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#638999215917156503 - NES Duck Tales U Prototype (desync)

DuckTales-U-Proto.bk2
In 07:04.730 (25526 frames), 8180 rerecords
Game: DuckTales ( NES, see all files )
17 downloads
Uploaded 19 days ago by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + published TAS (made on FCEUX 2.2.1 and console verified)
Desyncs at 1st level due to lag frame at f1130
Requires different input at starting the game (S, L, S). Need to check if P2 can press S earlier

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638999214913337529 - NES Duck Tales U 2 (desync)

DuckTales-U2.bk2
In 07:04.730 (25526 frames), 8077 rerecords
Game: DuckTales ( NES, see all files )
15 downloads
Uploaded 19 days ago by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + published TAS (made on FCEUX 2.2.1 and console verified)
Changed input at level 1 falling bridge to reduce loss to 1 lag frame.
If you insert 1 frame of L after falling bridges, the next desync point is at f14202, a mountain goat giving us lag frames

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638999211879456402 - NES Duck Tales U (desync)

DuckTales-U.bk2
In 07:04.730 (25526 frames), 8066 rerecords
Game: DuckTales ( NES, see all files )
13 downloads
Uploaded 19 days ago by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + published TAS (made on FCEUX 2.2.1 and console verified)
Desyncs at 1st level after falling bridges due to extra lag frames.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638998471873472996 - NES Duck Tales 1st level zip test

DuckTales-1stleveltest.bk2
In 00:27.970 (1681 frames), 8451 rerecords
Game: DuckTales ( NES, see all files )
22 downloads
Uploaded 20 days ago by MESHUGGAH (see all 310)
(This movie uses the Japanese ROM. If you have the same USA rom as the released TAS uses, it will sync up to this point)
Good news! we can use the WhiteHat94 zipping method (take dmg and jump on the pogo stick at the same time an enemy squeezes us inside a wall) where the original method (just stand and wait for an enemy to squeeze us).
The height difference is not enough to just zip through any ground, but we can skip under between walls.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638998448744429031 - Duck Tales stone + Monkey (WhiteHat94 zip fail)

DuckTales-zip-1stlevel.bk2
In 00:09.950 (598 frames), 8359 rerecords
Game: DuckTales ( NES, see all files )
21 downloads
Uploaded 20 days ago by MESHUGGAH (see all 310)
(This movie uses the Japanese ROM. If you have the same USA rom as the released TAS uses, it will sync up to this point)
On the first level, McScrooge gets zips back to top as the ground wall is way too thick.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638998439508492645 - NES Duck Tales WhiteHat94 zipping movie file

DuckTales-originalzip.bk2
In 01:48.750 (6536 frames), 8215 rerecords
Game: DuckTales ( NES, see all files )
22 downloads
Uploaded 20 days ago by MESHUGGAH (see all 310)
(This movie uses the Japanese ROM. If you have the same USA rom as the released TAS uses, it will sync up to this point)
Originally found by WhiteHat94, you can zip with the balls and chains guy by
1. Take damage (we don't have enough space to fit between the ball and the guy)
2. Position yourself right next to the ball. Jump and press B+Down at the same time for 1 frame once the invulnerability timer goes off and you are about to hit the platform to pogo stick off
3. (Extra step if you want horizontal zip) press R to zip left, or L to zip right the next frame.
Example of the glitch input:
T+0: D B
T+1: R/L if you want horizontal zip as well
Holding the B button will make McScrooge zip back from the bottom of this platform upwards.
On this platform, McScrooge will be placed many units below the platform.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#638734044089430066 - V3 - Kirby any% 1 frame save in 1-1 end

DarkRiolu27-Kirby-V3.bk2
In 00:34.390 (2067 frames), 149 rerecords
157 downloads
Uploaded 1/25/2025 12:20 PM by MESHUGGAH (see all 310)

#638734043701335756 - V2 - Kirby any% 2 frames save in 1-1 end

DarkRiolu27-Kirby-V2.bk2
In 00:34.380 (2066 frames), 102 rerecords
151 downloads
Uploaded 1/25/2025 12:19 PM by MESHUGGAH (see all 310)

#637821744515140397 - Mortal Kombat 3 USA test

MK3USA_1stFight1stRound.bk2
In 00:38.300 (2302 frames), 9849 rerecords
Game: Mortal Kombat 3 ( SNES, see all files )
326 downloads
Uploaded 3/6/2022 2:40 PM by MESHUGGAH (see all 310)
  • Optimized menu navigation
  • Simple 1st round HP and 2 LP to check manipulability

#73731758414279415 - Fist of the North Star WIP6

Fist of the North Star_WIP6.bk2
In 06:07.730 (22100 frames), 3030 rerecords
388 downloads
Uploaded 8/25/2021 12:20 PM by MESHUGGAH (see all 310)
  • avoids all lags (like WIP4) and waits for the 2 final enemy within a short distance from triggering boss cam x pos
  • timer 99 hits at 1387