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#638777557660376322 - 4f improvement

Mighty Bomb Jack_U_BE_TAS-38075.bk2
In 10:33.54 (38075 frames), 14090 rerecords
30 downloads
Uploaded 3/16/2025 9:02 PM by ktwo (see all 30)
  • 1f from better aligning the first jump in princess' room to be able to faster destroy the blocks around the princess
  • 1f from an execution mistake in the previous versions (horizontal movement could have started earlier after rescuing the princess)
  • 2f from slightly clipping into the raven blocks after rescuing the princess

#638681301812282156 - 31f improvement for submission #9392

MBJ_BE-ktwo_38112.bk2
In 10:34.16 (38112 frames), 6245 rerecords
122 downloads
Uploaded 11/25/2024 11:16 AM by ktwo (see all 30)
Improved room solutions in 7-4, 7-5 and in Belzebut's room. As an unintentional side-effect, a few lag frames were eliminated (in PR13).

#638422276852177345 - Totem pole clipping

MBJ_5-2_clip.fm2
In 02:02.08 (7337 frames), 55676 rerecords
106 downloads
Uploaded 1/30/2024 4:08 PM by ktwo (see all 30)
Saves 8f over going around the totem pole

#638420542263171047 - Room 15 improvement

MBJ_R15_improvement.fm2
In 05:02.92 (18205 frames), 53046 rerecords
116 downloads
Uploaded 1/28/2024 3:57 PM by ktwo (see all 30)
23f faster in room 15 than the currently published TAS

#638318617706031606 - Tower 5 improvement

castelian(J)_faster5.bk2
In 13:15.54 (47811 frames), 21858 rerecords
Game: Castelian ( NES, see all files )
157 downloads
Uploaded 10/2/2023 4:42 PM by ktwo (see all 30)
In each tower, the top section can be made to "glitch" (https://kb.speeddemosarchive.com/Castelian_(NES)/Game_Mechanics#Glitched_tower). While the mechanic has been known, it was only recently seen implemented in RTA runs. Presumably first by YuaRyuc, https://www.twitch.tv/videos/1902842971?t=0h7m50s.
The uploaded movie saves almost half a second in tower 5 thanks to the new finding. When continuing to TAS the remaining towers, the uploaded movie file is at one point 33 frames ahead of the current TAS (due to favorable "random" lag). However, it falls behind during the transition to the bonus level of tower 7 ("random" lag) and never recovers, clocking in 3 frames after the current TAS.
It seems like it should be possible to (e.g.) play around with the screen transitions of the earlier towers to find a combination not resulting in the extremely laggy screen transition to the 7th bonus level. However, that is nothing I plan to do.

#638292604205474479 - Area 4 Room 3 conceptual solution

Krusty's Super Fun House (USA)_A4R3.bk2
In 02:02.50 (7362 frames), 1203 rerecords
99 downloads
Uploaded 9/2/2023 2:07 PM by ktwo (see all 30)
Conceptual solution of A4R3 that is faster than the currently published TAS. The movie is far from optimized, so better rat (and block?) management could likely save more time.
Room numbers as labeled in the code (Area: $33, Room: $32)

#638259530905910086 - Wall clip left, Hollywood 2

bartvsworldclip_left.bk2
In 00:10.78 (648 frames), 9334 rerecords
168 downloads
Uploaded 7/26/2023 7:24 AM by ktwo (see all 30)
Demonstration of clipping into the wall on the left, with minimal (?) inputs

#638248599417017841 - New PR11 route

MBJAnyS4_improved11.fm2
In 03:55.28 (14140 frames), 35484 rerecords
132 downloads
Uploaded 7/13/2023 3:45 PM by ktwo (see all 30)
A few frames faster palace room 11 route. The movie is not frame-optimized. The purpose is just to demonstrate the new route.

#638231974742825749 - Sync of Aqfaq's movie

loneranger6boss - sync.fm2
In 27:17.47 (98410 frames), 28111 rerecords
118 downloads
Uploaded 6/24/2023 9:57 AM by ktwo (see all 30)
Movie originally created by Aqfaq in FCEU 0.98.15. The intention of the uploaded movie is to sync Aqfaq's movie on a modern emulator. The movie desyncs near the end of chapter 6 (a bit before Aqfaq's movie stopped).

#638231973175319437 - Basic stats

Lone Ranger, The.wch
128 downloads
Uploaded 6/24/2023 9:55 AM by ktwo (see all 30)
Player position, health and inventory