Note: This page is a work in progress and is still subject to change. Feel free to provide feedback in this forum thread.
"Standard" class publications are the vast majority of runs on TASVideos.
Overview
- Aims to fulfill the site's goal of being a Tool-Assisted Speedrun records site, as well as be an information based central repository for the body of TAS literature.
- Applicable Movie Rules.
Technical requirements
- Must beat all known records, including other TASes.
- Must show a proficient understanding of TAS techniques and be perceived as well optimized: It should not have obvious pauses, mistakes, or sloppy play.
- If starting from a premade save file, a verification movie producing that save file is required.
Acceptable goals
All these goals can be published as separate branches.
- Completion Percentage goals:
- Fastest Completion (often called "any%") - Fastest completion of a game using all available options, including major skip glitches (save/memory corruption, arbitrary code execution, etc).
- Full Completion - Fastest completion of all content in the game without glitching the completion statistics.
- Lowest Completion - Fastest completion of the least content in the game without glitching the completion statistics.
- Forgoes Major Skip Glitch - Avoids major skips or the glitches that lead to them but otherwise aims for fastest completion.
- Multiplayer goals - For games where you can control several character at once, up to 3 branches are allowed:
- Minimum players (usually 1)
- Maximum players (usually 2)
- Some other player count if it's faster than both of the above
- Difficulty goals - For games with several difficulty settings, we allow up to 3 branches to co-exist:
- Score Attack - Highest attainable score in-game, barring infinite scoring loops.
- In-Game Codes - Same as "Fastest Completion", but also allows in-game codes that add gameplay or in-game mechanics.
- Savegame - Game modes that are locked behind game completion, or categories that benefit from New Game+ carryover.
- SaveRAM runs are branched separately from any Power-On counterparts.
- Glitchless - Completing the game as fast as possible while avoiding all known glitches (defined per game in accordance with the community).
- Additional goals are under consideration and will be implemented incrementally.
Goals currently under consideration
- Warps - Fastest completion using intended warps or shortcuts. If major skip glitches are available in the game, avoiding them is allowed for this category.
- Warpless - Fastest completion without using intended shortcuts.
- This includes branches such as "all levels".
- More standard goals will be added in the future based on community feedback.
Entertainment
- Entertainment is always encouraged, though unnecessary, and will not affect the judgement of a run that otherwise qualifies.
- Speed/entertainment tradeoffs are allowed.