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#34269713938216837 - Killer Instinct Gold - Jago

Killer Instinct Gold (USA).bk2
In 08:04.50 (29070 frames), 3192 rerecords
810 downloads
Uploaded 10/13/2016 7:53 AM by Lars_Hendrick (see all 54)
Getting hang of the ropes for KI GOld before a playaround. Uses a cheat to use the highest speed/difficulty.

#34173474564380428 - Jago takes speed mixed with meth

Killer Instinct Gold (USA).bk2
In 01:35.12 (5707 frames), 582 rerecords
605 downloads
Uploaded 10/8/2016 11:51 PM by Lars_Hendrick (see all 54)

#33242301617559822 - Hitman 2: 47 is now slightly quicker

21.dtm
In 03:48.08 (41018 frames), 1644 rerecords
814 downloads
Uploaded 8/28/2016 1:24 AM by Lars_Hendrick (see all 54)
After tons of retries, I managed to get Anathem as fast as possible, at least on PRO playing on GCN. I actually go so fast during the middle of the level that the RTA strat barely works and requires me to wait for a few frames for the lawyer to arrive in the correct spot, so I can get a key. If I rush out any faster, I'll have to run to his corpse, which wastes time. This is still a few seconds slower than the RTA due to the fact that RTA plays on Normal, so he gets access to a silenced pistol, instead of needing to kill the first guard with the fiber wire.
Also, I saved 87 frames on the tutorial thanks to a trick pointed out to me by Cooljay.

#33041043673713720 - PunchGuy 2: Noisy Killer wip 2

6.dtm
In 08:05.32 (87272 frames), 698 rerecords
837 downloads
Uploaded 8/18/2016 11:52 PM by Lars_Hendrick (see all 54)
Has some speed issues with the steps on Petersburg, I need to redo it to get a more optimal time. Also, not going for the AK.
The Kirov meeting is actually a few seconds faster than WR, even with the time wasted on the pickups, so that turned out well.

#32972125558651113 - KillerDude 2: Loud Murderer WIP 1

4.dtm
In 03:26.23 (37089 frames), 463 rerecords
819 downloads
Uploaded 8/15/2016 9:23 PM by Lars_Hendrick (see all 54)
Agent 47 hates everyone. Except for this one priest dude. Everyone else can suck it.
This is Any% since the Silent Running bug isn't present in the GCN version due to control mapping. Therefore, Pro/Silent Assassain would be super slow and a chore to both TAS and watch. Any% Pro is much faster paced and has more AI manipulation.
Tutorial - It's an autoscroller. Nothing to say here.
Anathem - The RTA WR uses NG+, giving you a silenced 9mm to kill the first guard with instead of having to choke him out. This wastes 3 seconds, but otherwise it stays in line at WR pace.

#32891071300990792 - Def Jam - Fight for New York (Hard)

done3.dtm
In 1:46:29.58 (1148987 frames), 5199 rerecords
842 downloads
Uploaded 8/12/2016 5:47 AM by Lars_Hendrick (see all 54)
A TAS meant to showcase both speed and fun, this thing is basically a feature length film. This doesn't showcase the secret fights or the superbosses, since the game doesn't sync well with saves, and saving is required.
Fighters featured: - Suspect - Jimmy T! - Buff Riku - Johnny Bravo - Senator Armstrong - Neckbeard - Yamazaki

#32523043500569490 - GUN WIP 3

31.dtm
In 11:42.55 (126342 frames), 1222 rerecords
Game: Gun ( GC, see all files )
806 downloads
Uploaded 7/26/2016 4:00 PM by Lars_Hendrick (see all 54)
After FOUR more desyncs, Cole and Ned complete the boat. Except for Ned. He dies. We also meet Tom. He dies too.
The boat is on a timer that you cannot speed up. You HAVE to wait for both sides of the boat to explode to proceed.
The wolf sections may seem slightly sloppy during Tom's missions, but the whole thing is on a timer that you can't speed up, so regardless of what I do, it'll always take the same amount of time.

#32506743937297377 - GUN - WIP 2

21.dtm
In 07:10.55 (77430 frames), 982 rerecords
Game: Gun ( GC, see all files )
771 downloads
Uploaded 7/25/2016 10:23 PM by Lars_Hendrick (see all 54)
6 desyncs later, we're off the boat! Poor Ned gets gangbanged by a bunch of shirtless wet dudes and doesn't make it, though.

#32503619233389968 - GUN - WIP

11.dtm
In 04:39.37 (50244 frames), 667 rerecords
Game: Gun ( GC, see all files )
784 downloads
Uploaded 7/25/2016 7:00 PM by Lars_Hendrick (see all 54)
After a desync that made me lose over 70000 frames, I've repaired the movie! This is my first WIP of GUN for the GameCube! It's slightly slower than the PC version due to aiming limitations and load times, but overall it's shaping up to be a really good run!

#32267457958409241 - Genesis CLUE - 00:27:819

Clue (U) [!] done.bk2.tasproj.bk2
In 00:27.82 (1667 frames), 281 rerecords
Game: Clue ( Genesis, see all files )
615 downloads
Uploaded 7/15/2016 3:45 AM by Lars_Hendrick (see all 54)
Finally something I make that's submittable! If you take out the SEGA logo in the intro this actually beats the currently published SNES run!
Last input is on frame 1666 while the movie ends at 1667, so I guess the time could actually be considered 27:806.
When making this I actually got fantastic RNG on my first go. So much so that I think this could only be improved by 1~2 frames, provided you manipulate the area where Mustard committed the murder and his weapon.