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#638328218865392835 - ka script

ka_viewer.lua
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Uploaded 10/13/2023 7:24 PM by keyword (see all 8)
-- Kirby's Adventure Sprite info viewer
-- for BizHawk

gui.defaultPixelFont("1")

-- option

viewmemory = true
spinfo = true
lvlinfo = false
actioninfo = false

subpx_as_dec = false

-- text position
local ofs_x = 152
local ofs_y = 16
local rowlgh = 16
local calmnlgh = 176

xgui = 9
ygui = 9

-- sprite set
sp_id = {}
sp_xpos = {}
sp_ypos = {}
sp_xpos_c = {}
sp_ypos_c = {}
sp_hbx1 = {}
sp_hbx2 = {}
sp_hby1 = {}
sp_hby2 = {}
sp_exist = {}

--function

gui.clearGraphics()
memory.usememorydomain("System Bus")

local lagged = false
local lagcount = 0;

local function text(a,b,c,d,e)
  gui.pixelText(a-1,b-1,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a  ,b-1,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a+1,b-1,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a-1,b  ,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a+1,b  ,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a-1,b+1,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a  ,b+1,c,"#7F000000","#7F000000", "0")
  gui.pixelText(a+1,b+1,c,"#7F000000","#7F000000", "0")
  
  gui.pixelText(a,b,c,d,e or "#7F000000")
end

local function action(st,rng)
  local a = bit.band(bit.band(st,rng), 1) + memory.readbyte(0xC6DD + st) + memory.readbyte(0xC6DD + rng)
  local x = memory.readbyte(0xC7DD + st) + memory.readbyte(0xC7DD + rng) - memory.readbyte(0xC7DD + math.abs(st - rng))
  if memory.readbyte(0xC6DD + math.abs(st - rng)) > a then x = x - 1 end
  return x
end
 
local function DetectLag()
    local LagFlag = memory.readbyte(0x01a5)
    if LagFlag == 1 then 
		lagged = true
    elseif emu.islagged() then
		lagged = true
	else
		lagged = false
    end
end

local function DetectLag_bool()
    local LagFlag = memory.readbyte(0x01a5)
    if LagFlag == 1 then 
		return true
    elseif emu.islagged() then
		return true
	else
		return false
    end
end
 
local function SetLag()
	if tastudio.engaged() then
		tastudio.setlag(emu.framecount(), lagged)
	end
end

event.onmemoryexecute(DetectLag, 0xC373)
event.onmemoryexecute(SetLag, 0xC323)

local function ASL(x)
  local c=0
  x = x*2
  if x>=256 then c=1 x=x%256 end
  return x,c
end

local function LSR(x)
  local c=0
  x = x/2
  if x%1~=0 then c=1 x=math.floor(x) end
  return x,c
end

local function ROL(x,c)
  x = x*2
  if c==1 then x=x+1 end
  if x>=256 then c=1 x=x%256 else c=0 end
  return x,c
end
local function ROR(x,c)
  x = x/2
  if c==1 then x=x+128 end
  if x%1~=0 then c=1 else c=0 end
  return x,c
end

function nRNG(rng1,rng2)
  local a = rng1
  local c = 0
  for x=0x01,0x0B do
    rng1,c = ASL(rng1)
    rng2,c = ROL(rng2,c)
    a,c = ROL(a,c)
    a,c = ROL(a,c)
    a = bit.bxor(a,rng1)
    a,c = ROL(a,c)
    a = bit.bxor(a,rng1)
    a,c = LSR(a)
    a,c = LSR(a)
    a = bit.bxor(a,0xFF)
    a = bit.band(a,0x01)
    a = bit.bor(a,rng1)
    rng1 = a
  end
  --print(string.format("%02X %02X",rng1,rng2))
  return rng1,rng2
end

function rng_advance_by(curr_h, curr_l, target_h, target_l)
	local x, y = curr_h, curr_l
	local count = 0
	while x ~= target_h or y ~= target_l do
		x, y = nRNG(x, y)
		-- target is not present in the cycle
		if x == curr_h and y == curr_l then
			count = -1
			break 
		end
		count = count + 1
	end
	return count
end

function setx(a)
	local low = bit.band(a, 0xFF)
	local high = bit.band(bit.rshift(a, 8), 0xFF)
	memory.writebyte(0x0083, low)
	memory.write_s8(0x0095, high)
	return a
end


addr_tileact    = 0x7F00
addr_leveldata  = 0x67EE
addr_hscreens   = addr_leveldata + 0
addr_vscreens   = addr_leveldata + 1
addr_screenlist = addr_leveldata + 8
addr_tilemap    = addr_leveldata + 0xDA

addr_scrollx = 0x00EB
addr_scrolly = 0x00EA

function levelinfo()
	local Cam_xpos = memory.read_s16_le(0x00DD)
	local Cam_ypos = memory.read_s16_le(0x00E0)
	local hscreens = memory.readbyte(addr_hscreens)
	local vscreens = memory.readbyte(addr_vscreens)
	local screenx = math.floor(Pl_xpos / 256)
	local screeny = math.floor(Pl_ypos / 192)
	local scrollx = memory.readbyte(addr_scrollx)
	local scrolly = memory.readbyte(addr_scrolly)
	--print(Pl_xpos 256)
	--print(screeny)
	--for i = 0, vscreens do
		--for j =  0, hscreens do
			for y = 0, 12 - 1 do
				for x = 0, 16 - 1 do
					local xp = x * 16
					local yp = y * 16
					local tile = memory.readbyte(addr_tilemap + ((screeny * 12) + y) * 16 + x)
					local tileattr = memory.readbyte(addr_tileact + tile)
					local box_x = xp + (screenx * 256) - Cam_xpos
					local box_y = yp + (screeny * 192) - Cam_ypos - 8
					if tileattr == 0x0D then
							gui.drawRectangle(box_x, box_y, 16, 16, 0xFF000000)
					end
					--gui.pixelText(xp - Cam_xpos ,yp - Cam_ypos - 8, tostring(tileattr), nil, 0x7F000000, "1")
					--gui.pixelText(Pl_xpos - Cam_xpos - 8, Pl_ypos - Cam_ypos - 16, tostring(kact), nil, 0xFFC60000, "1")
				end
			end
		--end
	--end
	
	
end

lastx = 0
lasty = 0



function viewmemory()

	Pl_xpos = memory.read_u8(0x0083) + memory.read_u8(0x0095) * 256
	Pl_ypos = memory.read_u8(0x00B9) + memory.read_u8(0x00CB) * 256
	local Pl_xspx = memory.read_u8(0x0071)
	local Pl_yspx = memory.read_u8(0x00A7)
	local Pl_xspd = memory.read_s16_le(0x05B9)
	local Pl_yspd = memory.read_s16_le(0x05BD)

	if subpx_as_dec then
		gui.pixelText(xgui,ygui,string.format("%d.%3d",Pl_xpos,math.floor((Pl_xspx / 256.0)* 1000)),nil,0x7F000000, "0")
		gui.pixelText(xgui+48,ygui,string.format("%d.%3d",Pl_ypos,math.floor((Pl_yspx / 256.0) * 1000)),nil,0x7F000000, "0")
	else
	 	gui.pixelText(xgui,ygui,string.format("%d.%02X",Pl_xpos,Pl_xspx),nil,0x7F000000, "0")
		gui.pixelText(xgui+48,ygui,string.format("%d.%02X",Pl_ypos,Pl_yspx),nil,0x7F000000, "0")
	end
	gui.pixelText(xgui,ygui+12,string.format("%+d",Pl_xspd),nil,0x7F000000, "0")
	gui.pixelText(xgui+48,ygui+12,string.format("%+d",Pl_yspd),nil,0x7F000000, "0")
	gui.pixelText(xgui,ygui+24,string.format("(%+d)",Pl_xpos - lastx),nil,0x7F000000, "0")
	gui.pixelText(xgui+48,ygui+24,string.format("(%+d)",Pl_ypos - lasty),nil,0x7F000000, "0")
	
	local rng1 = memory.readbyte(0x003E)
	local rng2 = memory.readbyte(0x003F)
	gui.pixelText(xgui+96,ygui,string.format("%02X %02X",rng1,rng2),nil,0x7F000000, "0")
	if actioninfo then
		for i = 0,15 do
			rng1,rng2 = nRNG(rng1,rng2)
			text(xgui,60+i*8,string.format("%02X %02X %d %d",rng1,rng2,action(0x04,rng1,rng2), bit.band(rng1,7)))
			text(212,48+i*8,string.format("%02X %02X %d",rng1,rng2,action(0x04,rng1,rng2)))
		end
	end
	
	lastx = Pl_xpos
	lasty = Pl_ypos
	
end

function spriteinfo()
	
	local Cam_xpos = memory.read_s16_le(0x00DD)
	local Cam_ypos = memory.read_s16_le(0x00E0)
	
	local exist_str = ""
	local exist_count = 0
	
	for i = 0, 8 do
		sp_id[i+1] = i
		sp_xpos[i+1] = memory.read_u8(0x008B + i) + memory.read_u8(0x009D + i) * 256
		sp_ypos[i+1] = memory.read_u8(0x00C1 + i) + memory.read_u8(0x00D3 + i) * 256
		
		sp_xpos_c[i+1] = sp_xpos[i+1] - Cam_xpos
		sp_ypos_c[i+1] = sp_ypos[i+1] - Cam_ypos
		
		sp_hbx1[i+1] = -8
		sp_hbx2[i+1] = 8
		sp_hby1[i+1] = -16
		sp_hby2[i+1] = 0
		
		sp_exist[i+1] = memory.read_u8(0x62AB + i) 
		
		local exists = 0
		
		if sp_exist[i+1] ~= 0x80 then
			exists = 1
			exist_count = exist_count + 1
			gui.drawRectangle(sp_xpos_c[i+1] + sp_hbx1[i+1], sp_ypos_c[i+1] + sp_hby1[i+1], sp_hbx2[i+1] - sp_hbx1[i+1], sp_hby2[i+1]-sp_hby1[i+1], 0x6A0000FF)
		
			gui.pixelText(sp_xpos_c[i+1]-8, sp_ypos_c[i+1], string.format("%X", sp_id[i+1]))
			gui.pixelText(xgui + 180, ygui + 2 +  (7 * exist_count), string.format("%X: %d, %d", (0x62AB + i), sp_xpos[i+1], sp_ypos[i+1]))
		end
		exist_str = exist_str .. exists
	end
	--gui.pixelText(xgui+180,ygui,exist_str,nil,0xAF000000, "0")
	gui.drawRectangle(Pl_xpos - Cam_xpos - 8, Pl_ypos - Cam_ypos - 16, 16, 16, 0xFFC60000)
end

togglelag = true
local lcount = 0

function resetlagcount()
	lcount = 0
	return lcount
end

function lagcount()
	if DetectLag_bool() then
		lcount = lcount + 1
	end
	gui.pixelText(xgui,ygui+36,string.format("(%+d)",lcount),nil,0x7F000000, "0")
end

-- Main
while true do
	if viewmemory then
		viewmemory()
	end
	if spinfo then
		spriteinfo()
	end
	if lvlinfo then
		levelinfo()
	end
	if togglelag then
		lagcount()
	end
	--local level = memory.read_s16_le(0x0562)
	--gui.pixelText(8, 176+8, string.format("Level %03X", level), nil, 0xAF000000, "0")
	emu.frameadvance()
end