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#38825875240044943 - A7800 Worm NoPause

A7800-Worm-NoRandomPause.bk2
In 00:08.96 (537 frames), 0 rerecords
Game: Worm ( A7800, see all files )
719 downloads
Uploaded 5/6/2017 12:24 PM by MESHUGGAH (see all 294)

#38813304645130244 - WSWAN Buffers Evolution rotate

Buffers Evolution (Japan).bk2
In 01:18.36 (5914 frames), 694 rerecords
Game: Buffers Evolution ( WSWAN, see all files )
694 downloads
Uploaded 5/5/2017 10:48 PM by MESHUGGAH (see all 294)
Press rotate button, input doesn't works.
edit: because I wasn't pressing Player 2 buttons after rotation.
natt Bizhawk has two sets of buttons, one rotated and one not rotated, that you can bind separately And only one is active at a time

#38813160016997614 - Lynx Xybots INSERT GAME perm

LynxXybotsUDLR.bk2
In 00:09.67 (579 frames), 275 rerecords
Game: Xybots ( Lynx, see all files )
707 downloads
Uploaded 5/5/2017 10:39 PM by MESHUGGAH (see all 294)
Permamently shown, lag frames, no reset.

#38812954781886441 - Lynx Xybots INSERT GAME

LynxXybotsUDLR.bk2
In 00:09.67 (579 frames), 275 rerecords
Game: Xybots ( Lynx, see all files )
702 downloads
Uploaded 5/5/2017 10:26 PM by MESHUGGAH (see all 294)
using U+D, L+R combinations fucks up the game. amongst many screens, this is the most frequent:
But there is no eject function in the emulator.

#38811511895517758 - NES Star Wars namco Warp bad

Star Wars (Japan) (Namco) - Warp bad.fm2
In 01:02.15 (3735 frames), 3984 rerecords
713 downloads
Uploaded 5/5/2017 8:52 PM by MESHUGGAH (see all 294)
Uses FerretWarlord's WIP to check the warp thing.
22:38 <MESHUGGAHTAS> it's a part of stage 1, stage 2 first screen and then stage 1 first screen

#38811493233618504 - NES Star Wars namco Warp good

Star Wars (Japan) (Namco) - Warp good.fm2
In 00:56.24 (3380 frames), 4003 rerecords
703 downloads
Uploaded 5/5/2017 8:51 PM by MESHUGGAH (see all 294)
Uses FerretWarlord's WIP to check the warp thing.
30 sec improvement.

#38700517387910506 - NES Yume Penguin Monogatori WIP7

MESHUGGAH-Yume Penguin Monogatari-WIP7.fm2
In 01:25.70 (5151 frames), 10849 rerecords
1015 downloads
Uploaded 4/30/2017 8:54 PM by MESHUGGAH (see all 294)
Completes first level 16 frames faster than published [1789] NES Yume Penguin Monogatari by Yunshui & X2poet in 09:49.00
All lag frames manipulated out where it was possible
  • tutorial level 1 lag frame unmanipulatable
  • first level done with 0 lag frame
Possible improvements (for 1st level)
  • check how to keep the movement speed bonus from M powerup, maybe get more drinks?
  • manipulate falling tree trunks earlier
edit: rerecord count isnt valid. edit2: doesn't syncs on NESHawk (game can be started 2-3 frames earlier, and this obviously changes item drops)

#38627134914977985 - NES Zombie Nation WIP10

MESHUGGAH_Abarenbou Tengu_WIP10.fm2
In 03:38.22 (13115 frames), 5266 rerecords
Game: Zombie Nation ( NES, see all files )
745 downloads
Uploaded 4/27/2017 1:35 PM by MESHUGGAH (see all 294)
Movie syncs on FCEUX.
On bizhawk, this movie can be started 2 frames earlier. However, many times I get hurt while I'm not taking death in FCEUX.
Health units: 0x1C
edit: (because of the gameplay difference between the 2 emulators...) (15:41) <MESHUGGAHTAS> I think I take zombie nation on pause (and hopefully someone tests what happens on NES, all hits avoided or continously taken) and move onward the next ones

#38523455317776300 - NES Zhen Jia Hou Wang WIP1

MESHUGGAH_Zhen Jia Hou Wang.fm2
In 01:20.12 (4815 frames), 1592 rerecords
Game: Zombie Nation ( NES, see all files )
700 downloads
Uploaded 4/22/2017 9:31 PM by MESHUGGAH (see all 294)
Bootleg platformer game about the Journey to the West tale.
One of my older movies.
  • Monkey king (default character) has the worst special power throwing his rod slowly which is totally unuseful. Also other 2 has the same rolling which is much faster movement-wise.
  • You always need to avoid enemies. Recovery is hard.
  • Movie ends with bypassing 2 screens by "moving" around the camera borders.
Screen 1 top wall, jump to right -> Screen 2, move to left --> Screen 3, suicide, respawn in top left corner, continue to the left.

#38522784034505664 - NES Zombie Hunter WIP5

MESHUGGAH_Zombie Hunter (J)_WIP5.fm2
In 00:29.02 (1744 frames), 2367 rerecords
Game: Zombie Nation ( NES, see all files )
581 downloads
Uploaded 4/22/2017 8:48 PM by MESHUGGAH (see all 294)
Actually just a trick, but
  • Pressing the start button a few units/frames before the next screen's border let's you skip that screen's battle.
This isn't as useful as it sounds since
  • you need XP by killing enemies
  • different placements of enemies
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