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#33010152077387938 - NG1 pacifisting WIP137v3

NG1_pacifist_WIP137v3-compact.fm3
In 11:21.490 (40957 frames), 184306 rerecords
Game: Ninja Gaiden ( NES, see all files )
1457 downloads
Uploaded 8/17/2016 2:29 PM by MESHUGGAH (see all 310)
Syncs up to 6-1 start. This WIP starts from 5-1 but changes come after 5-2 screens.
  • 16 frames faster 5-1 using RTA boost (Scumtron's route)
  • 2 frames lost on 5-2 last screen to get a better knife bitch (delay added before birdy so we can escape it too)
  • 1 frame lost on 5-3 3rd screen due slot2 bat
  • 5-3 5th screen: 1 frame lost due jumper and 3 frames due knife bitch
9 frames faster than previous (136v4) WIP and we end with 1HP (boss fight refills HP).

#32921298710043507 - NG1 pacifisting WIP137v2b

NG1_pacifist_WIP137v2b-compact.fm3
In 11:21.380 (40950 frames), 184087 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 1443 downloads
Uploaded 8/13/2016 2:27 PM by MESHUGGAH (see all 310)
Resynced up to 5-2 final screen with Scumtron's 14 frames faster + 2 frames for better ending and good sub Xs.
Knife bitch was a little bit better with only 14 frames (and 1 blank frame, so 13 total) (GIF here again: http://imgur.com/B6nDpWd ), but with the additional 2 frames:
  • Going without delay: second knife hits us while jumping over him
  • 1 empty frame: first knife hits us while climbing the platform
  • 2 empty frame: second knife hits us while jumping over him
Putting 1 empty frame before spawning knife bitch is used to manipulate him to walk to the right side so we have space to land next to him.
Knife bitch timer in this movie is 24, 17 frames of waiting and 46.
With scum's + blank frame: 26, 16 frames of waiting and 48.
edit: since we sacrifice 1HP at 5-1 start, we have 3 HP to spend in this level, which used to do the birdy boost. Other alterative use of 3 HP is boost from 5-2 3rd screen ballerinas (2dmg) and 5-2 last screen boost from the knife bitch's knife (1dmg) and avoid birds to finish.

#32904451437562432 - NG1 RTA boost

NG1_pacifist_WIP134v5-compact.fm3
In 11:21.780 (40974 frames), 183482 rerecords
Game: Ninja Gaiden ( NES, see all files )
1423 downloads
Uploaded 8/12/2016 8:14 PM by MESHUGGAH (see all 310)
Saves 5 frames, but can't be improved with WIP136v4 comment improvement.

#32902584480113206 - NG1 pacifisting WIP136v4

NG1_pacifist_WIP136v4-compact.fm3
In 11:21.640 (40966 frames), 183938 rerecords
Game: Ninja Gaiden ( NES, see all files )
3 comments, 1339 downloads
Uploaded 8/12/2016 6:13 PM by MESHUGGAH (see all 310)
Continuation of previous WIP136v3, 5 frames faster boss fight by using the pillar instead of catching the fireball to recover and attack.
Remaining tests: half-pixel starts on 5-2, 5-3 with different slot sub x's.

#32900954570689473 - NG1 pacifisting WIP136v3

NG1_pacifist_WIP136v3-compact.fm3
In 11:21.730 (40971 frames), 183685 rerecords
Game: Ninja Gaiden ( NES, see all files )
1447 downloads
Uploaded 8/12/2016 4:27 PM by MESHUGGAH (see all 310)
Syncs up to 6-1 start.
This WIP includes previous (v2) slot4 change on 5-2 last screen. Comparison to WIP136v1:
  • 1 frame faster 5-3 2nd screen (to dodge shuriken)
  • 2 frames faster 5-3 3rd screen by better positioning at the first few enemies
This way knife bitch is OK. Lost frames recovered, but I want to make sure that all screens from 5-2 to 5-3 is perfect.

#32851544908981277 - NG1 pacifisting WIP136v2 (desync)

NG1_pacifist_WIP136v2-compact.fm3
In 11:21.760 (40973 frames), 183680 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 1412 downloads
Uploaded 8/10/2016 11:03 AM by MESHUGGAH (see all 310)
In the search of recovering the lost frames.
Apart from added interrupt jugglings:
  • 5-2 last screen changed slot4 sub x to recover 5-3 2nd screen 1 lost frame (at the very end to dodge the shuriken earlier)
  • 5-3 3rd screen start changed a bit but slot2 sub y is bad (not sure if it's possible to manipulate somewhere), same length
  • 5-3 5th screen slot5 knife bitch is very bad, unable to boost from her/him.
My hopes are getting lower.

#32829448429403214 - NG1 pacifisting WIP136v1

NG1_pacifist_WIP136v1-compact.fm3
In 11:21.780 (40974 frames), 183409 rerecords
Game: Ninja Gaiden ( NES, see all files )
6 comments, 1409 downloads
Uploaded 8/9/2016 11:10 AM by MESHUGGAH (see all 310)
Syncs up to 6-1 start.
  • Added interrupt jugglings to places where Scumtron mentioned in previous WIP comments, subtimer is optimal now (3 frames)
  • 5-3 5th screen knife bitch improved by 1 frame with better positoning.
4 frames faster total.
Unsure about the possibility to save the lost frames:
  • 5-3 2nd screen slot1/2 needs a 1 frame slower 5-2 3rd screen
  • 5-3 3rd screen slot4 change ruins next screen slot4 bat
edit after 6 comments: slot 4 can be changed on 5-2 last screen, making 5-3 2nd screen 1 frame faster. But this way slot7 and slot4 bad, nullifying the improvement.

#32812989479067544 - NG1 pacifisting WIP135v4

NG1_pacifist_WIP135v4-compact.fm3
In 11:21.840 (40978 frames), 183307 rerecords
Game: Ninja Gaiden ( NES, see all files )
2 comments, 1379 downloads
Uploaded 8/8/2016 5:23 PM by MESHUGGAH (see all 310)
Syncs up to 6-1 start. Scumtron's improvements are marked with his name.
Difference between WIP133 in HP route:
  • avoid 5-2 3rd screen ballerinas (2dmg)
  • avoid 5-2 last screen knife bitch's knife (1dmg)
  • boost from slot7 bird (3dmg)
This way we end the stage 5 with 2 HP since we don't boost from the 1dmg bullet (previously mentioned bat inaccurately)
  • 5-2 3rd screen 13 frames longer (ballerinas)
  • 5-2 last screen 13 frames faster (look above)
  • 5-3 1st screen 3 frames faster by better jumping between tysons and at the very end (Scumtron)
  • 5-3 2nd screen lost 1 frame because bad slot1 or slot2
  • 5-3 3rd screen has bad slot4 so 2 frames lost but very end jump is 2 frames faster (Scumtron)
  • 5-3 5th screen 5 frames faster by better jumping at the very end (Scumtron) and different method to approach knife bitch
20 frames faster total. Subtimer probably off (not perfect). edit: rewrote some miswrotes. fucking television distracts me since yesterday.

#32745468831563642 - NG1 pacifisting WIP133

NG1_pacifist_WIP133-compact.fm3
In 11:22.179 (40998 frames), 182692 rerecords
Game: Ninja Gaiden ( NES, see all files )
1283 downloads
Uploaded 8/5/2016 4:24 PM by MESHUGGAH (see all 310)
Syncs up to 6-1 start.
  • changed some slots position on edit: 5-2 start by being half pixel behind (without losing frame), but couldn't get a better final screen (slot6 bird)
  • final screen changed because of different slot4 (knife) pos
but,
  • 6 frames improved on 5-3 3rd screen by avoiding bat differently while delaying gunner to avoid dmg boost and added even more interrupt jugglings to get ahead of the 3 NFL guy
  • 3 frames lost because of subtimer.
5-3 3rd screen probably improvable even more, but also need to rethink HP route.

#32726080826842871 - NG1 pacifisting WIP130

NG1_pacifist_WIP130-compact.fm3
In 11:22.260 (41003 frames), 182320 rerecords
Game: Ninja Gaiden ( NES, see all files )
1381 downloads
Uploaded 8/4/2016 7:27 PM by MESHUGGAH (see all 310)
Syncs up to 6-1 start.
  • 5-3 3rd screen 5 frames improved by avoiding bat by jumping (to manipulate Y pos) and without interrupt juggling. 1 frame delay at first enemy required for better slot5 next screen
  • 3 frames improved because of subtimer (and added a few more interrupt juggles)
8 frames improved total, can't see other possible improvements.
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