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#26709308007003788 - SAI v3 4-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 14:16.76 (51490 frames), 124858 rerecords
794 downloads
Uploaded 11/7/2015 8:14 PM by TASeditor (see all 191)
1616 frames faster

#26555056857071435 - SAI v3 3-3

Super Adventure Island (USA) v3_i.tasproj.bk2
In 09:55.84 (35809 frames), 100897 rerecords
755 downloads
Uploaded 10/31/2015 9:31 PM by TASeditor (see all 191)
383 frames saved in this level, total 1248.
Main improvement comes from pushing down bonus counter 4 times faster while riding the mine cart by doing R|L/D pushdowns(old was 15; new is 1 bonus bar). Also more entertaining glitchy-ness with the mine cart.

#26477340288790924 - semenstreetcuntdown

SesamestreetCuntup_TAS-compact.fm3
In 05:09.96 (18628 frames), 6055 rerecords
944 downloads
Uploaded 10/28/2015 9:31 AM by TASeditor (see all 191)
Not final, needs more testing.

#26327784300935557 - SAI v3.1 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.02 (27106 frames), 73793 rerecords
764 downloads
Uploaded 10/21/2015 3:52 PM by TASeditor (see all 191)
53 frames saved over last WIP.
19 in 1-2, which lead to different lag in 1-3 and thus better lag reduction there and movement optimizations.

#26215611740760351 - SAI v3 3-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 07:31.92 (27160 frames), 66678 rerecords
684 downloads
Uploaded 10/16/2015 2:37 PM by TASeditor (see all 191)
705 frames faster.
I can push the countdown down much faster than I thought. Need to test this on other levels too.

#26108073109874798 - SAI v3 1-4

Super Adventure Island (USA) v3_i.tasproj.bk2
In 03:23.70 (12242 frames), 36869 rerecords
749 downloads
Uploaded 10/11/2015 6:23 PM by TASeditor (see all 191)
369 frames faster

#25927073008868536 - SAI v3 1-1

Super Adventure Island (USA) v3_i.tasproj.bk2
In 01:07.29 (4044 frames), 11905 rerecords
740 downloads
Uploaded 10/3/2015 2:45 PM by TASeditor (see all 191)
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.

#25329848427765914 - Kage 1 player 1-4 v2

Kage 1player TAS 1-4.fm2
In 01:36.51 (5800 frames), 270347 rerecords
1151 downloads
Uploaded 9/6/2015 5:15 PM by TASeditor (see all 191)
Can't beat the frame-rule, one frame too slow. Saved 10 frames from lag. 2 frames needed to be saved to start 1-4 earlier.

#25243417589481523 - Kage 1 player 1-2 v2.3

Kage 1player TAS WIP 1-2 v2_3.fm2
In 00:54.54 (3278 frames), 257855 rerecords
1120 downloads
Uploaded 9/2/2015 7:50 PM by TASeditor (see all 191)
Improved 1 frame (2 lag frames).

#25190626540709428 - Kirby's Adventure 5-3 v3

Kirby's Adventure non-glitched any% 5-3 v3 WIP.fm2
In 19:34.75 (70601 frames), 690071 rerecords
1093 downloads
Uploaded 8/31/2015 10:46 AM by TASeditor (see all 191)
Now 827 frames saved over last WIP, due to clipping in 5-2.
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