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#7170984388011566 - Kirby Adventure impossible 1 frame (demonstration)

KirbyAdventure_1framewtf.fm2
In 00:36.06 (2167 frames), 21232 rerecords
1202 downloads
Uploaded 6/10/2013 10:17 PM by MESHUGGAH (see all 294)
Try to use mugg's or Masterjun's lua script. For whatever reason, the game doesn't wants me to start running with "top" speed at the slope.

#7165613002759270 - Kirby Adventure 2169

KirbyAdventure_2169.fm2
In 00:36.09 (2169 frames), 21078 rerecords
1241 downloads
Uploaded 6/10/2013 4:29 PM by MESHUGGAH (see all 294)
1 frame saved by better clipping.

#7164778595194988 - Kirby's Adventure 2174 frames

KirbyAdventure_2174.fm2
In 00:36.17 (2174 frames), 20614 rerecords
1231 downloads
Uploaded 6/10/2013 3:35 PM by MESHUGGAH (see all 294)
Comparison to my previous movie: - 4 frames improved by better boosting and lag frame removing at room1 (exits 4 frames faster) - 4 frames improved by better lag frame removing (exits 4 frames faster, 8 total) - Nasty lag frames everywhere.... wall clipping optimizible, probably saves the improvements back.

#7162491002336035 - Kirby's Adventure 2178 frames

KirbysAdventure_2178.fm2
In 00:36.24 (2178 frames), 18993 rerecords
1171 downloads
Uploaded 6/10/2013 1:06 PM by MESHUGGAH (see all 294)
This version based on Masterjun's latest attempt.
- Lag frames avoided by swallowing 3 enemies at room 1 (avoiding the lag caused by taking damage/creaure explode), sacrificing position and using Masterjun's lua script I avoided more frames, making to the exit in 1344 (1348 for Masterjun, 1347 for my earlier "1 frame improvement"). >> 4 frames
- I think somewhere I got an extra speed in the early part of room 2. Some lag frames avoided. Exits at 1871 (1876 for Masterjun) >> 5 frames
- RNG changed a little bit. overall: 2178 frames (2183 for Masterjun)
Possible improvements... - Different approach to "cliff" at end of room 1? - Different jumping to "cliff" at end of room 2? - Different slope wallclipping before warping?

#6970270289674947 - Kirby's adventures glitched improvement 2

kirby's adventure glitched (meshuggah was here already).fm2
In 00:38.30 (2302 frames), 4738 rerecords
1218 downloads
Uploaded 6/1/2013 9:21 PM by MESHUGGAH (see all 294)
3 frames improved by optimizing the clipping and ending. more details in earlier uploaded wip.

#6680464584768885 - NES Snake Rattle'N'Rolll Stage 2 WIP

Snake_N_Roll_2P_Stage2_MESHUGGAH.fm2
In 01:00.12 (3613 frames), 24981 rerecords
1224 downloads
Uploaded 5/19/2013 8:07 PM by MESHUGGAH (see all 294)
Completes the first 2 stages with two players. Very fast.
Feel free to use this WIP.

#6680414603239266 - NES Ninja Jajamaru Gaiga Daisakusen World 4 WIP

Ninja_Jajamaru_Ginga_Daisakusen_World4_MESHUGGAH.fm2
In 06:55.23 (24955 frames), 14153 rerecords
822 downloads
Uploaded 5/19/2013 8:03 PM by MESHUGGAH (see all 294)
This movie beats the first 3 worlds and somewhere gets bored.
0x0026 speed (0-3) 0x002B y speed
Feel free to use this WIP.

#6680009224806609 - NES Rygar - Ragua Sando WIP

Rygar_Ragua_Sando_MESHUGGAH.fm2
In 02:15.44 (6773 frames), 19318 rerecords
Game: Rygar ( NES, see all files )
1182 downloads
Uploaded 5/19/2013 7:37 PM by MESHUGGAH (see all 294)
This movie is 37 frames faster than the published glitched run at the 1st frame of entering Ragua Sando thanks to using input before the first lag frame which processes at the next non-lag frame. This way I start every level 1 frame faster. This also leads to different routes and strategies.
The route is optimized to bounce and get tones as much as possible at the lowest cost of "wasting" frames
Feel free to use this WIP.

#6679761040043330 - NES Quarth WIP (6/9)

Quarth_6-9_MESHUGGAH.fm2
In 00:27.90 (1677 frames), 16344 rerecords
Game: Quarth ( NES, see all files )
815 downloads
Uploaded 5/19/2013 7:21 PM by MESHUGGAH (see all 294)
This movie tries to manipulate more "spaces" between different blocks. This is a huge time saver. The only problem is that it's nearly impossible to do it while going up as fast as you can (literally holding U).
Strategy for a perfect run would be manipulate the 3 and 4 blocks in such order to help P1 sometimes with P2 to destroy it and manipulate as many spaces as you can and holding U at least on 1 controller all the time! And avoid lag frames.
The fastest route should start with: 4, 3, 4, 3, 3 blocks. Pattern maybe depend on 0x002C but everytime there was a "drop", it will "mean" something else. All I could investigate is that there are "empty patterns" that just drops spaces, but you have a small window to manipulate the next "empty pattern".
For the very first pattern, 0x002C experiments: All empty patterns:
30, 32, 39, 3B, 3C, 3E, 3F 70, 72, 79, 7B, 7C, 7E, 7F B0, B2, B9, BB, BC, BE, BF F0, F2, F9, FB, FC, FE, FF
Feel free to use this WIP.

#6679629819850991 - NES Skulls & Crossbones Stage 2 (not full)

Skull_And_Crossbones_Stage_2_MESHUGGAH.fm2
In 00:17.06 (1025 frames), 5194 rerecords
733 downloads
Uploaded 5/19/2013 7:12 PM by MESHUGGAH (see all 294)
This movie kills nearly half of the required enemies for stage 2 just to demonstrate the "super L+R speed" trick.
0x00BA horizontal speed 0x00AC x pos 0x0196 kill counter 0x0198 final boss hp (dec from 100) 0x0179 final boss hp (inc from 0) 0x05B4 hp
Super Left speed - negative - LR until -128, let of LR Super Right speed - positive - go negative, hold LR after 126 until destination
Indirect damaging of the final boss through the wizard
Level 0 - 2 kill count Level 1 - weapons - 15 kill count, boss, pick up all bounty Level 2 - bounty - 15 kill count, boss, insta end (wizard's star stun) Level 3 - weapons - 20 kill count, boss, pick up all bounty
Feel free to use this WIP.