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#64391580247635189 -

Pocket Monsters - AKA TAS.bk2
In 22:04.56 (80611 frames), 9158 rerecords
284 downloads
Uploaded 6/30/2020 9:01 PM by DJ_Incendration (see all 107)
Ok, this is a glitched Pocket Monsters: Red TAS, up to Nugget Bridge. It's sloppy, but I'll have to go with it for now. We'll see what the final time is, and then I'll try to improve it.

#64391544129643917 - 765e try

765e try.bk2
In 02:28.97 (8920 frames), 1684 rerecords
406 downloads
Uploaded 6/30/2020 8:59 PM by DJ_Incendration (see all 107)
765e try

#64274492952534962 - Blue Catch 'em all - right TID and DVs

right DVs and TID.bk2
In 02:27.38 (8825 frames), 3008 rerecords
435 downloads
Uploaded 6/25/2020 2:28 PM by DJ_Incendration (see all 107)
I don't know anything about botting, so 4 1/256 events is going to really suck for me, unless I can get some help. I understand that there are ways to manipulate the TID by waiting for certain numbers of frames, I can't seem to figure any of that out. Edit: I found a small time save in the name entry. I will still need help with the optimal Gen 1 misses, but I can do eerything up to the DVs.

#64104275995628430 - Correctned names; DVs manipulated again

Blue Catch 'em all.bk2
In 02:27.53 (8834 frames), 2498 rerecords
412 downloads
Uploaded 6/17/2020 10:29 PM by DJ_Incendration (see all 107)
It turns out I had commas instead of semicolons the first time. Fixed now. Hopefully I still have the right DVs...

#64032738408665734 - updated WIP, gets 999999 gold to help out later

FF1_Stairsglitch_fullgame_v2.fm2
In 12:48.65 (46195 frames), 588 rerecords
Game: Final Fantasy ( NES, see all files )
393 downloads
Uploaded 6/14/2020 5:10 PM by DJ_Incendration (see all 107)
Start of a glitched run of FF1 up to the bridge. It will be an improvement over my first WIP.

#64006462748476895 - How long does it take to do the SRAM Glitch in Pocket Monsters - Yellow?

Pocket Monsters Yellow.bk2
In 00:45.37 (2717 frames), 249 rerecords
534 downloads
Uploaded 6/13/2020 12:46 PM by DJ_Incendration (see all 107)
For comparison with Japanese Red. Again, chooses the first names that come up.

#64006259231510984 - How long does it take to do the SRAM glitch with the default names in Japanese Red?

Pocket Monsters Red Default Name Save glitch.bk2
In 00:46.51 (2787 frames), 269 rerecords
448 downloads
Uploaded 6/13/2020 12:33 PM by DJ_Incendration (see all 107)
for comparison with Japanese Yellow which I will post soon

#63826676771155697 - Super Punch-Out!! new best TAS

SPO_V2.bk2
In 15:53.90 (57328 frames), 102 rerecords
419 downloads
Uploaded 6/5/2020 10:27 AM by DJ_Incendration (see all 107)
Improved Masked Muscle and Nick Bruiser.

#63768285002171298 - Pocket Monsters - Pikachu up to Veridian City (second time)

Pocket Monsters - Pikachu TAS up to Veridian City (second time).bk2
In 05:00.27 (17958 frames), 2602 rerecords
508 downloads
Uploaded 6/2/2020 7:20 PM by DJ_Incendration (see all 107)
There's definitely room for improvement, but I wanted to win the rival fight since this is not going to be glitchless, and I need the money.

#63592930168450692 - up to the first rival with optimal DVs for Charmander

Pokemon Blue Catchemall - DVs manipulated.bk2
In 02:28.85 (8913 frames), 1486 rerecords
8 comments, 433 downloads
Uploaded 5/25/2020 9:48 PM by DJ_Incendration (see all 107)
Using the new route, I started making this TAS. I don't know how to get the Growl fails, but it is going to be less than 32 minutes if everything goes smoothly.
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