Game objectives

  • Emulator used: Mupen64 0.5 re-recording v8
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Genre: Action/Platformer

Comments

This is an update to my previous movie that improves it by 680 frames. The improvement comes from a little timesaver [dead link removed] in the candle room and a better boss fight. Thanks to Kyman for the idea.
Everything else is a copy of the previous movie.

Known improvements

See this post by Kyman for details.

turska: Accepting as an improvement to the published movie.
Guga: Processing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This topic is for the purpose of discussing #3643: Nahoc's N64 Chameleon Twist in 11:04.37
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Nice improvement, Nahoc. The candle room timesaver is cool. Yes vote.
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I remember this game! Yes vote for implementing that improvement.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Why not judging
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Noxxa
They/Them
Moderator, Expert player (4137)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Marx wrote:
Why not judging
Nobody has claimed it yet. One of the judges will probably claim it soon enough.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Having an encode makes it more likely that the entry will be judged.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
EDIT: turska sweared Nahoc was already encoding it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Cooljay
He/Him
Active player (391)
Joined: 5/1/2012
Posts: 468
Location: Canada
Not going to lie but I almost thought it desynced at the cake boss. Still a yes vote though as it did beat the game. Just confusing why someone would run into the boss numerous times and damage themselves. Never seen that before in any TAS.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
Cooljay wrote:
Not going to lie but I almost thought it desynced at the cake boss. Still a yes vote though as it did beat the game. Just confusing why someone would run into the boss numerous times and damage themselves. Never seen that before in any TAS.
It's actually quite common in TASes of certain games (it's frequently done in Sonic games, for instance). The usual reason is to get inside the boss's hitbox so that you can damage it more quickly; I'm not sure whether or not that's the case here.
Cooljay
He/Him
Active player (391)
Joined: 5/1/2012
Posts: 468
Location: Canada
ais523 wrote:
Cooljay wrote:
Not going to lie but I almost thought it desynced at the cake boss. Still a yes vote though as it did beat the game. Just confusing why someone would run into the boss numerous times and damage themselves. Never seen that before in any TAS.
It's actually quite common in TASes of certain games (it's frequently done in Sonic games, for instance). The usual reason is to get inside the boss's hitbox so that you can damage it more quickly; I'm not sure whether or not that's the case here.
That makes a lot of sense. Thanks for the explanation of it.
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Not even judge did judging
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced player (508)
Joined: 11/2/2010
Posts: 359
Marx wrote:
Not even judge did judging
What?
turska: Accepting as an improvement to the published movie.
turska is a judge
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
goofydylan8 wrote:
Marx wrote:
Not even judge did judging
What?
turska: Accepting as an improvement to the published movie.
turska is a judge
[22:41] <TASVideoAgent> New reply by Marx (WorkB: #3643: Nahoc's N64 Chameleon Twist in 11:04.37): http://tasvideos.org/forum/p/320634#320634 [a:1] [22:42] <Guga_> WTF is Marx saying! [22:42] <turska> Guga_: he's saying that the submission was judged without being claimed prior to it
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
goofydylan8 wrote:
Marx wrote:
Not even judge did judging
What?
turska: Accepting as an improvement to the published movie.
turska is a judge
i mean the judge forget about "judging underway" status
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2071] N64 Chameleon Twist by Nahoc in 11:04.37
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
this game has a new skip in first stage, if someone could hex edit it , it would be a new record https://www.twitch.tv/videos/1508659757
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general