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#65739365940213007 - just the in-game input for SSASSA+TEYIUT=AISSON. Used for me to figure out the RTA timing.

sta-v3.fm2
In 03:26.48 (12409 frames), 1489 rerecords
269 downloads
Uploaded 8/30/2020 1:46 PM by DJ_Incendration (see all 107)

#65716516999577318 - there we go

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
280 downloads
Uploaded 8/29/2020 1:04 PM by DJ_Incendration (see all 107)
Fixed the ROM the movie was set to.

#65716307911944679 -

sta-v3.fm2
In 03:42.95 (13399 frames), 1489 rerecords
391 downloads
Uploaded 8/29/2020 12:51 PM by DJ_Incendration (see all 107)

#65702101652704438 - Improvement?

StA.fm2
In 03:43.25 (13417 frames), 914 rerecords
1 comment, 424 downloads
Uploaded 8/28/2020 9:30 PM by DJ_Incendration (see all 107)
This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).

#65435427490364301 - Finally got 765E without the RTA manip.

Pokémon Red FTL (without save corruption) TAS WIP 1.bk2
In 02:15.66 (8119 frames), 61 rerecords
525 downloads
Uploaded 8/16/2020 9:15 PM by DJ_Incendration (see all 107)
I'll be making a Red FTL NSC TAS (hopefully with Charmander 1024 setup). It should be less than 32 minutes in total. Edit: Having a lot of trouble with CharmanderDVs. It could take a long time without help.

#64925930327275932 - improved AEPLLG TAS

AEPLLG improved.fm2
In 04:47.27 (17265 frames), 1404 rerecords
437 downloads
Uploaded 7/24/2020 10:34 PM by DJ_Incendration (see all 107)
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.

#64816962732814545 - Difficult Punch-Out!! TAS

difficultpunchout.fm2
In 18:35.16 (67020 frames), 4330 rerecords
397 downloads
Uploaded 7/20/2020 12:48 AM by DJ_Incendration (see all 107)
Probably submission-worthy. Let's see what this is. Edit: I realize I lost time on Glass Joe from the previous TAS. I'm working on a new one now.

#64589792519317086 - my latest TAS of MTPO

MTPO.fm2
In 17:37.85 (63576 frames), 9684 rerecords
396 downloads
Uploaded 7/9/2020 7:15 PM by DJ_Incendration (see all 107)
Fixed to include strategies I should have used before submitting my TAS.

#64457660128604412 - can't figure it out

Red - what did I do?.bk2
In 00:14.60 (11132 frames), 25 rerecords
507 downloads
Uploaded 7/3/2020 8:26 PM by DJ_Incendration (see all 107)
Can't seem to get the 765e TID manip.

#64428891116017198 - Pokemon Green no select glitches TAS

Green NSG.bk2
In 07:59.85 (28700 frames), 5677 rerecords
298 downloads
Uploaded 7/2/2020 1:21 PM by DJ_Incendration (see all 107)
Very improvable. I'd need to bot out 4 1/39 crits, or a lower health value and 4 1/39 crits and 1 1/39 non-crit (for the rival fight.) For the Weedle fight, botting more criticals would be a good idea, but I don't know how to do anything with Lua, nor do I know how to put the different actions in a route script.
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