: You can trigger an Pre-Emptive and avoid his attack, which is faster despite of the message popping out.
Learn Level 5 Death from predetermined battle with a book (Page 32/Page 64; 64 teaches Level 5 Death), use Death Claw to weaken the enemies. Just be sure that such battle will trigger such enemy formation.

Byblos

Note: You can trigger an Pre-Emptive and avoid his attack.
No need to heal, the next event will do that for you. Return to Karnak & get the ship, then sail towards Crescent Isle. Note that zones that cover Tule seas have no encounter, use it on your advantage when you seal: No sea encounter
Change jobs to Blue/Ninja/Ninja/Thief in order to be able to perform the infinite item glitch.
Fight a Prototype, perform the bug to steal 255 Ethers and run away. Next learn Dark Shock from Black Flame x5 (throw a flame scroll to win). Or you can do it the other way around to if you take a different path. Prototypes appear on the zones (5,8) and (6,8) while the Black Flames appear in zones (6,6) (7,6) and (7,8). Black Flames also appear near Istory, but that deviates from the course you're taking, so I'm not mentioning them. Arrive to Crescent Island to lose the boat. Then to the forest for new jobs and Black Chocobo
Head to Lix (Butz home town) to buy:
Note: You buy first from upstairs to have the Scrolls set at the top and save some frames when using them against Sandworm. Also, the items rounded to (10n + 1) are bought faster than the exact (since you'll press Up instead of Right several times), though you will end up with to many items in the inventory but that shouldn't be troublesome.
Next, head to Karnak to buy:
Now head back to the Ancient Library, change jobs to Ninja/Ninja/Ninja/Thief. Don't heal, the Sand Worm will use Demi A LOT, it won't kill you but will reduce your HP anyway, well actually the holes are the ones that use Demi... Now go to the Desert.

Sand Worm + Holes

Note: Make the Sandworm stop at the farthest hole (#1), so it's Demi counters travel less distance. Also try to make at least one of them miss each time (the furthest one).
Change Butz to Blue Mage and fight a Bomb x4 to level up. Throw a Lightning Scroll to kill them in 1 shot. (Change Faris to Bard?). They appear from a rare formation in zones (2,6) (3,6) (4,6) (4,7) and from common #2 from zones (2,5) (3,5) (plains only) & (2,7) (3,7) (all terrains). They don't have a common drop, so avoid it.
Change jobs to Blue/Blue/Blue/Thief after that. Equip some Thunder Rods beforehand for the next boss battle IF it is faster than equipping them at the fight.
Go through the Ruined City and machine beneath.

Cray Claw

Return to the Ruined city, then go back & talk to Cid. Now head to TYCOON meteor & fight Adamantium.

Adamantium

Go back to Crescent Isle, then to the Lonka Ruins.
For the Rocket Launchers/Flame Guns, use 2 Thunder Scrolls per battle (equip Black lv 1 ability). They always drop Drinks, but they are useless.

Sol Cannon with Launchers

In the ruins, take the Sleep Sword, which will come useful later.

Archeoavis

Note: Due to a bug, he can't change form and the battle will automatically end. He drops a drink depending on which form it dies, in this case a Giant Drink. Also, Faris should have gained enough ABP to learn Dash. You can now use other jobs and still run in the map w/o having to have a Thief in the party.
You'll get more jobs, Galuf's leaves with Krile. Return to Tycoon Meteor, then the hunt to the other 3 meteors begins. You can take them in any order and traveling would be the same, only difference is the times you need to switch jobs.

Puroboros

Titan

Chim. Brain

Time to leave this world (And in less than 1h 50 min in real-time, yay)

WORLD 2

Use a tent (or cottage) to continue & you'll fight the Abductor vs Butz only.

Abductor

Note: Losing is faster in both real-time and in-game time (Time won't get added when you lose).
Galuf will infiltrate Exdeath castle in order to save the day. Gilgamesh battle is next. Change his job to Samurai

Gilgamesh

aside from the first with Lil Chariots, (use GP Toss). They rarely drop Hi-Potions, which are not needed. ASCII map here

Gilgamesh

No need to stop on Rugor village, so continue towards the the Moogle Forest

Tyrasaurus

Moogle Village has some nice treasures. Unfortunately, you don't need them (except for the Dancing Dagger) so don't pick them up. BTW, you have around 17 seconds to dance with the Moogles.
When back at Val Castle pick up the Teleport spell from the treasure chest. Buy 11 Holy Waters from the store. (You'll use one soon on Gilgamesh). Also sell the Dark Matter if you didn't dropped it.
The basement has some enemies called Statue which die instantly against Level 5 Death; they yield either 4 or 8 ABP depending on how many you face (2 or 5). Refill magic with Ethers you'd saved previously. Look for formations #3 & #4.
Change jobs before fighting the Abductor

Abductor

In Dragon Valley, run into a battle with ZombieDragon and steal 99 Dark Matters. Win the battle with a Phoenix Down, as is easy experience. Also Battle the formation of ZombieDragon + Sting Eagle + Drippy for more experience. Don't forget to pick the Bone Mail.

HiryuuSou + Hiryuuka

Use the EXIT spell & head back to the castle (cure Dragon). Then visit Gil's cave & then to Zeza's Fleet.
You'll fight some goblins here before battling Gilgamesh. You can easily defeat it with a Doom Potion (Phoenix Down + Dark Matter) or GP Toss. Jobs should be Blue/Bard/Blue/Time.

Gilgamesh

Note: The Kiss of Blessing is to skip Gilgamesh speech.
Scale Barrier Tower, remember doing the Galuf cloning bug :P

Atomos

Head to Gil's Cave to retrieve the branch, use Teleport to get out. Skip going to Mua, is no longer needed.
In Mua forest, grab Aegis Shield. The step counter still advances, so you can manipulate further battles here with some ease. Heal from the Cave waters before facing the Seal Guardians.
Change Galuf to a Job that can go faster than Ex-Death, like Thief and don't forget to equip him with the Bone Mail

Seal Guardians

Galuf vs Ex-Death

Ex-Death's Castle next, at some point run into a Magic Dragon and Learn Level 2 Old (Use Dancing Dagger to confuse, Dragon Armor mix to reflect magic). Remember to use the shortcuts: Image 1, Image 2, Image 3
DON'T FIGHT Gilgamesh (meaning don't look in the Chest before ExDeath's floor), sorry :(

ExDeath

Note: You can have him kill a character, like Leena

WORLD 3

Antlion

Note: Before Gil's cave, step out of Boko in order to avoid a small cinema. After Exdeath sends you to the Ancient Library, walk through to the Oldest Tree (Avoid cinema by walking away from the tree), then go to the Pyramid.

Gargoyles

Mummy x3

When you get out of the Pyramid, teleport to escape from it.

Merugene

Now you've got the Airship! , head for Tycoon Void Portal

Welcome to the N-Zone

Carfisteri

Apanda

Catastroph

Halicarnas

Twin Tania

Use Phoenix Downs to revive everyone, and Ethers to heal MP

Ex-Death

Note: With lv 12, you have 1% of connecting Dark Shock
You've finished the game ^.^ Enjoy the ending

HELPing:

UNAVOIDABLE BATTLES

Blue Magic Learning

GoblinPunch
Learned from most Goblins.
DeathClaw
Learned from Iron Claw after escaping Karnak Castle (post Steam Ship)
L5 Doom
Learned in the Ancients' library from Page 64.
DarkShock
Learned from Black Flames
L2 Old
Learned in Ex-Death's Castle (end of world 2) from Magic Dragon.

Chemist Mixes

Death Potion
Phoenix Down + Dark Matter
Instant kill
Kiss of Blessing
Maiden's Kiss + Holy Water
Casts "Bersk", "Haste", and "Image"
Dragon Power
Potion + Dragon Fang
+20 Lv
Samson Power
Antidote + Holy Water
+10 Lv
Dragon Armor
Phoenix Down + Dragon Fang
Increase defense and magic defense & sets a wall barrier

Abilities used

Dash
60 ABP (Thief)
Black
10 ABP (Black Mage)
Blue
100 ABP (Blue Mage)
Hide
25 ABP (Bard)
Mix
45 ABP (Chemist)

Bugs for game use

2 Galufs 2 Galufs
Infinite Steal Item Infinite Steal Item

Memory Address Values

I made a file which I host at my page

Thanks


HomePages/samurai_goroh/FFVWalkthroughPlan last edited by adelikat 12 days ago
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