User Files from Challenger

Upload All User Files
1 2 3 4 5
13 14

#52224254977175717 - Wonder Boy - 1/10 of the progress done

Wonder Boy TAS Stage 1 WIP.bk2
In 04:38.892 (16712 frames), 51172 rerecords
Game: Wonder Boy ( SMS, see all files )
898 downloads
Uploaded 12/30/2018 10:00 PM by Challenger (see all 131)

#52173353379610868 - Even checkpoints can be reached by warping!

Prince of Persia (USA) - warp to level 6 checkpoint.bk2
In 01:53.014 (6792 frames), 409 rerecords
899 downloads
Uploaded 12/28/2018 2:59 PM by Challenger (see all 131)

#52173279020826580 - Interesting, but not helpful.

Prince of Persia (USA) - warp to level 6 - less broken graphics.bk2
In 01:21.383 (4891 frames), 238 rerecords
898 downloads
Uploaded 12/28/2018 2:54 PM by Challenger (see all 131)

#52171179933082950 - There are more things to test, but it's a mystery for me.

Prince of Persia (USA) - another warp to level 8.bk2
In 01:37.905 (5884 frames), 179 rerecords
886 downloads
Uploaded 12/28/2018 12:38 PM by Challenger (see all 131)
Different room to warp, but this game needs some certain glitch corruption in order to work.

#52171100875200925 - Another wrong warp discovered!

Prince of Persia (SNES) - warp to level 6.bk2
In 00:59.535 (3578 frames), 202 rerecords
875 downloads
Uploaded 12/28/2018 12:33 PM by Challenger (see all 131)
Thanks to user Akuma (for showing which holes that glitch can be worked/crashed).
BizHawk 1.13.2 was used this time (some PC problems with me).

#51506129336853324 - CV Pacifist - Stages 13-15 finished

castlevania-pacifist-wip4.bk2
In 12:36.604 (45471 frames), 67421 rerecords
Game: Castlevania ( NES, see all files )
982 downloads
Uploaded 11/28/2018 1:49 PM by Challenger (see all 131)
1009 frames ahead. Next stages will be worked.

#51399407343577960 - Pacifist - Improvement in progress

Castlevania pacifist (more progress).bk2
In 12:40.963 (45733 frames), 53509 rerecords
Game: Castlevania ( NES, see all files )
1032 downloads
Uploaded 11/23/2018 6:28 PM by Challenger (see all 131)
The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.

#50474140063816859 - Addams Family (SNES) "all bosses" - Shorten Input

AddamsFamily-allbosses-Challenger,EZGames69,GarbitheGlitcheress-endinputearly.bk2
In 12:49.200 (46228 frames), 243448 rerecords
928 downloads
Uploaded 10/13/2018 2:23 AM by Challenger (see all 131)
The input file may be 252 frames shorter than the submitted movie, but it takes a long amount of waiting (~1050 frames) to reach the ending (the sword can't deliver that "instant kill" in that position).

#49208830396378775 - Level done, but wait...

Prince of Persia (SNES) - Glitched Level 8.bk2
In 02:26.775 (8821 frames), 6310 rerecords
917 downloads
Uploaded 8/17/2018 2:47 AM by Challenger (see all 131)
Since I warped to level 8 with less glitched graphics, this is still possible to follow where are going between rooms.
But this stage suffers with a lag nearly every room. I improved one room, changed a strategy in the room after the exit door, and accidentally forgot 6 frames to improve.
I finished this stage, but...starting the next level, the "X minutes left" pops up all the time. How annoying. Probably I need to verify more or probably risking with a even more glitched room 8 (which can't see almost nothing).~
EDIT: It seems that the message pop up starts somewhere during that warp setup. So, probably stage 8 has also suffered.

#49156880547412238 - Costs exactly 100 frames but level 8 warp with less broken graphics

Prince of Persia (SNES) - level 8 warp w/less broken graphics.bk2
In 00:47.272 (2841 frames), 802 rerecords
907 downloads
Uploaded 8/14/2018 6:38 PM by Challenger (see all 131)
Needs a certain position to do this. Otherwise...
Well, I know most of this stage since I played this game for years and watched the old run.
1 2 3 4 5
13 14