This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).
#65435427490364301 - Finally got 765E without the RTA manip.
Pokémon Red FTL (without save corruption) TAS WIP 1.bk2
I'll be making a Red FTL NSC TAS (hopefully with Charmander 1024 setup). It should be less than 32 minutes in total.
Edit: Having a lot of trouble with CharmanderDVs. It could take a long time without help.
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.
Very improvable. I'd need to bot out 4 1/39 crits, or a lower health value and 4 1/39 crits and 1 1/39 non-crit (for the rival fight.) For the Weedle fight, botting more criticals would be a good idea, but I don't know how to do anything with Lua, nor do I know how to put the different actions in a route script.