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#41771516543787906 - Frozen: Olaf's Quest (first 3 levels)

FrozenTASWIP.dsm
In 01:36.41 (5768 frames), 1190 rerecords
741 downloads
Uploaded 9/16/2017 4:11 AM by Ready_Steady_Yeti (see all 14)
This game has recently caught my attention. I'm gonna really love TASing this. It's actually better than thought it'd be.
The game is based on Disney's very successful 2013 3-D film Frozen. Olaf the Snowman, a tertiary character in the film, is the main character in this game, taking with him his gentle humor. Despite being based on the film, it's not really a very story-typed game AT ALL like a lot of other franchise-based games. Heck, Elsa and Anna, the two main characters of the film, never even are seen anywhere in the game! Yeah, this game is pretty down-to-earth and they want you to actually do stuff, which I like a lot about it.
Aside from just Olaf's humor, he also can do a lot of weird tricks in the game. I quite literally throw Olaf's head around the levels to save time. I haven't found any glitches yet, but I can already tell you this will be loads of fun and entertainment (at least for me). I hope it is for you too!
100% is the best category for this game. In 100%, you have to collect every single item in all 60 of the levels. In the end, you will have unlocked 30 clothing items, 1 for every 2 levels. (The clothing items will never need to be used in any speedruns or TASes, since all they do is change how he looks)
I'm doing both 100% and any% at the same time, but any% is pretty boring, since all you do is go through the levels without doing much else at all most of the time. 100% is what you really want to watch.

#32044121566014648 - [GBA] That's So Raven - TAS WIP 1

ThatsSoRavenWIP1.bk2
In 02:39.13 (9505 frames), 2030 rerecords
617 downloads
Uploaded 7/5/2016 2:21 AM by Ready_Steady_Yeti (see all 14)

#30993722384370862 - [DS] TV Anime - Fairy Tail: Gekitou! Madoushi Kessen! TAS WIP

Fairytailanypercenttas.dsm
In 07:46.13 (27887 frames), 4360 rerecords
856 downloads
Uploaded 5/18/2016 7:02 PM by Ready_Steady_Yeti (see all 14)
"This video is an almost 8 minute WIP of this anime-based video game that almost no one has ever heard of. I don't usually upload WIPs, but I don't feel that I'm interested in continuing this project any longer, so I went ahead and uploaded the WIP so that my hard work would not just go to waste. The WIP starts at Power On of the game, no save progress, and goes up to the last of the three battles with Lullaby in Story Mode.
Just to put it out there, yes, it is any%, with the goal of beating Story Mode once and seeing the credits as quickly as possible, rather than 100%, which I believe would be unlocking all the characters, or whatever else is unlockable. 100% would be totally and completely demandless, however, since it involves completing Story Mode more than once.
The reason I chose the Japanese version you ask? Well, funny you ask that, because ironically, this game was so unpopular that they didn't even make any non-Japanese versions. So basically, I had no choice but to work with Japanese.
Yes sir, I did aim for the FASTEST time rather than the most ENTERTAINING time, so this run does not contain speed-entertainment tradeoffs. There are many ways to make the fights much more entertaining, but they would also be about 5 to even 10 seconds slower in some cases.
About 90% of this TAS is purely based on luck manipulation, as it is an (extremely) typical fighting game. With most of the battles in the game, if you manipulate enough luck, you can corner enemies and continuously strike them with the strongest and most stable attacks possible. However, this is why many parts of the run are not so entertaining.
Most of you have probably never played this game before, and I don't blame you to be quite frank. There is one minor glitch used several times in the run, but it may not be so noticeable, so I'll tell you. In the Lullaby (tree-looking character) battles, Gray gets hurt by the purple gas after finishing the battle, but doesn't actually lose any health. For those VERY few people who know the game, this glitch makes us laugh slightly. That was pretty much the only glitch I've found thus far, unless you count jumping and taking damage on the third Lullaby battle to avoid being paralyzed for 10 seconds on the ground. Not sure if that's a glitch or not, but it is peculiar and cool. I always love purposeful damage to save time.
Anyway, I hope you guys enjoy the WIP. Not sure if I'm going to finish it or not, but I'm far from it and have other projects I'm currently working on, so I'm setting this one wayyyyy aside nonetheless. I am very proud of myself for actually getting this far with the game, though. It also has very much helped me learn how to deal with luck manipulation in other games, and is making me less afraid of it."

#24161292392589759 - (GBA) Donkey Kong Country 3 - any% TAS WIP

DKC3TAS.vbm
In 01:58.37 (7070 frames), 2715 rerecords
769 downloads
Uploaded 7/16/2015 2:13 AM by Ready_Steady_Yeti (see all 14)
EDIT: PLEASE DOWNLOAD AT YOUR OWN RISK! This will desync because it was done with an older emulator (namely VBA 21). Thanks.
This is a WIP of my Donkey Kong Country 3. I uploaded because some people feel they have not seen my TAS potential, well, here it is! This is a project I plan to finish. I'm taking my time. This WIP goes to the third level of the game. Let's see, I've been playing this game on a GBA console since I was about 6 years old and that was 10 years ago, so I know a hell of a lot about the game.
You guys may be wondering about why a TAS of this game should be allowed on this site. Well first off, the game physics are very different from the SNES version, especially since you can roll infinitely with Kiddy Kong without having jumps in between. There are also some levels and places in the game that are different. Most importantly, DKC3 for the GBA has an entire world that was not put into the SNES version, this world is called Pacifica. That world is the 5th world we will visit in this TAS, out of 8. Also, all of this info, especially because of the Pacifica world, also means that the GBA any% TAS will be much longer than the SNES TAS, which is a good thing, I love long TASes. They're like movies.
Anyway, I hope you enjoy my WIP! I also hope you like the TAS when I finish it!