User Files from ThunderAxe31

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#637779334293682349 - Contra all targets - test improvement

Contra all targets_ThunderAxe31_test.bk2
In 00:29.00 (1747 frames), 3891 rerecords
Game: Contra ( NES, see all files )
136 downloads
Uploaded 1/16/2022 12:37 PM by ThunderAxe31 (see all 111)

#76000472267214701 - Blue Rescue Team - dungeon bruteforce v1.2

PMD1_dungeon_bruteforce_v1.2.lua
101 downloads
Uploaded 12/5/2021 4:28 PM by ThunderAxe31 (see all 111)
launch this on at least 1 frame before that the dungeon seed (0x02115414) gets updated

#75972551996754762 - Blue Rescue Team WIP1

DS_PMD1_9.bk2
In 03:34.43 (12887 frames), 2367 rerecords
92 downloads
Uploaded 12/4/2021 10:17 AM by ThunderAxe31 (see all 111)
First dungeon completed. Using Totodile as player and Torchic as partner.

#68650558383198335 - Castlevania Adventure object viewer v1.3

CVA_object_view_v1.3.lua
287 downloads
Uploaded 1/8/2021 4:19 PM by ThunderAxe31 (see all 111)
This Lua script displays when and what objects spawn, as well as some timers related to the spawning timing of candles and enemies. Work for all versions of Castevania Adventure, both GB and GBC.

#67980900883093493 - WIP GBC Daiku no Gen-san

Daiku_558.bk2
In 00:00.38 (50000 frames), 0 rerecords
292 downloads
Uploaded 12/9/2020 12:32 PM by ThunderAxe31 (see all 111)
About 50% of the game done, in collaboration with Exonym.

#66008849936057661 - Fay's Puzzle WIP1

ShirenGB1_Faye_8.bk2.bk2
In 01:13.45 (4485 frames), 4889 rerecords
375 downloads
Uploaded 9/11/2020 5:02 PM by ThunderAxe31 (see all 111)

#65965169748492218 - Devil Island "demo glitch" 1:56.62

Devil_Island_demo_2.bk2
In 01:56.62 (6969 frames), 2005 rerecords
Game: Devil Island ( GBC, see all files )
5 comments, 403 downloads
Uploaded 9/9/2020 5:50 PM by ThunderAxe31 (see all 111)

#65651239038411573 - Lua for GBC Daiku no Gen-san

Daiku v1.1.lua
235 downloads
Uploaded 8/26/2020 2:31 PM by ThunderAxe31 (see all 111)
Lua script that displays on screen the position and speed of the player. It does also display the position of enemies and other entities.

#64274970212167822 - CTR WIP game end glitch/wrong warp glitch

CTR_U_warp_pad_24.bk2
In 01:43.05 (6110 frames), 4447 rerecords
434 downloads
Uploaded 6/25/2020 2:59 PM by ThunderAxe31 (see all 111)
Anyone is allowed to use this file as base for making a full tas to submit to the site, without having to add me to the authors list.
In my strategy, I use both Potions and Red Turbo items in order to beat the enemy faster. Instead of having the P2 suicide, I had the P2 attacking the P1, so I used the alternate setup for triggering the glitch. I made only the first two battles, but I'm already ahead of the TAS made by NyXx, by few seconds. Maybe it could be possible to save even more time by hitting the enemy three times in the same instant, but I couldn't manage to do it.

#63927724308623288 -

Pokemon Red in 158777642 CPU Cycles.bk2
In 01:16.06 (4543 frames), 0 rerecords
11 comments, 376 downloads
Uploaded 6/9/2020 11:40 PM by ThunderAxe31 (see all 111)
tfw you save a fraction of a frame
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