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#52376912538365399 - Celeste any% with epilogue

Celeste_any_postcredits.ltm
In 30:35.68 (110141 frames), 24 rerecords
Game: Celeste ( Linux, see all files )
578 downloads
Uploaded 1/6/2019 7:00 PM by keylie (see all 116)
Movie that does the epilogue (just entering the house and skipping the cutscene). There are loadings that must be frame advanced: before the credits and after the credits.

Annotations

! Version info: 

libTAS version: 1.3.2

! Annotation info: 

{{Game: Celeste, v1.2.5.3, drm-free version (available at https://mattmakesgames.itch.io/celeste), 64-bit binary.

OS: Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic, libTAS v1.3.2. Game executable is `/path/to/game/Celeste.bin.x86_64`.

libTAS must be configurated with `Runtime > Recycle threads` unchecked. In `File > Executable options`, library path must be set to `/path/to/game/lib64`.

Like with SteamWorld Dig 2 movie, there is an issue in this game regarding sync and loading times. The movie must be paused for a short amount of time at specific frames to let the game load stages. This is especially true for the game startup which features a lot of thread spawning. To make the movie to sync, the beginning should be run with frame advance until the main menu appear (from frame 1 to 94). At frame 64, the game should print a bunch of "LOAD MAP DATA: XXX" on the terminal, and at frame 70 the game should print "LOADED : 1150ms". After that, the game should be paused at specific frames before and after each level. To help that, here is the code that I added in file "src/linTAS/GameLoop.cpp" in line 196 before "emit startFrameBoundary();" which contains all the frames to pause. Finally, there's another little section that must be frame advanced because we couldn't find the exact frame when loading occurs, between frame 71093 and 71120.

        int pause_frames[] = {414, 2857, 2859, 2908, 2915, 3518, 6925, 6927, 6951, 7320, 7327, 7930, 13989, 13991, 14384, 14391, 14994, 28539, 28541, 28934, 28941, 29623, 37441, 37443, 37836, 37843, 38446, 42556, 42606, 42612, 43199, 50688, 50690, 51083, 51090, 51709, 55391, 55439, 55446, 56033, 70394, 70396, 70789, 70796, 71092, 71093, 71120, 71121, 71155};
        for (int pp = 0; pp < (sizeof(pause_frames)/sizeof(pause_frames[0])); pp++)
            if (pause_frames[pp] == (context->framecount))
                sleep(1);

It should be noted that because this movie aims for fastest in-game time, and all loadings occur outside levels (where the in-game time is paused), it is not critical to simulate accurate loading times.

For encoding purpose, there are a few settings that can be changed in the game menu before playing back the movie, which does not affect sync. The screen size can be changed, the speedrun clock can be set to "File" to show the in-game time of the entire run. Also, we recommend to disable the screen shake, it makes the video much more pleasant to watch.
}}

#52168517062145338 - Celeste any

Celeste_any_new.ltm
In 27:31.15 (99069 frames), 228 rerecords
Game: Celeste ( Linux, see all files )
580 downloads
Uploaded 12/28/2018 9:45 AM by keylie (see all 116)
Just a backup for now until the annotations and submission text are being worked on.

Annotations

! Version info: 

libTAS version: 1.3.2

! Annotation info: 

{{        int pause_frames[] = {413, 2856, 2858, 2907, 2914, 3517, 6924, 6926, 6950, 7319, 7326, 7929, 13988, 13990, 14383, 14390, 14993, 28538, 28540, 28933, 28940, 29622, 37440, 37442, 37835, 37842, 38445, 42555, 42605, 42611, 43198, 50687, 50689, 51082, 51089, 51708, 55390, 55438, 55445, 56032, 70393, 70395, 70788, 70795, 71092, 71120, 71152};
        for (int pp = 0; pp < (sizeof(pause_frames)/sizeof(pause_frames[0])); pp++)
            if (pause_frames[pp] == (context->framecount))
                sleep(1);
}}

#51267556986333788 - Axiom Verge any%

AxiomVerge_final.ltm
In 27:44.38 (199726 frames), 5935 rerecords
Game: Axiom Verge ( Linux, see all files )
557 downloads
Uploaded 11/17/2018 7:57 PM by keylie (see all 116)
Redone the final boss to optimize TAS timing while keeping the same in-game final time.

Annotations

! Version info: 

libTAS version: 1.3.1

#50311165439367036 - Specter Knight any% to The End

ShovelKnight_Specter_any_theend.ltm
In 39:08.37 (140902 frames), 26842 rerecords
Game: Shovel Knight ( Linux, see all files )
738 downloads
Uploaded 10/5/2018 6:14 PM by keylie (see all 116)
Movie was prolonged to get to The End screen.

Annotations

! Version info: 

libTAS version: 1.3.1

! Annotation info: 

{{Shovel Knight v3.3 DRM-free version (taken from Humble Store), 64-bit binary. Steam version is not supported by libTAS v1.3.1, sorry.
The game ships with all needed libraries

Tested on Debian 10 (Buster) 64-bit and libTAS v1.3.1. Game executable is "/path/to/game/64/ShovelKnight"
You must open "File > Executable Options..." and set "Library path" to directory "/path/to/game/64/lib"

The game can be launched natively first to set video resolution for encoding purpose. It does not affect sync.

Commentaries are also provided as a srt subtitle file inside the movie archive (rename with tar.gz extension and decompress it to access this file)}}

#50079635142076334 - Axiom Verge any%

AxiomVerge_end2.ltm
In 27:47.79 (200135 frames), 5673 rerecords
Game: Axiom Verge ( Linux, see all files )
638 downloads
Uploaded 9/25/2018 7:59 AM by keylie (see all 116)

Annotations

! Version info: 

libTAS version: 1.3.1

#49970788659983989 - TowerFall 48 trials with cheat code

towerfall_48_trials.ltm
In 03:26.75 (206753 frames), 6275 rerecords
640 downloads
Uploaded 9/20/2018 10:21 AM by keylie (see all 116)
There's a cheat code to unlock everything. I added it at the beginning of the movie

Annotations

! Version info: 

libTAS version: 1.3.1

! Annotation info: 

{{Game: Towerfall Ascension + Dark World Expansion v1.3.2.0 DRM-free x86_64 version (taken from Humble Store: https://www.humblebundle.com/store/towerfall-ascension and https://www.humblebundle.com/store/towerfall-dark-world-expansion . Dark World Expansion DRM-free version is noted as Windows only, but works for all systems because it is just an archive of data files to be placed inside the game directory).

OS: Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic, libTAS v1.3.1.

Before the movie can be played, the game must be launched natively and fullscreen mode must be turned off in the options. This is needed because libTAS enforces a windowed mode, and some games like Towerfall does not display correctly if configured in fullscreen mode.

Inside libTAS, fill the Game executable to "/path/to/game/TowerFall.bin.x86_64", then open "File > Executable Options..." and set "Library path" to "/path/to/game/lib64".}}

#42376647177146847 - Zook Man ZX4 - s13 resynced

ZM_s12_resynced.bk2
In 20:31.41 (73549 frames), 86657 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
922 downloads
Uploaded 10/13/2017 10:14 AM by keylie (see all 116)
Removed the ammo tank, saving 6 frames at the beginning of s14

#42165986758199592 - Zook Man ZX4 - end at 73670

ZM_ENDin73670.bk2
In 20:33.44 (73670 frames), 75434 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
941 downloads
Uploaded 10/3/2017 10:33 PM by keylie (see all 116)
Saved 4 frames at s15 (faster ammo drop for laser, still waiting a bit). Also saved time on s16 beginning, but did not save time in the end except for one less lag frame

#42161070807090315 - Zook Man ZX4 - end at 73679

ZM_ENDin73679.bk2
In 20:33.60 (73680 frames), 73899 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
1 comment, 898 downloads
Uploaded 10/3/2017 5:14 PM by keylie (see all 116)
At s15, I lost 1 frame to get a fire refill and ~4/5 frames to grab the ammo refill for the laser :/

#42133629913507284 - Zook Man ZX4 - s13 and s15 imp

ZM_better_s13_15.bk2
In 20:33.60 (73680 frames), 72434 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
881 downloads
Uploaded 10/2/2017 11:34 AM by keylie (see all 116)
Saved 34 frames on s13 and 18 frames on s15. There is one lag frame at s15 boss, I don't know why I'm also short on fire because of very bad luck on drops, but laser is ok.
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