this is a test. This happens due to using the Super Sonic Vocal Reverb from Cornelius at the same time the sword guard rushes him. Some inputs can be pressed in a certain order after this happens, but, as of right now I'm not sure of the potential this has. I'm not savvy on RAM addresses, but if anybody knows feel free to help figure this out.
#638749032923840629 - SMA2 96-Exit 1-dp1 with Luigi (experimental)
Super Mario Advance 2 - Super Mario World + Mario Brothers (Japan) 96 exit Luigi 1-dp1.bk2
this is mostly just a experiment because I got bored, nothing special, I looked up if there was anything of interest and couldn't find the specific Luigi 96-Exit plus the previous version (which probably uses Mario) hasn't been updated in 10 years. If someone wants to improve this feel free.
Ambitious, but still doable. A lot of interesting stuff has to occur in order to make this work effectively. Some new strats are required that are not seen in the 1P version, which makes this an interesting watch.
#638635730558062563 - Puzzle League "Puzzle Mode"
2 Games in One! - Dr. Mario + Puzzle League (USA, Australia) Puzzle Mode full.bk2
The container was at rest, and you attempted to move it (when driving forward normally)
The container was in motion, and you attempted to stop it (when the car releases the "X" press aka Gas and crashes into the merge barrier)
The container was moving in one direction, and you attempted to change its direction. (when the car is traveling towards a direction at a suspected point and changing it's direction influences the outcome)
#638615973862967386 - TG2 USA% fixed using Championship difficulty
00:00.30 faster to jump and then throw bomb at the start where it teaches the player the throw. Previously it was done by pressing B x2 but this turned out to be faster.