Note: This page is a work in progress and is still subject to change. Feel free to provide feedback in this forum thread.
"Standard" class publications are the vast majority of runs on TASVideos.
Overview
- Aims to fulfill the site's goal of being a Tool-Assisted Speedrun records site, as well as be an information based central repository for the body of TAS literature.
- Applicable Movie Rules.
Technical requirements
- Must beat all known records, including other TASes.
- Must show a proficient understanding of TAS techniques and be perceived as well optimized: It should not have obvious pauses, mistakes, or sloppy play.
- If starting from a premade save file, a verification movie producing that save file is required.
Acceptable goals
All these goals can be published as separate branches.
- Completion Percentage goals:
- Fastest Completion (often called "any%") - Fastest completion of a game using all available options, including major skip glitches (save/memory corruption, arbitrary code execution, etc).
- Full Completion - Fastest completion of all content in the game without glitching the completion statistics.
- Lowest Completion - Fastest completion of the least content in the game without glitching the completion statistics.
- Forgoes Major Skip Glitch - Avoids major skips or the glitches that lead to them but otherwise aims for fastest completion.
- Multiplayer goals - For games where you can control several character at once, up to 3 branches are allowed:
- Minimum players (usually 1)
- Maximum players (usually 2)
- Some other player count if it's faster than both of the above
- Difficulty goals - For games with several difficulty settings, we allow up to 3 branches to co-exist:
- Score Attack - Highest attainable score in-game, barring infinite scoring loops.
- In-Game Codes - Same as "Fastest Completion", but also allows in-game codes that add gameplay or in-game mechanics.
- Savegame - Game modes that are locked behind game completion, or categories that benefit from New Game+ carryover.
- SaveRAM runs are branched separately from any Power-On counterparts.
- Glitchless - Completing the game as fast as possible while avoiding all known glitches (defined per game in accordance with the community).
- Additional goals are under consideration and will be implemented incrementally.
Goals currently under consideration
- Warps - Fastest completion using intended warps or shortcuts. If major skip glitches are available in the game, avoiding them is allowed for this category.
- Warpless - Fastest completion without using intended shortcuts.
- This includes branches such as "all levels".
- More standard goals will be added in the future based on community feedback.
Entertainment
- Entertainment is always encouraged, though unnecessary, and will not affect the judgement of a run that otherwise qualifies.
- Speed/entertainment tradeoffs are allowed.
Random Standard Movie
Pixeland is a Flash platformer where the objective is to color in all the white boxes in each level by touching them. While it sounds simple enough, the game tries to increase the difficulty by adding red small blocks that kill on contact, white blocks that quickly crumble when touched, and blocks that can materialize and trap you if you color in enough blocks, among other things. The Challenge levels then add more gimmicks like wind that messes with the player's jumps, invisible blocks and jetpacks. And the Puzzle levels round everything out with having you control multiple clones of the player that share directional pad controls and forcibly restart the level should one of them die.
Mikewilllplays here plays completes every level in the game, including all the regular levels, the Challenge levels, and the Puzzle levels, as fast as possible.