Tool-assisted game movies
When human skills are just not enough


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Search results for: super.mario

917 results. Results 81..100

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[3378] Genesis James Pond 3: Operation Starfish (USA/Europe) by Flip in 29:08.33
g/wiki/Amiga|Amiga]'s somewhat preemptive answer to Sonic the Hedgehog and Super Mario World games. The physics of this game allow for many interesting acrobati
/3378M.html - 2017-04-23 16:48:02 - fsvgm777

[3249] NES The Bugs Bunny Birthday Blowout (USA) by fcxiaopengyou in 25:44.26
like with their network of warp entrances (similar to warp pipes in [1715M|Super Mario Bros]). In addition, a TASer needs to manage heavy lag and avoid collecti
/3249M.html - 2016-10-31 12:31:31 - fsvgm777

[3358] GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" by MrWint in 05:48.28
cluding Pokémon Yellow, Gold, and [3831M|Crystal], as well as from [2810M|Super Mario Bros. Deluxe], [2766M|Tetris], and [2628M|The Legend of Zelda: Link's Awa
/3358M.html - 2019-01-24 16:31:01 - Fortranm

The purpose of this page is to keep track of Super Mario Sunshine TAS videos and records that are uploaded on sites such as Youtube or nicovideo. %%TOC%% > T
/DeletedPages/Mugg/SuperMarioSunshine.html - 2016-06-15 14:48:16 - Mothrayas

Non-Tool-Assisted Speedruns/Superplays of Super Mario 64. However, dedicated Super Mario 64 experts, speedrunners, and TASers have all contributed to hosting
/GameResources/N64/SuperMario64.html - 2019-10-12 22:37:08 - Mitjitsu

%%TOC%% !!Memory addresses for {{Super Mario 64 DS (USA, v1.0)}} Side note : The DS framerate is around 60 FPS, but most of this game runs at 30 FPS by having
/GameResources/DS/SuperMario64DS.html - 2020-05-13 16:38:51 - Sharkey91

336,2210,2977,2676|here].__ This page focuses mainly on Super Mario Bros. and Super Mario Bros. 2 (J). See here for trick pages of other Mario games: * [GameR
/GameResources/NES/SuperMarioBros.html - 2019-03-24 16:42:12 - DJ Incendration

The game has been largely reverse engineered and most of the engine is understood. There is a [http://giangurgolo.home.att.net/smrpg/|site explaining it] (dead
/GameResources/SNES/SuperMarioRPG.html - 2018-03-21 19:59:51 - brunovalads

urpose of this page is to document all of the known tricks of the Game Boy Super Mario Land game. Because of the nature of this site, we concentrate here on tr
/GameResources/GBx/SuperMarioLand.html - 2014-10-05 00:41:27 - Spikestuff

uld be found.'' ---- !! See also * [GameResources/SNES/SuperMarioKart/Luck|Super Mario Kart luck manipulation ("?" boxes)] ---- [1] The first number is the numb
/GameResources/SNES/SuperMarioKart.html - 2012-12-28 00:55:47 - Brandon

%%TOC%% Page created, content coming soon! Meanwhile, look at the [GameResources/NES/SuperMarioBros|tricks for the previous game], the games share a lot of stu
/GameResources/NES/SuperMarioBros3.html - 2015-01-16 13:55:09 - Tompa

this page is to document all of the known tricks of the NES Super Mario Bros 2 (aka. Super Mario USA) game so far. Because of the nature of this site, we conce
/GameResources/NES/SuperMarioBros2.html - 2013-10-31 07:14:27 - Spikestuff

se of this page is to document information relevant to TASing for the SNES Super Mario World game. Because of the nature of this site, the focus here is on tri
/GameResources/SNES/SuperMarioWorld.html - 2019-01-29 02:18:42 - BrunoVisnadi

The purpose of this page is to document tricks and glitches of Super Mario Land 2. Please note that not everything listed on this page is necessarily useful for
/GameResources/GBx/SuperMarioLand2.html - 2014-10-09 18:30:53 - dekutony

The purpose of this page is to document all of the known tricks of NDS New Super Mario Bros so far. Because of the nature of this site, we concentrate here on
/GameResources/DS/NewSuperMarioBros.html - 2015-10-30 21:27:40 - xy2_

#662: KameZa's NES Super Mario in 05:49.55
I used Famtasia on this. This was also my first timeattack.I used all of the warps 1-2, 4-2. I tried to do this as fast as possible. It was no programming error
/662S.html - 2011-06-27 07:35:34 - Ilari - rejected

#804: Diman's NES Super mario 2 in 23:17.75
This is a warpless movie of the classic super mario 2 game. My goal is to complete the movie real fast, thats why I use so many glitches as possible so I can
/804S.html - 2011-07-03 19:14:11 - Ilari - rejected

#471: pom's NES Super Mario Bros in 04:59.6
SMB fast run (warp-using ) new record. The movie length is 4:59.60(17976 frames), from power on to ending the input. When it measures until it took the axe, by
/471S.html - 2004-12-16 14:26:09 - Bisqwit - published

#1419: AKA's N64 Super Mario 64 in 15:26.98
This is my second run of Mario 64 and by far the biggest difficulty I encountered was doing the run in a way that would seem new to most people, I personally th
/1419S.html - 2007-02-07 21:30:29 - adelikat - rejected

#740: Pom's NES Super Mario Bros in 04:59.93
: I'm submitting this movie on the behalf of Pom. This is a new record of Super Mario Bros, made in VirtuaNES but converted to FCEU's FCM format. How it compa
/740S.html - 2007-07-01 04:14:07 - TASVideoAgent - published

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