After so many successful sync tests, I found one that desyncs!.. unfortunately I don't know how to consistently reproduce it. It desyncs on 3rd track which I suspecting it would. I had rewind enabled. I'm sure to fix it you just make a save state before the dropped input(or somewhere close to it) and just load and keep fighting with it until it syncs.
The youtube video is a little out of sync with the audio because I didn't realize quicknes uses 60fps..
The funny thing was, it said to switch to NESHawk as its more "accurate" and when I loaded that, the sprites came in wrong lol. So you need to use QuickNES for this.
Its not entirely optimized, I'm sure it can be improved. At least all of Clouds deathblows connected. Very luck dependent battle
#66149460546040233 - Street racing sydicate
Street Racing Syndicate (Europe) (En,Fr,De,Es,It).bk2