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#42565415760054703 - Zook Man ZX4 - enemy in wall

ZM_enemy_in_wall.bk2
In 00:14.90 (890 frames), 0 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
896 downloads
Uploaded 10/21/2017 10:16 PM by ThunderAxe31 (see all 111)
quick movie demonstrating how to make a round spiky enemy to go into a wall.

#42176774360048445 - Zook Man ZX4 - END in 73668

ZM_ENDin73668.bk2
In 20:33.40 (73668 frames), 75843 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
753 downloads
Uploaded 10/4/2017 10:12 AM by ThunderAxe31 (see all 111)
2 frames saved in Stage 16 thanks to door frame rule... I guess? All I've done was delaying the stair descending by 1 frame, then the boss skip resulted 2 frames faster.

#42163638080714296 - Zook Man ZX4 in 73675 frames

ZM_ENDin73675.bk2
In 20:33.52 (73675 frames), 74120 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
786 downloads
Uploaded 10/3/2017 8:00 PM by ThunderAxe31 (see all 111)
Stage 16 doesn't need Fire ammo at all.

#42088735819777174 - Zook Man ZX4 in 73730

ZM_ENDin73729.bk2
In 20:34.44 (73730 frames), 71014 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
798 downloads
Uploaded 9/30/2017 11:03 AM by ThunderAxe31 (see all 111)
Pasted the latest s14, s15, and s16 by FatRatKnight.
The only differences are the amusing s14 boss door break and the removing of the Ammo Tank usage at beginning of s15.
We're almost there.

#42046390563226461 - Zook Man ZX4 - Stage 13, saved 12 frames

ZM_s13_saved12frames.bk2
In 20:35.88 (73816 frames), 68546 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
795 downloads
Uploaded 9/28/2017 1:17 PM by ThunderAxe31 (see all 111)
Everything has been squeezed out until Stage 13.
We're short on Laser ammo again and we need to improve the last three stages.

#41845256245557927 - Zook Man ZX4 - s6 meteor spawn test 2

ZM_s6_MinibossMeteor_2.bk2
In 00:03.88 (232 frames), 62134 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
740 downloads
Uploaded 9/19/2017 11:53 AM by ThunderAxe31 (see all 111)
Refined test based on the first draft by FatRatKnight... Though it got 14 frames slower than the current main WIP. There is small room for improvement btw...
Edit: After some quick tests, I've noted that the first hit to the miniboss 6 would be dealt 6 frames later in the best case possible, making it unable to save any frame.

#41798024491519300 - Zook Man ZX4 - External Enemy Radar

ZM_ExternalEnemyRadar.lua
788 downloads
Uploaded 9/17/2017 8:50 AM by ThunderAxe31 (see all 111)
Based on FatRatKnight's ExternalRadar script.
It's a light script that enlarges screen in order to show, outside of game screen:
  • spawning borders
  • enemy spawns
  • hitboxes
  • enemy HP and invincibility time
Useful for fighting enemies when they are still outside of screen, and thus also managing Minibosses and Bosses skips.

#41561075890549511 - Zook Man ZX4 - Allocation Viewer

ZM_Allocation_Display.lua
830 downloads
Uploaded 9/6/2017 4:44 PM by ThunderAxe31 (see all 111)
Scripts that displays on screen the allocation of sprite memory allocation. Ultra-light version by ThunderAxe31, based on the basic script by FatRatKnight.
Colors:
Black - Free
Cyan - Player bullet
Green - Item
Yellow - Enemy (w/ 0+ HP reported)
Magenta - Enemy (w/ negative HP reported)
Red - No detected object -- Memory leak likely

#41296584828260756 - Zook Man ZX4 - Stage 9, 1 lag frame saved

ZM_s9-1frame.bk2
In 18:07.82 (64973 frames), 59073 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
698 downloads
Uploaded 8/25/2017 6:51 PM by ThunderAxe31 (see all 111)
1 Lag frame saved, the only one present in the stage.

#41200587436203099 - Zook Man ZX4 - Stage 6 boss resynced

ZM_s6bossresync.bk2
In 18:02.52 (64656 frames), 49676 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
702 downloads
Uploaded 8/21/2017 11:06 AM by ThunderAxe31 (see all 111)
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