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#16401811903468453 - TAOBAR, 1-3 finished

Batman and Robin, The Adventures of (JU) [!] - 1-3 boss 3 11405.gmv
In 03:22.03 (12106 frames), 8534 rerecords
1337 downloads
Uploaded 7/31/2014 3:24 PM by Truncated (see all 23)
2161 frames ahead of test movie, which means around 521 frames were saved in this level. The test movie ends here, so no more comparisons are possible after this.
Switching to the green weapon turns out to have been the right choice. It loses a few frames on the first boss appearance but more than makes up for it in the other two appearances.

#16023971691581508 - TAOBAR, 1-2 finished

Batman and Robin, The Adventures of (JU) [!] - 1-2 completed.gmv
In 02:24.13 (8637 frames), 6538 rerecords
1255 downloads
Uploaded 7/14/2014 3:01 PM by Truncated (see all 23)
1640 frames ahead of test movie, which means around 470 frames were saved in this level.

#15046649006587311 - TAOBAR, 1-1 subboss finished

Batman and Robin, The Adventures of (JU) [!].gmv
In 01:39.26 (5948 frames), 4792 rerecords
1229 downloads
Uploaded 5/31/2014 2:41 PM by Truncated (see all 23)
All three phases of the subboss finished. 1172 frames ahead of test movie. Onward to level 1-2.

#14737566844594077 - TAOBAR, 1-1 subboss start

Batman and Robin, The Adventures of (JU) [!] - 1-1 subboss start.gmv
In 01:21.89 (4907 frames), 3740 rerecords
1335 downloads
Uploaded 5/17/2014 4:36 PM by Truncated (see all 23)
Finished two more lock screens, now at subboss for 1-1.

#14164733364724597 - HUD display for The Adventures of Batman and Robin v3

TheAdventuresOfBatmanAndRobin.lua
1159 downloads
Uploaded 4/21/2014 9:28 PM by Truncated (see all 23)
Some minor updates
  • Changed output of enemies which are outside the screen in both X and Y direction, so the numbers do not overlap each other.
  • Changed weapon levels to start at 1 instead of 0
  • Moved charge status to be on top of charge meter since Robin's charge status was obscured by the recording icon in Gens

#14164670741047069 - TAOBAR, 1-1 fourth scroll lock start

Batman and Robin, The Adventures of (JU) [!] - 1-1 fourth scroll lock start.gmv
In 00:54.25 (3251 frames), 2813 rerecords
1272 downloads
Uploaded 4/21/2014 9:24 PM by Truncated (see all 23)
The Adventures of Batman and Robin, or TAOBAR
Finished second and third scroll lock. At start of fourth scroll lock. After this, another weapon upgrade to manipulate into being red, and final fifth scroll lock, then boss.

#11501746348848149 - HUD display for The Adventures of Batman and Robin v2

TheAdventuresOfBatmanAndRobin.lua
1162 downloads
Uploaded 12/22/2013 11:11 PM by Truncated (see all 23)
Some more changes:
- moved the position and speed info to the right, so that it is not hidden below the "State X saved/loaded".
- changed the colors to match Batman and Robin.
- changed the way position subpixels are presented: one byte rather than two bytes, actual value rather than rounded decimal.
- did not change the speed to the same format, even though I wanted to, because of binary representation of negative numbers.

#11429271374803498 - HUD display for The Adventures of Batman and Robin

TheAdventuresOfBatmanAndRobin.lua
1156 downloads
Uploaded 12/19/2013 4:51 PM by Truncated (see all 23)
Some additions and changes to the script by feos and r57shell. - emu.registerafter changed to gui.register. This means that the HUD is shown also on the frame a state is loaded. - X positions in pixels:subpixels added at top of screen, for movement comparisons.

#11346644702737782 - Testing canceling of melee attacks

Adventures of Batman & Robin, The (USA) - melee tests.gmv
In 01:40.30 (6010 frames), 8345 rerecords
1245 downloads
Uploaded 12/15/2013 11:32 PM by Truncated (see all 23)
Testing canceling of melee attacks and finding a pattern to include a charged shot.
Continues from RT 55J's level 1 testrun and replaces the second part of the boss, when it's stationary. Only Batman is used.

#11123334719078501 - The Adventures of Batman and Robin, RAM watch

The Adventures of Batman and Robin.wch
1261 downloads
Uploaded 12/5/2013 10:10 PM by Truncated (see all 23)
Various addresses for boss HP, player positions (not sure which one is the "true" position), player 1 speed and subpixel speed, and player 1 and 2 weapon strength.